Post#4 » Sun Mar 31, 2019 9:06 am
You don't really understand right? Parry is efficient against melee and guard damage, it the ONLY "true defense" we can stack to mitigate dmg of the guard. So basically it's normal to stack it .
To Give you some values, true defensive stats are like exponential with effective HP against melee / guard dmg :
at 25% parry , you have 133% EHP ;
at 50% parry , you have 200% EHP ;
at 75% parry , you have 300% EHP ;
It's basically the same with Block damage , but against ALL source of dmgs.
Imagine you have like 25 % block and 45 % parry:
Potential EHP provided by block : 133%
Potential EHP provided by parry : around 180 % (not a mathematical expert , some ppl will provide more accurate value if they want to)
If you merge the 2 value to get a real EHP against guard dmg you have around 240% EHP (same warning as previous)
So basically yeah 300> 240% EHP , BUT it's only against melee/ guard dmg.
A 2 h with parry stacking will be more efficient to guard and tabk dmg against a melee train.
But the world is not like that and there are thing called BW/SW/AM/ENGIES.
If we take the value of EHP against disrupt/dodge of a 2H tank:
around 20% dodge disrupt: EHP around 125%
Shield tank:
20 % dodge/disrupt : 125% EHP
w/ hold the line : 50% : 200% EHP
25% block : 133% EHP
total EHP: around 166 % EHP
w/ Hold the line: 266% EHP
166% >> 125%
266% >>>>>> 125% do you agree?
So , WE 2 H tank , are specialized to tank guard and melee train DMGS but we melt against a BW or AM to be fair;
We are bad to tank against bomb/pug range wb.
You have your specialization , we have our , stop crying about our domain and specialization . Git gud as we say.
Now i agree on 1 point : stack parry is broken ATM if stacked at more than 250% of EHP with the guard. but necessary to be competitive in SC/6v6/open guard bot.
If there is 2 way to nerf the effectivness of tankiness dmg:
1: CAP parry mitigation to like 60-70%
This will nerf tank in : tanking guard dmg AND melee train ( so 6v6 is affected , bad idea)
2: make guard mitigation based on the source of the spell (not only parry , but BW guard dmg can be disrupted)
this will nerf 2H tank in open , as they will melt faster ,but maybe open the 6v6 area to range due to increase effectiveness
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