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Gunbad PQ Stages

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qwerty113
Posts: 272

Re: Gunbad PQ Stages

Post#11 » Fri Dec 08, 2017 10:52 pm

Hargrim wrote:
qwerty113 wrote:Why so many mobs, on live there was less of them ? They toug like beastlord's bosses
No, they are tougher.
to much time need to kill them before you get to boss, too much
Feroze - wh | Faiz - bw
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Hargrim
Developer
Posts: 2465

Re: Gunbad PQ Stages

Post#12 » Fri Dec 08, 2017 11:23 pm

qwerty113 wrote:
Hargrim wrote:
qwerty113 wrote:Why so many mobs, on live there was less of them ? They toug like beastlord's bosses
No, they are tougher.
to much time need to kill them before you get to boss, too much
Such is life.
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qwerty113
Posts: 272

Re: Gunbad PQ Stages

Post#13 » Fri Dec 08, 2017 11:29 pm

Hargrim wrote:
qwerty113 wrote:
Hargrim wrote:
No, they are tougher.
to much time need to kill them before you get to boss, too much
Such is life.
We want relax not this mad 3 hours mobo farm, even Tovl was more easier
Feroze - wh | Faiz - bw
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Hargrim
Developer
Posts: 2465

Re: Gunbad PQ Stages

Post#14 » Fri Dec 08, 2017 11:32 pm

qwerty113 wrote:We want relax not this mad 3 hours mobo farm, even Tovl was more easier
Ok.
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peterthepan3
Posts: 6509

Re: Gunbad PQ Stages

Post#15 » Fri Dec 08, 2017 11:32 pm

A good experienced group will be able to get each wing down to an hour and 30minutes max (including instance bosses), imo. Some comps will excel over others (engi/magus are gods for this)
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NoRKaLKiLLa
Posts: 1020
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Re: Gunbad PQ Stages

Post#16 » Sat Dec 09, 2017 12:01 am

For those curious as to what the Dyes look like

Dark Crimson
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Navy Blue
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Greenskin Black
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Tin BItz
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qwerty113
Posts: 272

Re: Gunbad PQ Stages

Post#17 » Sat Dec 09, 2017 12:03 am

Spoiler:
NoRKaLKiLLa wrote:For those curious as to what the Dyes look like

Dark Crimson
Image
Navy Blue
Image
Greenskin Black
Image
Tin BItz
Image
daaaaaaaaaaaaaaaaam))
Feroze - wh | Faiz - bw
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NSKaneda
Posts: 970

Re: Gunbad PQ Stages

Post#18 » Sat Dec 09, 2017 12:04 am

Thanks Norka, doing those PQs without timers was a nightmare, especially when PQs reseted when bosses were on 10-3% :/

I missed Gunbad and a good dungeon crawl, increased difficulty is just what this place needed, thank you, Devs! Much <3
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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nebelwerfer
Posts: 648

Re: Gunbad PQ Stages

Post#19 » Sat Dec 09, 2017 12:11 am

Yes this dungeon crawl is awesome! loving it , allthough haven't gotten to clear that much yet haha.

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OldPlayer
Former Staff
Posts: 859

Re: Gunbad PQ Stages

Post#20 » Sat Dec 09, 2017 1:48 pm

peterthepan3 wrote:A good experienced group will be able to get each wing down to an hour and 30minutes max (including instance bosses), imo. Some comps will excel over others (engi/magus are gods for this)
Can we get a video of 40/40 Anni/Merc/Beastlord group completing the dungeon wings?
Just curious.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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