Nidwin wrote: ↑Tue Dec 11, 2018 10:46 am
Yaliskah wrote: ↑Tue Dec 11, 2018 10:15 am
WExWH wrote: ↑Tue Dec 11, 2018 9:51 am
player who knows how the bolster work will be powerful but for people who don't know how the bolster work like new player they will feel useless. nothing new
So you mean 90% of complains in general are a lack of information/tutorials? Sadly we have no time to focus on this. Can some player make some please ?
There's no need for this kind of tutorials and information isn't hard to get by.
The real issue here is "delusional thinking" and some players giving into it. The constructed reality in someone's brain isn't necessarily a reflection of reality itself.
Wam writing that for him/her the game starts at level 40 doesn't mean that the game truly starts at level 40. But as Wam could come over as a person of authority for reason x,y,z it may have an influence on some or many players how they'll perceive the game and it's mechanic through their own constructed delusional thinking.
Till someone comes with a proper set of data that we can properly analyse, showing us the op-ness of the bolster or the fact it's not working properly/helping level 16-31 toons in T2+. These kind of posts are simply irrelevant.
And my grandpa's brother in law sister's son who's a pro in Grand Turismo, even won prizes, told my best friend's sister whom explained to my uncle's nephew how much the bolster in RoR sucks is not a proper set of data.
Wam claiming hard and loud on Wam's good faith that the only option for order is BW bomb squad is NOT, I repeat, is NOT a proper set of data.
Not delusional thinking, just based on experience mate, everything pre 40 is the minor leagues (in my opinion, you spend alot more time 40+ than you do -40) im affraid (gold bags you win pre rr 41 are junk long term). Guild warband is 40+, like i said for me and my guild that is where the real fun starts, Playing together as a team. Yes you can play together pre 40 as a team but its not the same and have already done that enough in the earlier days of ROR
plus Im not original poster in that
Its not hard if desired to make twink accounts and run warband on both side t1 then yeah could show the minor leagues whats up, but its not worth the effort i let them have fun in peace.
Most of the useful gear you acquire is lvl 35-40 (for starter in t4) and soon replaced. So really when your character is progressing what do you keep from pre lvl 40, not much to be honest... gunbad & city = 40+ also so that backs up my statement of when the game begins is 40+, pre 40 is just the leveling grind mate. Soon Forts and Bastion stairs will be added and guess what that is 40+ contet, and after that Cities and Lost Vale or more and guess what, that is 40+ content... please tell me I am wrong.
If you want to say there are other options, then make a guide and show me the other options not just say there is other options without a proper counter argument backed up from experience fighting with such things in the field and not just theorycraft devil's advocate and please do not include white lions or shadow warriors or i can't take you seriously... seems like you have a problem with me, I wrote a guide for order because they was getting rolled hard and demoralized due to destro pressure (we helped even relieve some pressure)... because they dont utilize/play to their strengths. You have no idea my thought process or behind the scenes advice I give too both realms, and its not just "bomb squad" only advice...
Order zerg all day, then when it comes to prime time and they face organised forces (nrm/pnp and tup /ocara/lutz/gdy etc) if the numbers are equal, order loses, they log off... it becomes boring zzzzz, I give advice so we DONT HAVE TO SWITCH to order to help them out, I give advice so its more competitive and challenge and thus more fun, better fights all around... and order doesn't always log off early which kills the action. We don't always have to switch, and order doesn't really deserve us to switch if they constantly just zerg all day and then when primetime starts to go away when there is resistance and not fight at all as that gets tedious also. Order need to help themselves, and not lose so much population everytime they have one failed keep attack / disband... that's too fragile psychology and defeatist.
I get why they gear up from pvdoor, as its the most efficent way, because the harder you play and the more kills you get the less reward you will have, the more zones you lock the better chance of getting a reward... but why bother gearing up if when big action comes around you simply just don't fight as hard as you can.
Even if you did write a guide for this debolster and in general, i think the more correct guides the better most the people who actually need it, won't read it... they will ask in advice channel and maybe they get a decent response, sometimes they will get trolled with misinformation. But in a ideal world there would be a collection of guides, from crafting, to leveling, to specific classes in different roles (from solo, 6 man, small scale, large scale)... so new players can make a more informed decision on the journey they pick...(almost like a tutorial of info, and i know some will scoff at such things its old school mmo we dont hand hold... but if it helps new blood transition and find the class that fits them easier that is good for server pop)
but the time to make such guides can take alot of effort/energy so i understand, I recently wrote a guide for my guild with 80 screenshots for gunbad (almost literally every step of way ha) so I know how it is
As for bolstering... I think its good, lowbie's wont stay lowbies for ever... so they can't indefinately take advantage of such things (if you could twink and turn off xp then yeah maybe that would be a issue that could be abused but you can't so its no big deal) it's just a slight boost to give them a chance, more and more gear is added (Dev's keep the power curve down on this though) and you have higher RR, so the gap between a lowbie being bolstered and higher level isn't widening much at all. Just remember lowbies have less access to tactics/mastery points and crit before you think they are op, in right hands and stacking sure they can be relatively strong. But as anyone ever said oh look there's a warband of bolstered players lets pull out of fight
I've seen some lvl 16 shamans harder to kill than lvl 40 shamans, I just assume the lvl 16 was doing everything he could not to die and better movement away from damage / using terrain.