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wrong stats on ui?

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RORquest
Posts: 72

wrong stats on ui?

Post#1 » Sat Apr 27, 2019 5:35 am

Hello i was wondering why ui stats and .getstats are different :ugeek:

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Rydiak
Posts: 770

Re: wrong stats on ui?

Post#2 » Sat Apr 27, 2019 8:40 am

Which stats? If you are referring to avoidance (Parry/Dodge/Disrupt), .getstats only shows flat avoidance bonuses, and not any derived from defensive stats (Weaponskill/Initiative/Willpower). By the way, the UI lies in terms of avoidance gained by defensive stats.
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Natherul
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Re: wrong stats on ui?

Post#3 » Sat Apr 27, 2019 9:29 am

as Rydiak mentioned.

Also getstats is always 100% correct with that in mind while UI may have slight issues but should be overall close to correct.

RORquest
Posts: 72

Re: wrong stats on ui?

Post#4 » Sat Apr 27, 2019 1:16 pm

Image

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Ramasee
Posts: 457

Re: wrong stats on ui?

Post#5 » Sat Apr 27, 2019 1:31 pm

The defense tab of the statdoll has ALWAYS been a lie, even on live. The defense tab statdoll uses 350 (@r40) enemy primary stats (str/bal/int) in its calculations for parry, dodge, disrupt. (Unless RoR has changed this, also uses Mythic's avoidance formula) It also assumes your opponent has zero weaponskill, armor penetration, resist penetration when showing you %mitigation for armor/resists.

Real Parry/Dodge/Disrupt = MIN(Your_WS_Init_WP / Enemy_STR_BAL_INT * 7.5, 25) + Your_bonuses - Enemt_strikethrough

Real Block = MIN((Your_BlockRating / Enemy_STR_BAL_INT * 0.2) * 100, 50) + Your_bonuses - Enemt_strikethrough

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