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Faction balance.

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Glorian
Posts: 4980

Re: Faction balance.

Post#31 » Sun Aug 05, 2018 9:43 am

Wasn't there back in the days some meta information on zone population.
I think we need some data to have a 24/7 chart on server population and not this mixed EU prime, NA Prime and off Hour Population personal feelings. I saw 09:00 /time Order takes the Keep against 200% aao destros. As well as headless Order at the same time.

In this Thread you might get the impression BOTH sides have 100% aao at every time.

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Dammy095
Posts: 371

Re: Faction balance.

Post#32 » Sun Aug 05, 2018 10:04 am

difference is when destro had aao for few months they were quiet about it and enjoyed game, but when order got aao its insta whine

dansari
Posts: 2524

Re: Faction balance.

Post#33 » Sun Aug 05, 2018 10:07 am

Dammy095 wrote: Sun Aug 05, 2018 10:04 am difference is when destro had aao for few months they were quiet about it and enjoyed game, but when order got aao its insta whine
Let's not jump to conclusions. I'm pretty sure threads could be pulled showing everyone's human nature.
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OldPlayer
Former Staff
Posts: 859

Re: Faction balance.

Post#34 » Sun Aug 05, 2018 10:28 am

This post DOES NOT represent opinion of the RoR team, it is personal opinion.

Having playing during the last event all days from the first hours of Friday until the night hours of Monday, 10 days total, characters on both sides, I have noted the following:

1) There were 2 occassions on which Order did not have AAO. One lasted 2 hours, second one lasted 4 hours. Rest of the time Order was under constant AAO.
2) Playing Order under AAO and killing many more people than playing Destro under normal conditions and not killing so many people as there was not enough Order to be farmed through the zerg brought me much less rewards. Not that my characters need it, but for levelling/gearing up player it can be demotivational to play Order.
3) Level of coordination in Destruction pug warbands is much higher than in Order pug warbands.
4) Order severe lack of tanks and melee line meant that in 90+ % cases Order lines are broken during first 15 seconds of engagement and then Order is just farmed.
5) PvD rules. As long as Order defended the keep with 10 people (5 AFK) against 100+ Destruction gave nice rewards in RR and influence. Order took just few keeps over 10 days, therefore Destruction based characters were levelling RR up much faster. Standard keep gave 40k per cap, lightly defended keep was usually giving 10-20k per cap for 15 minutes of AFKing near warband leader.

TL;DR: it was much more easy and pleasant to level RR up for Destruction characters playing in semi-afk mood, reading the book than struggling against all odds for Order and getting much less than Destruction warbands.

Most of RoR players go to play the side of most fun. Fun is winning, fun is looking cool, fun is being stronk.

Solution are faction-wide boosts for Order classes and/or faction-wide nerfs for Destruction classes. Otherwise we will continue to enjoy what is happening last 4 years with the short exception of King's Own time in T3.

This post DOES NOT represent opinion of the RoR team, it is personal opinion.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

dansari
Posts: 2524

Re: Faction balance.

Post#35 » Sun Aug 05, 2018 10:33 am

Wait a minute
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Azarael
Posts: 5332

Re: Faction balance.

Post#36 » Sun Aug 05, 2018 10:42 am

Agreed. Destruction dominance has gone on too long. Hand of Nerf is coming!

This post represents the opinion of one member of the team and cannot be used to infer future balance direction. Opinion valid for five minutes after this post is made. Our Destruction friends are valued members of our community. Validity of post subject to status. Terms and conditions apply. Return of Reckoning accepts no responsibility for emotional distress caused by believing the contents of this post.

Kretschmer
Posts: 41

Re: Faction balance.

Post#37 » Sun Aug 05, 2018 10:49 am

We have sunday and order is taking zone after zone, 4 zones in a row from what iv seen so far.
Forum realisty is not always game reality. Agree on order pugs being worse tho

Dammy095
Posts: 371

Re: Faction balance.

Post#38 » Sun Aug 05, 2018 10:51 am

OldPlayer wrote: Sun Aug 05, 2018 10:28 am

Solution are faction-wide boosts for Order classes and/or faction-wide nerfs for Destruction classes.
why you didnt said same thing about order dominance before tho

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mogt
Posts: 480

Re: Faction balance.

Post#39 » Sun Aug 05, 2018 10:56 am

the problem is too, that the players switching the side, how often they can, they fight at a keep or zone over hours one side as eg, destro have aao, then this killing eachother is over because the players gave enough rr and get medals, then they log to order side, in 5 min the order have aao, and then the same situation this going over 5-7 hours and then one side, attack the keep, for next zone, and in the next zone the same, id this xrealm tomer we get then i hope its stopped this switching side every time

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roadkillrobin
Posts: 2773

Re: Faction balance.

Post#40 » Sun Aug 05, 2018 11:08 am

Long term RvR dominance (gaining rvr rewards) is determined by strong leadership and community realm morale, Not really by the miniscule class imballances and population differances.
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