1) Doomfist : the two exit from mid to destro wc is very close. As order player get punt, easy kill by npc. Oppositely, I dont understand why order npc almost wont attack destro players when they close to our wc. I try many time destro just under our npc but npc wont kill them
2) Reikland Factory: Just now I play it. Destro kill to our wc. our Npc just stand and no acton. Also, the destro npc is just beside the door of mid flag, I think u just come out if not care just kill by him. Order side wc npc is far from the door. Destro get much advantage on this map
3) Phoneix gate: This one I have mentioned before. Destro flag is further from mid bridge. If both side get the flag at the same time. Destro always faster to mid
This is discussion thread. I hope more player attention on many unfair on order side. I just point out the facts.
Also, dont challenge me on SC. I have got over 20000 conq emblems.
Unfair about the SC map
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Re: Unfair about the SC map
To even things up a bit, the GCD for Destro should be extended to 1.8 seconds.
Re: Unfair about the SC map
The amount of Doomfist and phoenix gates decided by the differences are probably pretty low.
Reikland Factory it's a decent discrepancy. They have changed that scenario from it's original version quite a bit. If I remember correctly there was another control point outside in front near where the destro guards are.
They removed the point and added destro guards, but didnt seem to change the placement of order guards. I dont know if that change was made in RoR or towards the end of AoR. Either way the change doesnt seem to be done very well and seems to favor destruction.
It might have something to do with the fact that there is an extra room between the order spawn and the factory or whatever the middle point is. So whoever changed it thought destro needed more separation from the point and their spawn. But that is just me speculating.
Scenario maps arent designed to be hyper competitive. They are designed to be fun and thematic. So even if all of you points are 100% correct, I am not sure it's a big deal. Though it would be nice if some were made with competiveness as the main design principle. Probably why Isha was chosen for the 6v6 scenario, but it could have been because of its mechanic as well.
Reikland Factory it's a decent discrepancy. They have changed that scenario from it's original version quite a bit. If I remember correctly there was another control point outside in front near where the destro guards are.
They removed the point and added destro guards, but didnt seem to change the placement of order guards. I dont know if that change was made in RoR or towards the end of AoR. Either way the change doesnt seem to be done very well and seems to favor destruction.
It might have something to do with the fact that there is an extra room between the order spawn and the factory or whatever the middle point is. So whoever changed it thought destro needed more separation from the point and their spawn. But that is just me speculating.
Scenario maps arent designed to be hyper competitive. They are designed to be fun and thematic. So even if all of you points are 100% correct, I am not sure it's a big deal. Though it would be nice if some were made with competiveness as the main design principle. Probably why Isha was chosen for the 6v6 scenario, but it could have been because of its mechanic as well.
Re: Unfair about the SC map
I'm glad your emblems keep you warm at night because your KDR certainly doesn't
Iron Rock: <Havok> Garvinhog - BO ll Febreze - Sorc
RoR: <DROW> Pillaging - BG ll Purpl - Sorc ll Fengar - SW ll Elfn - SM
RoR: <DROW> Pillaging - BG ll Purpl - Sorc ll Fengar - SW ll Elfn - SM
Re: Unfair about the SC map
In doomfist you can easily be killed by destro guards, on order side I still want to see the guards doing one kill
- DanielWinner
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Re: Unfair about the SC map
Thank you for your input.
Questions for everyone:
Could you please elaborate what are the main issues with those maps?
And then:
How do you see possible fixes?
Please, stick to these two questions about every mentioned map so your feedback will be taken into consideration.
Don’t forget to structure your posts appropriately.
Thank you again.
Questions for everyone:
Could you please elaborate what are the main issues with those maps?
And then:
How do you see possible fixes?
Please, stick to these two questions about every mentioned map so your feedback will be taken into consideration.
Don’t forget to structure your posts appropriately.
Thank you again.
-
- Posts: 885
Re: Unfair about the SC map
u join order side play the SC. U can feel and see it how unfair:) I just take it as discussionDanielWinner wrote: ↑Wed Oct 03, 2018 8:08 am Thank you for your input.
Questions for everyone:
Could you please elaborate what are the main issues with those maps?
And then:
How do you see possible fixes?
Please, stick to these two questions about every mentioned map so your feedback will be taken into consideration.
Don’t forget to structure your posts appropriately.
Thank you again.
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Re: Unfair about the SC map
A possible fix can be to put the guards on the ground (below the order spawn) instead on top because they are useless at moment.
- Smellybelly
- Posts: 298
Re: Unfair about the SC map
Personaly i tend to enjoy my order characters just as much as my destro ones and i have played this game and the live version for many years and still have not found it as unfair as you describe it, perhaps its just you? ^^Chinesehero wrote: ↑Wed Oct 03, 2018 8:12 amu join order side play the SC. U can feel and see it how unfair:) I just take it as discussionDanielWinner wrote: ↑Wed Oct 03, 2018 8:08 am Thank you for your input.
Questions for everyone:
Could you please elaborate what are the main issues with those maps?
And then:
How do you see possible fixes?
Please, stick to these two questions about every mentioned map so your feedback will be taken into consideration.
Don’t forget to structure your posts appropriately.
Thank you again.
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