Very nice to see such numbers, im all hyped for the dungeon after i read the newsletter (i hope its not two weeks™ soon )
By the way, what happens if the server reaches the maximum number?
1143 online
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Re: 1143 online
Woooo. You all need to relax. I've encountered two quests bugs in the order starting area when trying to complete and quest. I tried reporting one of them but it was already on the tracker. I brought up exp gains because faster exp gains means faster progression to test if more stuff is working, plus it encourages fun and player retention.
Re: 1143 online
You mean like doing a double xp/rr weekend?
Making it quick to cap doesn’t help with player retention. The player base proved this during the t1-3 days(I joined when t3 had just been released). The only time the player count really spiked was upon t4 release and with the rr cap of 40 being removed. Previous to that, it was stupidly quick to cap a toon. And we had a few hundred online at prime time. NA has less than 100 quite frequently.
Give the players a path to advance along, and the numbers rise. Make it too easy to cap rank/rr and BiS gear, and people get bored and leave.
Enjoy the game and the fights. not the end. This isn’t live, you don’t need rr80 and sov to be competitive.
Making it quick to cap doesn’t help with player retention. The player base proved this during the t1-3 days(I joined when t3 had just been released). The only time the player count really spiked was upon t4 release and with the rr cap of 40 being removed. Previous to that, it was stupidly quick to cap a toon. And we had a few hundred online at prime time. NA has less than 100 quite frequently.
Give the players a path to advance along, and the numbers rise. Make it too easy to cap rank/rr and BiS gear, and people get bored and leave.
Enjoy the game and the fights. not the end. This isn’t live, you don’t need rr80 and sov to be competitive.
Re: 1143 online
Actually it works the other way round, if you progress your character slowly you advance through zones more thoroughly and are part of more activities/zones/unlocks/pq and so on therefore finding more issues. If leveling was fast everyone would just rush past T2/T3 questing hubs with nothing reportedShmerrick wrote:I brought up exp gains because faster exp gains means faster progression to test if more stuff is working, plus it encourages fun and player retention.
And it encourages nothing more than tons of alts, people won't stick to the game if they don't like it, no matter what kind of carrot you are going to give them
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Re: 1143 online
Haskr wrote:Very nice to see such numbers, im all hyped for the dungeon after i read the newsletter (i hope its not two weeks™ soon )
By the way, what happens if the server reaches the maximum number?
There is something about dungeons in the newsletter ?? ... I knew I better read it xD
Re: 1143 online
Time to put in realm lock for the realm that has more than twice numbers than the other!
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.
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Re: 1143 online
I've only experienced one bugged quest so far since being back. I forget the actual quest name currently not in game but it's in the order zone nordland where you have to interact with the statue to retrieve the hammer inside the crypt. I waited a good 5 mins attempting it and nothing happened so I just abandoned the quest. Everything else has been going very smoothly and tons of fun.
Re: 1143 online
Does this has to do with the lag on the server atm? For me it started to lag really bad like 4 or 5 days ago, its unplayable with this lag and I have never really lagged before this.
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