Dreadspectre wrote:Thanks for the tips guys, I apologize if the snark comment offended, it wasn't really a serious one.
I just dislike being told to play X way, Gear Y or fail. I think it highlights a failure in this game that to this day still hasn't been addressed sadly. Hardly a problem unique to Warhammer though haha.
I accept my subpar fate, look for me in T4, farm me as my masochistic punishment haha.
You nailed it my friend. This is very true. This is how the game is made. Its entirely focused around being in "meta" groups with "meta" specs and having a full party.
This game was designed 10+ years ago (actually more but whatever) and my only hope is the DEVs realize what people wanted back then =/= what gamers want today.
back when AOR was made, 40 man raids for 6 hours in Molten Core was seen as the "norm". So was having your friends grind your account so it was farming 24/7 to get the rank of high warlord (both these are wow references).
So to, was AOR created. With this "always hardcore" "always grouped" mentality.
Its really an archaic design that today people dont care for. They dont want to spend half their play session building a group to be competitive - all with mandatory "meta" specs.
Popular games (like overwatch) let you get in, que up, and play a game in just a few minutes and its centered around having FUN.
Now obvious these are two very different games. Here we have an MMORPG. However my point in all this is, there is a reason the genre is failing and people are getting fed up with how the focus is always on gear and "meta" stuff RATHER than just a focus on "fun".
I am not saying make this game EZ carebear mode, but I definitely thing some of these things should be considered and looked at. The fact that you cant really play a MDPS class without guard + heals is a very limiting experience and I know MANY MDPS or even just MElee players in general who have quit because of this. SOMETIMES people just want to hop on, que up, and play and have fun RATHER THAN being forced to always "try hard".
Im not saying remove "try hard" since that is the pinnacle, but merely that having some of these "meta or die" mechanics probably isnt the best thing in the world and probably isnt helping low pop times where a guy logs in, doesnt get a que for 20 minutes then gets 1 against a premade, loses 500-0, gets nothing, and realizes he could have just veg'd out watching a movie or TV instead and had more enjoyment so he logs off..
Thats the world we play in today. Its a harsh reality to some but the world has changed from 2002 when this game was first being developed. What people want out of games, the free time gamers have for games, etc have ALL changed... The gaming industry HAS evolved yet some seem hell bent on holding onto some archaic design mentalities around gaming.