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PSA: Avoidance

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Ramasee
Posts: 457

PSA: Avoidance

Post#1 » Sat Oct 27, 2018 2:29 pm

I have seen this misinformation in several posts in different aspects of posts recently.

Weaponskill, initiative, and willpower give at most 1% avoidance every 140 stat. And the same is true for strikethrough but a little worse.

So can we stop using the statement 120 bs tactic is better because of that strikethrough. Or weaponskill gives parry and therefore it's good.

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Xergon
Posts: 798

Re: PSA: Avoidance

Post#2 » Sat Oct 27, 2018 3:43 pm

Ramasee wrote: Sat Oct 27, 2018 2:29 pm I have seen this misinformation in several posts in different aspects of posts recently.

Weaponskill, initiative, and willpower give at most 1% avoidance every 140 stat. And the same is true for strikethrough but a little worse.

So can we stop using the statement 120 bs tactic is better because of that strikethrough. Or weaponskill gives parry and therefore it's good.

Uhhm, are you sure ? From my calculations around 25/26 Weapon Skill gives 1% Parry.

Same goes with Disrupt and Willpower, my RP w/o 160 Will (from tactic) has 27% Disrupt, with 160 Will Disrupt goes up to 33.1% which means 160 Willpower / (33.1 - 27 = 6.1) equals around 26.2 Willpower per 1% Disrupt.

Unless, the Character Window shows not true, which would not surprise me at all...
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zabis
Posts: 1215

Re: PSA: Avoidance

Post#3 » Sat Oct 27, 2018 3:49 pm

Check .getstats
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Xergon
Posts: 798

Re: PSA: Avoidance

Post#4 » Sat Oct 27, 2018 3:53 pm

zabis wrote: Sat Oct 27, 2018 3:49 pmCheck .getstats

Its also wrong, because it doesnt count other stats into calculations, as Natherul stated:
NatherulToday at 14:10 wrote: @Xergon getstats is more valid HOWEVER getstats only shows pure stats so no stats derived from other stats (this is its intended behavior)

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If u tell me, that my WH has only 13% Parry, because .getstat say so, then i'm ready to click uninstall of this game...
Last edited by Xergon on Sat Oct 27, 2018 4:14 pm, edited 1 time in total.
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Sulorie
Posts: 7222

Re: PSA: Avoidance

Post#5 » Sat Oct 27, 2018 4:01 pm

Xergon wrote: Sat Oct 27, 2018 3:43 pm
Ramasee wrote: Sat Oct 27, 2018 2:29 pm I have seen this misinformation in several posts in different aspects of posts recently.

Weaponskill, initiative, and willpower give at most 1% avoidance every 140 stat. And the same is true for strikethrough but a little worse.

So can we stop using the statement 120 bs tactic is better because of that strikethrough. Or weaponskill gives parry and therefore it's good.

Uhhm, are you sure ? From my calculations around 25/26 Weapon Skill gives 1% Parry.

Same goes with Disrupt and Willpower, my RP w/o 160 Will (from tactic) has 27% Disrupt, with 160 Will Disrupt goes up to 33.1% which means 160 Willpower / (33.1 - 27 = 6.1) equals around 26.2 Willpower per 1% Disrupt.

Unless, the Character Window shows not true, which would not surprise me at all...
I was under the impression that what you say here is true. OP didn't show any proof yet for his claim.
Dying is no option.

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Ramasee
Posts: 457

Re: PSA: Avoidance

Post#6 » Sat Oct 27, 2018 4:29 pm

The character Window tells you stats not counting for the enemy. Aza reverted avoidance formula
viewtopic.php?f=42&t=27914
Go grab that formula and do the math. Against 1050 it comes out to 7.5%

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lefze
Suspended
Posts: 863

Re: PSA: Avoidance

Post#7 » Sat Oct 27, 2018 4:40 pm

Xergon wrote: Sat Oct 27, 2018 3:53 pm
zabis wrote: Sat Oct 27, 2018 3:49 pmCheck .getstats

Its also wrong, because it doesnt count other stats into calculations, as Natherul stated:
NatherulToday at 14:10 wrote: @Xergon getstats is more valid HOWEVER getstats only shows pure stats so no stats derived from other stats (this is its intended behavior)

Image

If u tell me, that my WH has only 13% Parry, because .getstat say so, then i'm ready to click uninstall of this game...
That's the gist of it. It's not exactly 13%, but it might aswell be.
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Xergon
Posts: 798

Re: PSA: Avoidance

Post#8 » Sat Oct 27, 2018 4:42 pm

I dont understand, so where Parry from Weapon Skill goes ?
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lefze
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Posts: 863

Re: PSA: Avoidance

Post#9 » Sat Oct 27, 2018 4:43 pm

Xergon wrote: Sat Oct 27, 2018 4:42 pm I dont understand, so where Parry from Weapon Skill goes ?
Gets eaten by enemy strength.
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Xergon
Posts: 798

Re: PSA: Avoidance

Post#10 » Sat Oct 27, 2018 4:51 pm

lefze wrote: Sat Oct 27, 2018 4:43 pm
Xergon wrote: Sat Oct 27, 2018 4:42 pm I dont understand, so where Parry from Weapon Skill goes ?
Gets eaten by enemy strength.

What ? :D What Strenght Value, each enemy have diffrent Strenght so how it can be consumed by default...

And even with my Strenght at 921, according to .getstat i have 2% Parrystrikethrough, which, as Natherul stated is not true because it doesnt count into calculation from other stats, which in this case is Strenght that gives Parrystrikethrough...

.getstat only shows pure values of your character, so in this example it only shows 10% Parry from Dual Weilding and 3% from items, it doesnt show Parry from Weapon Skill. However Character Window shows only Parry from Weapon Skill and Items, and finaly only addon shows proper value, pure stats from .getstats + stats from character window.
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