I need a date, I want to plan my vacation.Yaliskah wrote: ↑Fri Nov 02, 2018 3:22 pm I would like to thank a lot OP to compare the "work in progress RoR project" with big commercial MMOs .
Fact is we are trying our best to enhance -from scratch- this project steps by steps.
I admit since a year (of dramas), things are gone pretty slow.
The end of the year should reserve some good surprises.
War lack of endgame.
Re: War lack of endgame.
Dying is no option.
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- Onemantankwall
- Posts: 523
Re: War lack of endgame.
Its a alpha server it is what you make it, make ur own endgame! We had a awesone all magi grp last night that did way better than expected, just gotta keep yourself busy
Lots of alts, more alts for the alt gods!
- Kabuterimonga
- Suspended
- Posts: 184
Re: War lack of endgame.
-Cosmetic Gear purchased by Conqueror tokens
-Increase character size by 1.2 for Players that achieve renown 70, and increase by 1.5 Players who are renown 80, optional, activated by an ingame command.
-Weekly 1v1 and 2v2 Tournaments
-Spawn Random Bosses at RvR Lake with Random Loot (good stuff) so players can fight for it.
-Modify RvR BOs once in a while, also if im not mistaken, with client control it may be possible to add certain Buildings, such as, towers, bridges and walls.
-Create new Mastery Paths and Skills for careers that need a Solo and Warband viability.
-Open new city for both factions.
-New mounts purchased by Gold and Conqueror Tokens.
-PvE and PvP Live Events hosted by Ingame GMs.
-Group and Warband Teleport Scrolls for Keeps, Rally Points and Enemy City.
-New random rewards in RvR Bags, for example: Cosmetic Gear, Gold, Potions, Talismans, PvE accesories, Event Gear for X amount of days.
-Wanted Quests, kill this particular player and claim your reward.
-Race Slayer, kill X amount of this particular race and claim your title or whatever.
-What else?? i mean, there's a huge pool to choose from in regards of end game content. Ima go watch da league of legends final right now, have a gud one! bye bye
Kabuterimon RR 109
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86
Re: War lack of endgame.
Very interesting, +1Kabuterimonga wrote: ↑Sat Nov 03, 2018 7:30 am-Cosmetic Gear purchased by Conqueror tokens
-Increase character size by 1.2 for Players that achieve renown 70, and increase by 1.5 Players who are renown 80, optional, activated by an ingame command.
-Weekly 1v1 and 2v2 Tournaments
-Spawn Random Bosses at RvR Lake with Random Loot (good stuff) so players can fight for it.
-Modify RvR BOs once in a while, also if im not mistaken, with client control it may be possible to add certain Buildings, such as, towers, bridges and walls.
-Create new Mastery Paths and Skills for careers that need a Solo and Warband viability.
-Open new city for both factions.
-New mounts purchased by Gold and Conqueror Tokens.
-PvE and PvP Live Events hosted by Ingame GMs.
-Group and Warband Teleport Scrolls for Keeps, Rally Points and Enemy City.
-New random rewards in RvR Bags, for example: Cosmetic Gear, Gold, Potions, Talismans, PvE accesories, Event Gear for X amount of days.
-Wanted Quests, kill this particular player and claim your reward.
-Race Slayer, kill X amount of this particular race and claim your title or whatever.
-What else?? i mean, there's a huge pool to choose from in regards of end game content. Ima go watch da league of legends final right now, have a gud one! bye bye
- Onemantankwall
- Posts: 523
Re: War lack of endgame.
All that fluff cosmetic crap and my chosen is perma glitched naked to everyone anyway.. Rather a stable rich in content game such as the finishing of forts/cities than a guild wars2 cosmetic wanna beLoans wrote: ↑Sat Nov 03, 2018 8:13 amVery interesting, +1Kabuterimonga wrote: ↑Sat Nov 03, 2018 7:30 am-Cosmetic Gear purchased by Conqueror tokens
-Increase character size by 1.2 for Players that achieve renown 70, and increase by 1.5 Players who are renown 80, optional, activated by an ingame command.
-Weekly 1v1 and 2v2 Tournaments
-Spawn Random Bosses at RvR Lake with Random Loot (good stuff) so players can fight for it.
-Modify RvR BOs once in a while, also if im not mistaken, with client control it may be possible to add certain Buildings, such as, towers, bridges and walls.
-Create new Mastery Paths and Skills for careers that need a Solo and Warband viability.
-Open new city for both factions.
-New mounts purchased by Gold and Conqueror Tokens.
-PvE and PvP Live Events hosted by Ingame GMs.
-Group and Warband Teleport Scrolls for Keeps, Rally Points and Enemy City.
-New random rewards in RvR Bags, for example: Cosmetic Gear, Gold, Potions, Talismans, PvE accesories, Event Gear for X amount of days.
-Wanted Quests, kill this particular player and claim your reward.
-Race Slayer, kill X amount of this particular race and claim your title or whatever.
-What else?? i mean, there's a huge pool to choose from in regards of end game content. Ima go watch da league of legends final right now, have a gud one! bye bye
Lots of alts, more alts for the alt gods!
- Kabuterimonga
- Suspended
- Posts: 184
Re: War lack of endgame.
Yes, i didn't wanna mention the obvious which is Fortresses and City Raids, that is the priority i would say. I don't see the reason of why they are not implemented yet. Mind someone tell us why we don't have those ones yet???Onemantankwall wrote: ↑Sat Nov 03, 2018 12:37 pm
All that fluff cosmetic crap and my chosen is perma glitched naked to everyone anyway.. Rather a stable rich in content game such as the finishing of forts/cities than a guild wars2 cosmetic wanna be
Kabuterimon RR 109
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86
Re: War lack of endgame.
