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RvR overview

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Raggaz
Posts: 136

Re: RvR overview

Post#11 » Fri Apr 20, 2018 3:09 am

catholicism198 wrote: Fri Apr 20, 2018 12:57 am We had 15 minute locks before.

Those weren't any fun.
I remember 2-3 min locks. And an occasional 10min, never a 15min. Was just pointing out how its so..
Like everyone just running around, doing nothing. I dunno. Its just bleh.
No one ever on BOs, or its only a few people that end up getting wiped.
The WBs just go around ganking BOs. its like.. Anyway, Haragrim said something new coming out!

I am interested in any change!

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Hargrim
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Posts: 2465

Re: RvR overview

Post#12 » Fri Apr 20, 2018 6:03 am

Rodek wrote: Thu Apr 19, 2018 9:29 pm Daniilpb your avatar is awesome.
Nope, BOs will buff and heal keep lords.
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catholicism198
Posts: 1092

Re: RvR overview

Post#13 » Fri Apr 20, 2018 7:25 am

Raggaz wrote: Fri Apr 20, 2018 3:09 am
catholicism198 wrote: Fri Apr 20, 2018 12:57 am We had 15 minute locks before.

Those weren't any fun.
I remember 2-3 min locks. And an occasional 10min, never a 15min. Was just pointing out how its so..
Like everyone just running around, doing nothing. I dunno. Its just bleh.
No one ever on BOs, or its only a few people that end up getting wiped.
The WBs just go around ganking BOs. its like.. Anyway, Haragrim said something new coming out!

I am interested in any change!
I don't know if it when up that high but Azareal made it so that the timer would scale depending on the number of people that were present for the flip so it went up there...iirc, he was trying to disburse the zerg, but most people didn't seem to care about the timer and would just afk for the duration. We didn't see an increase in action, just an increase in afks.
Hargrim wrote: Fri Apr 20, 2018 6:03 am
Rodek wrote: Thu Apr 19, 2018 9:29 pm Daniilpb your avatar is awesome.
Nope, BOs will buff and heal keep lords.
I hope this doesn't mean that 40 minute keep lord fight will become 1 hour keep lord fights- it will truly be the end of NA "prime time." ...we can rarely get enough people together to try to take out the keep lord as it is now.

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Fallenkezef
Posts: 1483

Re: RvR overview

Post#14 » Fri Apr 20, 2018 7:37 am

My experience of rvr is WB's moving from bo to bo, fighting at and defending the bo then moving to next.

Dont know where all this "everyone ignores bo's" is coming from
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RuffRyder
Posts: 330
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Re: RvR overview

Post#15 » Fri Apr 20, 2018 7:52 am

Hargrim wrote: Fri Apr 20, 2018 6:03 am Nope, BOs will buff and heal keep lords.
Sounds good, unless the lord HP stays where it is right now, which I don't assume. :)

That opens more possibilites for the defending realm to delay or even prevent zone lock without having to wipe the attackers asap, since pop numbers are variable and not every lord fight leads to a zone lock today.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

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Yaliskah
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Posts: 1974

Re: RvR overview

Post#16 » Fri Apr 20, 2018 8:43 am

About BO lock i must clarify. (what led me to remove it when i redesigned ORvR with the help of Hargrim and Washette (T1).)

Consider you have a pool of objectives in the lake : 5 for each faction + their own keep.

If at any moment you lock 1-4 BO what will happen? None will be able to interact with it and then player will focus on what is possible. So in time, you will have a player concentration result.

Difference with acutal state of game ? In a case it is a players choice, in the other it is forced. I highly prefer to give you choice.

Now what do we have? Same as some SCs, some players consider the objective (take keep & lock the zone) as a secondary objective. According this is a faction game, and according i play too, i noticed that realm communication is near 0 in general.

Lets try this. Share the area with your faction per quadrant/BO and focus on a small part of it. Then, when ready, send a small part of resources ( players) to start keep attack and see. I bet the faction who will be able to do that will win, or -atleast- control the game even they are outnumbered.

On side note, resource carrying system is planed to complete BO resource system.

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RuffRyder
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Re: RvR overview

Post#17 » Fri Apr 20, 2018 9:07 am

Yaliskah wrote: Fri Apr 20, 2018 8:43 am On side note, resource carrying system is planed to complete BO resource system.
While I liked most of your adjusments and the new system a lot, I always hated carrying resources, but it will force some movement again I would assume.
WC campers still won't change, but maybe it breaks the zerg a bit.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

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Fallenkezef
Posts: 1483

Re: RvR overview

Post#18 » Fri Apr 20, 2018 9:15 am

RuffRyder wrote: Fri Apr 20, 2018 9:07 am
Yaliskah wrote: Fri Apr 20, 2018 8:43 am On side note, resource carrying system is planed to complete BO resource system.
While I liked most of your adjusments and the new system a lot, I always hated carrying resources, but it will force some movement again I would assume.
WC campers still won't change, but maybe it breaks the zerg a bit.
Gank teams will control the zone. Can't see a whole wb messing about carrying resources. It'll be a case of each factions gank teams and WH/WE's lurking at keep to kill resource carriers while a few dedicated 6 mans become the main resource droppers.

With gank teams we'll see a marked rise in the traditional small scale gank and kite classes like WL and SH
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Yaliskah
Former Staff
Posts: 1974

Re: RvR overview

Post#19 » Fri Apr 20, 2018 9:19 am

oh you probably misunderstood. Resource carrying will complete BO resource system. Not be re-incorporated to BOs :).
(Each players in the zone will be able to drop an amount of resource depending his rank (who will define drop chance and resource amount. IE : the higher rank will have a big target on the head)

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Fallenkezef
Posts: 1483

Re: RvR overview

Post#20 » Fri Apr 20, 2018 9:51 am

Yaliskah wrote: Fri Apr 20, 2018 9:19 am oh you probably misunderstood. Resource carrying will complete BO resource system. Not be re-incorporated to BOs :).
(Each players in the zone will be able to drop an amount of resource depending his rank (who will define drop chance and resource amount. IE : the higher rank will have a big target on the head)
Oh so we headhunt for resources? That does sound fun! :twisted:
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