Ok so i've been away for few months and wanted to ask about few things.
1. Toughness changes - i heard it has been nerfed? So what is the number i should aim for now? What is pointless to surpass?
2. With toughness changes what should i aim for with deftard tank on talismans? Armor? Wounds?
Atm i have 10,5k hp, 880 toughness, 3600 armor [unbuffed] and wonderin what talis i should slot.
3. Not askin about rr/avoidance/build/etc i got this sorted.
Thanks to everyone in advance
Tank changes
Tank changes
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
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Re: Tank changes
I keep hearing the mitigation was blocked at some % and increasing toughness beyond some point is pointless... Dunno numbers though,
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
Re: Tank changes
It was not nerfed it has been put a dmg reduction cap which will only play a role if you go deep into overcap values (max tough total reduction is 75% of total dmg.
It has been done to prevent strange stacking on bg mostly for what i got.
Aka 1050 tough reduces 210 dmg but any dps skill do 400 +
So even with overcap you are just at 50%
There is no change till the normal cap or even just over it for a bit, you can spec as always.
It has been done to prevent strange stacking on bg mostly for what i got.
Aka 1050 tough reduces 210 dmg but any dps skill do 400 +
So even with overcap you are just at 50%
There is no change till the normal cap or even just over it for a bit, you can spec as always.
Last edited by Tesq on Wed Mar 06, 2019 8:35 am, edited 1 time in total.
Re: Tank changes
Toughness works the same as before, only in some rare edge cases nobody can think off, where toughness happened to reduce damage by over 75%, it was capped at 75%.
Dying is no option.
- Panzerkasper
- Posts: 572
Re: Tank changes
How shall this work, as toughness is not a % based reduction?
Though was always the direct counter stat to Str/Int/bal, does that mean it only reduces a maximum of 75% of that stat or what?
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Re: Tank changes
Simply It traspose the mitigated value in % with respect of the unmitigated value. If this % is greater than 75% then the mitigated value will be sobstituted with the 75% of the unmitigated value. It's been introduced to avoid to have dot which do 1 damage.
Zputadenti
Re: Tank changes
more damage in means more toughness is needed to mitigate the same % of damage.
There was an issue primarily with BG, IB and Knights where they could make themselves more or less immune to most if not all damage by just stacking toughness. This is why it was capped at 75% (just like other resists). That "nerf" (not really a nerf tbf as it was more a systemic fix imho) mostly affects low damaging things like dots, pets and tanks.
There was an issue primarily with BG, IB and Knights where they could make themselves more or less immune to most if not all damage by just stacking toughness. This is why it was capped at 75% (just like other resists). That "nerf" (not really a nerf tbf as it was more a systemic fix imho) mostly affects low damaging things like dots, pets and tanks.
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Re: Tank changes
Toughness mitigation is linear but with high enough toughness you could mitigate like 100% incoming damage on low damage abilities. This was capped at 75%. For the most part this virtually never happens.Panzerkasper wrote: ↑Wed Mar 06, 2019 8:42 am
How shall this work, as toughness is not a % based reduction?
Though was always the direct counter stat to Str/Int/bal, does that mean it only reduces a maximum of 75% of that stat or what?
Dying is no option.
Re: Tank changes
Hmmm so at 3,8k armor, 10,5k hp, 880 toughness [with talis but no pots] what would you suggest to go for? switch some talis for wounds/armor? Or...?
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
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