Kabuterimonga wrote: ↑Sat Nov 03, 2018 7:04 pm Yes, i didn't wanna mention the obvious which is Fortresses and City Raids, that is the priority i would say. I don't see the reason of why they are not implemented yet. Mind someone tell us why we don't have those ones yet???
Because they are not ready.
Re: War lack of endgame.
Spoiler:
I modified the quote and removed the ideas I though are to hard to achieve in short term.
Literally amazing Ideas! I am jealous I did not came up with such things!!
I really love that RR Rank size scale one..
Spoiler:
TEXTWALL INCOMMING!
For the people that did not play Anarchy Online - You really missed out on a MASTERPIECE of mmorpg.
The father and mother of all things. A matter of taste, indeed.
Of course patched and partially ruined by sad decisions.. but you know.. we are all humans.
What we, us, in our RoR community could learn from that mmorpg? Well, quite alot.
Everything was community driven, true Community Managers would help out set things up initially and then let it flourish.
GMs would show up like Gods of the game, with stats and gear that would make them immortal.
They would have fun with the players, spawn sudden npc and challange players for the laugh of it.
There was way less saltyness back then. Trolling was at a minimal level. The term L2P did not even exist and everything was quite ubar and not OP.
OP... what pathetic and conclusional term. L2P? So rude.
Frueher war alles besser!
Player driven large scale raids with initial PvP to claim the lair Boss. Kind of like Keep fights in a certain way.. but loot would matter. Keep lord does not even give loot.. it never did. (not blaming the devs of ror here! I would not dare.)
So what else can I add to this..
The forum was turning point of everything. Players got very sofisticated and created databanks for gear or Raid Bots to earn tokes to claim/bid on gear after boss fights, etc..
The combination of having a max character lvl of 220 and the massive amout of items that gave an all kind of different stats you could play with and combine was the ultimate challange and motivation for the players.
In AO there were (as we have it in RoR) different level Tiers for PvP. So a lvl 60 character could have PvP with anyone between level 45 and 75. This would scale on.. or scale down. A level 115 player could have PvP vs 85 and 140..
(numbers might be not correct but you get the idea!)
Now you combine the above mentioned things with the option to turn off xp gain completely at any wished level.
You end up having low level hardcore geared players that do low/mid lvl pvp in a very competitive way.
So to translate all of this text wall in RoR: Imagine a T1 Class lvl 15 rr 20 that does have everything best it can farm and equip for his level. Every purple jewlery and t1 scenarion gear, every Lair boss gear and every PQ gear... etc..
A true PvP God in the T1 lakes.
Sure it is unfair in a certain way against lvl 5 that join the lakes but also a motivation to become just like that (btw. a lvl 15 WH stomps everything in the t1 lakes too).
I think you understand what kind of new playstyle you add to the sandbox.
In the end it's all a magic trick, just gotta know how to do it.
Lutz
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Re: War lack of endgame.
So what about when invader / warlord / sovereign? no more conversion? Cosmetic gear is planned, ploblem is we don't have a massive stock of usable cosmetic gear...-Cosmetic Gear purchased by Conqueror tokens
Could be fun yeah. But have you thinked about body block / funnel? ready to assume complains about it?-Increase character size by 1.2 for Players that achieve renown 70, and increase by 1.5 Players who are renown 80, optional, activated by an ingame command.
Maybe something something before the end of the year...-Weekly 1v1 and 2v2 Tournaments
Why not. But again, we don't have infinite stock of stuff and creating an item for 24 classes takes some time.-Spawn Random Bosses at RvR Lake with Random Loot (good stuff) so players can fight for it.
Thats not so easy. Our client control is still limited and even we can add / remove buildings, we are unable to create/transform totally an area. But who knows...-Modify RvR BOs once in a while, also if im not mistaken, with client control it may be possible to add certain Buildings, such as, towers, bridges and walls.
When ready, new mounts will appear. Condition to have it are not decided atm.-New mounts purchased by Gold and Conqueror Tokens.
Depends on GM feeling. Some may not be confortable with. Plus about "instant" events, some players could complain that they happen when they can't play, are not connected > complains.-PvE and PvP Live Events hosted by Ingame GMs.
>See first answers. Same problem.-New random rewards in RvR Bags, for example: Cosmetic Gear, Gold, Potions, Talismans, PvE accesories, Event Gear for X amount of days.
AH!! You have no idea i would like to see this. Discussed about years ago :p. Very complex to do atm.-Wanted Quests, kill this particular player and claim your reward.
-
Discussing about something similar atm (race proud...)...Race Slayer, kill X amount of this particular race and claim your title or whatever.
Re: War lack of endgame.
I wouldn't mind organising events, Yal. Remember the High King event we ran with Bitterstone Thunderers; we helped with writing keg's End, we also ran Gotrek & Felix characters with some dev help to stir up the battlefield. We called em Lore Encounters and got great responses by them too! Gives that warhammer feeling to charge alongside Gotrek into a melee!
Send me a PM if ya are interested!
Tell me moreRace Slayer, kill X amount of this particular race and claim your title or whatever.
Discussing about something similar atm (race proud...)...
Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Proud Founder of the 3rd Bitterstone Thunderers
Alliance officer of the Grand Alliance
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