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Friendly Collision

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Darks63
Posts: 651

Re: Friendly Collision

Post#31 » Fri Aug 24, 2018 8:12 pm

Just zigzag instead of trying to go straight though when dealing with friendly collision.
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anarchypark
Posts: 2073

Re: Friendly Collision

Post#32 » Sat Aug 25, 2018 5:07 am

adamthelc wrote: Fri Aug 24, 2018 2:14 pm There are ways of targeting between assist and clicking, so it overdramatic to act like you couldn't focus without a macro.

Its irrelevant though, because targeting is not something the game designed to be a necessary skill. They want it to be easy for you to target who you want to target. The evidence is all the different ways they built to target people.

Making it harder to target is pointless, unnecessary and a terrible idea. It would add nothing to the game and take away from QoL.

my suggestion removing macro is not about making it hard.
there is no 'I want this target' process in macro.

ppl can look at skillbar and keyboard only.
hit assist macro, check range, hit rotation, watch skillbar for 1.1sec rotation.
they might not care which's the target or which should be. nor what's the situation.

but i agree QoL should looked first.
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