How many str is the base need for hitting a target? is 300 enough?
How is reduced crit work? I see from combat dialog seems crit hit not in double dmg. For example, if u can make a target 20% crit, is that the crit dmg made is just 20% dmg more and it is 20% chance to active?
Resistance and hp regen is really hard to make choice. If u use hp regen rings, low resistance result. If u use wind set ring u dont have regen.
Anyone give some suggestion???
Some question about Stats
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Re: Some question about Stats
500 is a good number everything under 500 it not "save" if you try to hit a high toughness target.
There a 2 different crit reduce stats:
1. Reduced chance to be crit does exactly what it states. You chance of getting critted is lowered.
2. There is a renown option that reduces the damage of received crits. Normaly crit damage is 50% on top but there are several tactics that highers the crit damage to 100% extra damage. This renown option reduces the damage you take but not the change to get hit by a crit.
The first option is the better way to migrate crit damage.
If you play a tanky class, regen is a nice stat. If you are not tanky, go for the resis, HP regen will not save you if you die fast.
There a 2 different crit reduce stats:
1. Reduced chance to be crit does exactly what it states. You chance of getting critted is lowered.
2. There is a renown option that reduces the damage of received crits. Normaly crit damage is 50% on top but there are several tactics that highers the crit damage to 100% extra damage. This renown option reduces the damage you take but not the change to get hit by a crit.
The first option is the better way to migrate crit damage.
If you play a tanky class, regen is a nice stat. If you are not tanky, go for the resis, HP regen will not save you if you die fast.
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Re: Some question about Stats
I will be tanky nowMausini wrote: ↑Thu Oct 25, 2018 9:06 pm 500 is a good number everything under 500 it not "save" if you try to hit a high toughness target.
There a 2 different crit reduce stats:
1. Reduced chance to be crit does exactly what it states. You chance of getting critted is lowered.
2. There is a renown option that reduces the damage of received crits. Normaly crit damage is 50% on top but there are several tactics that highers the crit damage to 100% extra damage. This renown option reduces the damage you take but not the change to get hit by a crit.
The first option is the better way to migrate crit damage.
If you play a tanky class, regen is a nice stat. If you are not tanky, go for the resis, HP regen will not save you if you die fast.
but the regen ring is low resistance. Finally it not tanky if u use regen rings
Re: Some question about Stats
Eh, 2. doesn't actually work. It's displayed in the builder, but it doesn't do anything. (Yes, it's intentional.)Mausini wrote: ↑Thu Oct 25, 2018 9:06 pm 500 is a good number everything under 500 it not "save" if you try to hit a high toughness target.
There a 2 different crit reduce stats:
1. Reduced chance to be crit does exactly what it states. You chance of getting critted is lowered.
2. There is a renown option that reduces the damage of received crits. Normaly crit damage is 50% on top but there are several tactics that highers the crit damage to 100% extra damage. This renown option reduces the damage you take but not the change to get hit by a crit.
The first option is the better way to migrate crit damage.
If you play a tanky class, regen is a nice stat. If you are not tanky, go for the resis, HP regen will not save you if you die fast.
Rip Phalanx
Re: Some question about Stats
trivial blows is not works here and seems never will be
thats why sorc/bw can melt you in 1 rotation.
thats why sorc/bw can melt you in 1 rotation.
Re: Some question about Stats
Strength does very little to help you hit a target nowadays in that same regard that weaponskill does little to give you parry. (~140 for 1% lol)
Tanky stats, wounds, toughness, initiaitive (min 240), reduced chance to be crit, block>parry>disrupt>dodge, resistance (SEAC), hp4 matters very little
Tanky stats, wounds, toughness, initiaitive (min 240), reduced chance to be crit, block>parry>disrupt>dodge, resistance (SEAC), hp4 matters very little
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