Post#22 » Mon May 28, 2018 11:59 pm
This thread has so much misinformation in it. I guess I'll start from the beginning and head down.
First off to the OP, at low level you can pretty much stick to str/bal/int/will/tough for the classes whose primary stat that is. Unless you are trying to min/max and twink a specific toon at a specific level bracket. If you are looking for that, we are going to need a more precise question.
If you are only stacking wounds even in large scale combat, your healers hate you (even if they do not know it). Stacking wounds is one of the poorest ways to increase effective health unless you already have decent mitigation. That said, wounds are the only thing that save you from a properly timed morale dump.
Willpower is great on PvE healers. It also has a place in rvr healers as long as you are in an environment that allows you to maintain the proper positioning so that you aren't getting hit much. But that is definitely for more experience pvpers.
"The reason I say that it's better to spread your investment out, is because the more you invest in any one skill, the less efficient it becomes." Not by a whole lot unless you hit a hardcap; and also only true of % modifiers and avoidance.
"It's hard to go wrong just plastering armor talismans on every class. Magic damage can't get past 40% resistance and even then just about every single one of them has some ability to completely tank your resistance via a debuff, so there isn't too much point in resistance talismans " The debuffs just nullify the value from your buffs. If you had 41% spirit resistance before the knight buff, you will still have 41% (close to it) spirit resistance after a sorc debuff.
ALSO order benefits alot less from stacking armor than destro does (witch elves ignore it, marauders ignore ~80% of it, only one phy rdps (and st), tanks don't do much aoe) . So you can 100% in fact go wrong with plastering armor depending on what class compositions you are fighting and environment.
"There is never enough armor. Armor debuffs, WS stacking, skills that partially ignore armor - all this means that your mitigation almost never reaches the 75% cap, so any point invested into armor pays for itself."
Depending on how much of each of those your opponents have, points invested into more armor can be worth less than those points invested into a different form of mitigation/avoidance