Client Control
Client Control
Often in topics I see dev's talking about 'once we get client control'. Please can someone explain what this means exactly, what can devs do once they have full control.
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Mehlindy - R8X Witch Elf
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Mehlindy - R8X Witch Elf
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Re: Client Control
As far as i understand:
Some parts of the game are determinied by serverdata (e.g. items, pvp-rewards, etc.), some parts of the game are determinied by clientdata (tooltips, skilltree-gui, etc.).
Devs are able to change serverdata, but there's no actual way for them to change client-data in an reliable way (updating client-data on our local machines with a patcher as you know it from other games).
They could probably force each an every single player to redownload the full game for each clientupdate they make, but i think nobody really wants that.
Some parts of the game are determinied by serverdata (e.g. items, pvp-rewards, etc.), some parts of the game are determinied by clientdata (tooltips, skilltree-gui, etc.).
Devs are able to change serverdata, but there's no actual way for them to change client-data in an reliable way (updating client-data on our local machines with a patcher as you know it from other games).
They could probably force each an every single player to redownload the full game for each clientupdate they make, but i think nobody really wants that.
Last edited by Wiede on Wed May 02, 2018 11:42 am, edited 1 time in total.
Re: Client Control
^
A lot of things are in the client and we cannot change anything on the serverside that goes against the client without modifying all clients.
So client control means to be able to patch the clients of everyone that connects and make sure all clients are in the same state.
A lot of things are in the client and we cannot change anything on the serverside that goes against the client without modifying all clients.
So client control means to be able to patch the clients of everyone that connects and make sure all clients are in the same state.
Re: Client Control
OK thank you, more clear to me now.Natherul wrote: ↑Wed May 02, 2018 11:41 am ^
A lot of things are in the client and we cannot change anything on the serverside that goes against the client without modifying all clients.
So client control means to be able to patch the clients of everyone that connects and make sure all clients are in the same state.
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress
Re: Client Control
Do the client files people send you occasional help with this at all? Is there anything we as a community can do to help further the progress on this aspect?
Re: Client Control
Those files are for us so we can look for stuff left inside by Mythic that might have been removed in later versions.
No, you cant .
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Re: Client Control
I'm really excited about this, being a Dev myself and knowing that being able to mass distribute updates to clients will definitely help further the project, especially in this case.
Excitement Level = "Giddy"
Excitement Level = "Giddy"
Re: Client Control
So, can client control ever be achieved and what would it take to do so?
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