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Liniments

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Alubert
Posts: 330

Liniments

Post#1 » Thu Apr 04, 2019 12:05 pm

Is there any hope that all liniments will be available through craft? Buchering or cultivating?
The current situation is a bit stupid.
When you set your build you take into account what liniment or potion you will use. You really can not even if you want to take care of liniments from gunbad because there are too few of them. If you play a lot and buy all of AH, you will miss them without passing a very high price. What is the meaning of using a liniment once or twice a day?
Does anyone take into account the repair of this unwise situation?
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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Aurandilaz
Posts: 1896

Re: Liniments

Post#2 » Thu Apr 04, 2019 1:58 pm

3hour of Gunbad can be between 50-100 liniments.
Assuming you do 3h of Gunbad per week, you should have about 400 liniments for monthly use.

Obviously if someone else is looting all the seeds, less expected linis gain per session.

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Nekkma
Posts: 723

Re: Liniments

Post#3 » Thu Apr 04, 2019 2:03 pm

It is very rare to see characters with liniments. 8-16 random liniments per person for 3 hours in pve which requires a group... As far as I am concerned, liniments are not in the game (from a practical point of view).
Nekkma / Hjortron
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vanbuinen77
Posts: 223

Re: Liniments

Post#4 » Thu Apr 04, 2019 2:31 pm

Because exessive pve in a pvp makes sense right?

A lot of ease of use and common sense implemation of basic mechanics were changed from live.

Like the ward system....
Malificatium-Magus
Malificatiiium-Chosen
Malificatiium-Shaman

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Hargrim
Developer
Posts: 2465

Re: Liniments

Post#5 » Thu Apr 04, 2019 3:06 pm

vanbuinen77 wrote: Thu Apr 04, 2019 2:31 pm Because exessive pve in a pvp makes sense right?

A lot of ease of use and common sense implemation of basic mechanics were changed from live.

Like the ward system....

Sure, lets get back to pure rng drops for bosses and no quests to getthe gear after X kills. Because live was so great with that bugged best crit weapons from LotD!
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Zanilos
Posts: 443

Re: Liniments

Post#6 » Thu Apr 04, 2019 3:22 pm

Spoiler:
Hargrim wrote: Thu Apr 04, 2019 3:06 pm
vanbuinen77 wrote: Thu Apr 04, 2019 2:31 pm Because exessive pve in a pvp makes sense right?

A lot of ease of use and common sense implemation of basic mechanics were changed from live.

Like the ward system....

Sure, lets get back to pure rng drops for bosses and no quests to getthe gear after X kills. Because live was so great with that bugged best crit weapons from LotD!
Honestly, the PvE is pretty good. The trash has a bit too much HP, but the reward system that guarantees the loot when you get X amount of kills is very good.
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Stortz
Posts: 109

Re: Liniments

Post#7 » Thu Apr 04, 2019 4:07 pm

Hargrim wrote: Thu Apr 04, 2019 3:06 pm
vanbuinen77 wrote: Thu Apr 04, 2019 2:31 pm Because exessive pve in a pvp makes sense right?

A lot of ease of use and common sense implemation of basic mechanics were changed from live.

Like the ward system....

Sure, lets get back to pure rng drops for bosses and no quests to getthe gear after X kills. Because live was so great with that bugged best crit weapons from LotD!
while you are correct in saying that ROR has improved in terms of fairness for drops and balance, it would make sense for the wards to be acquired with RVR gear as well. Right now, getting a city dungeon group is easy, but getting a gunbad group is not. The reason in my understanding is that getting full conqueror is faster than finding a gunbad group and running all wings 3 times or less. And since it's easier to combine conqueror/ vanquisher with beastlord/genesis bonuses, there are characters ignoring red eye gear altogether. Now this might change once we get Bastion Stair and people start looking for wards.
Another reason I think gunbad isn't as popular is it's difficulty. For a lesser ward dungeon, it sure has it's complications, more than the city dungeons at least.

Zanilos
Posts: 443

Re: Liniments

Post#8 » Thu Apr 04, 2019 4:35 pm

Thats only because of the time it takes, taking a shot at 3 pieces of red eye takes longer than a WoW raid on HC.
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Glorian
Posts: 4980

Re: Liniments

Post#9 » Thu Apr 04, 2019 6:16 pm

Liniments drop also on Butchering lvl 40-41 npcs outside of Gunbad. Chance in Gunbad is just higher.

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Hargrim
Developer
Posts: 2465

Re: Liniments

Post#10 » Thu Apr 04, 2019 9:16 pm

Stortz wrote: Thu Apr 04, 2019 4:07 pmwhile you are correct in saying that ROR has improved in terms of fairness for drops and balance, it would make sense for the wards to be acquired with RVR gear as well. Right now, getting a city dungeon group is easy, but getting a gunbad group is not. The reason in my understanding is that getting full conqueror is faster than finding a gunbad group and running all wings 3 times or less. And since it's easier to combine conqueror/ vanquisher with beastlord/genesis bonuses, there are characters ignoring red eye gear altogether. Now this might change once we get Bastion Stair and people start looking for wards.
Another reason I think gunbad isn't as popular is it's difficulty. For a lesser ward dungeon, it sure has it's complications, more than the city dungeons at least.

I don’t really think that you can get full conqueror in about 12 hours of playing RvR. If you can’t find a group maybe change guild or join one of pve discords?
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