Post#79 » Mon Jul 10, 2017 10:16 am
Well, people quit for different reasons I guess - some valid, some not so valid perhaps. Summer-time, nice weather and BBQ certainly doesn't help either with population, that's the case for every single game. The thing to bear in mind is that the Devs performed a small miracle with bringing this game back to life. I can't get my head around how they did it and I can't thank them enough as yet again I'm able to play the game that I enjoyed most.
However, from a personal perspective it feels like development has ground to a halt. This may seem counter-intuitive as we do get patch after patch and each of them has a lot of changes in it, but virtually none of them have fundamentally changed the game for good in quite some time.
I am sure there's a lot of work ongoing behind the scenes that I'm not aware of, but with my limited knowledge it feels to me that without the patcher fully rolled out (which is being internally tested I understand), the ability to positively influence the game is just very limited. What we need are map changes, proper class balancing and changes to the RvR meta. Most of those it seems require the patcher. Without that, what personally irks me the most is:
- Classes have been balanced a bit further, but you're still largely reliant on the "usual suspects" in your compositions and the same classes still generally miss out.
- Keep takes remain a very static and boring event due to their layouts.
- Zone takes have become a very odd affair where you get some BOs in order to get a ram, generally ignore the BOs whilst you zerg the keep and then in the majority of cases spend an eternity sitting on BOs whilst more often than not the opposing side already has logged off or x-realmed.
- I've ran around in the same old RvR lakes since closed beta, things get rather dull after some such a long time.
- X-realming is a massive turn-off, especially with a server population where a small percentage of x-realmer can totally sway the tide of the battle.
- The RvR meta is just dull... it's about building up to M2, and then dumping it. Yes, there's obviously a lot more to it than just that, but in a nut-shell that sums it up more or less. That was fun back in the day, but seriously got stale.
However, it also feels to me that some odd design choices have been made:
- Asian style grind for gear: as others eluded to, the grind to get BiS gear is real. Of course, you do not need it as Ruin is sufficient to be competitive in most instances, but people do want BiS gear. BiS shouldn't be a give-away and free-for-all, but with every release of new gear the requirements are getting more and more ridiculous. It's feels to me that the Devs knew there wasn't anything new on the horizon, so they dangle the carrot ever further and further away in order to keep people "engaged".
- The RNG nature of gear: contribution largely feels odd at times and then it gets complemented with a completely RNG roll. It's RNG behind RNG, complemented with Asian style medal requirements. And when you do get a gold bag, chances are you already have that piece.
- Forcing people into t2/3: all power-level spots have been pretty much taken out. I understand that the Devs want to stimulate a healthy population in T2/3, but let's be honest.... this server doesn't have the population for it. Now it's achieving the opposite effect as it actually turns people off to level up a character, especially new un-guilded players.
Given the above I've massively cut back my gaming time. I play when our guild has a WB night, but that's about it. Until the patcher is there and the fundamental issues are being addressed, I don't really see a reason to play. And from having spoken to quite some few people, they feel the same.
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW