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Suggestions on how to get T2-T3 RvR going

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tbox
Posts: 9

Suggestions on how to get T2-T3 RvR going

Post#1 » Wed May 24, 2017 8:16 pm

I would like to see if anyone has any ideas on how to spark t2-t3 RvR. T1 RvR areas are a joke. Any ideas on how to spark NA time T2-T3?

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Odaop
Posts: 79

Re: Suggestions on how to get T2-T3 RvR going

Post#2 » Wed May 24, 2017 10:08 pm

Need more warband leaders and rallying players to come battle. I guess a wb would slowly build up and brind more players.

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DokB
Posts: 538

Re: Suggestions on how to get T2-T3 RvR going

Post#3 » Wed May 24, 2017 11:58 pm

Spam /t2 and /t3 chat? NA hours are pretty dead, it’s more a problem with the player population rather than what the game provides.

Maybe if they provided more quests for Seals you would see more players de-bolstered down from t4? For example, it can be frustrating trying to complete the quest when there are barely any dwarfs in the zone and you only need a few more to complete the quest.
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard

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CegeePegee
Former Staff
Posts: 283

Re: Suggestions on how to get T2-T3 RvR going

Post#4 » Thu May 25, 2017 12:12 am

pro tip: when you form a wb make sure to also spam it in /5. Typically only people currently in the T2/T3 zones will see chat in /T2 and /T3 meanwhile many people in t1 and t4 have mid tier alts that need some action. Spamming in /5 allows those folks to see that you've got a group going.

I've literally never had this NOT work for me.

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Darosh
Banned
Posts: 1197

Re: Suggestions on how to get T2-T3 RvR going

Post#5 » Thu May 25, 2017 3:09 am

The devs, as stated in another thread, could work on a LFG-tool and plant it on the frontpage of this website/forum - readily apparent for everyone to see.
It'd help developing/maintaining the community and greatly reduce the amount of pointless complaints from tryhard-diehard pugs; the overall amount of lonewolves and bogus balance suggestions, aswell as kill the every so often uttered excuse and accusation of "elitism" - it might give people that are honestly just shy or have issues with social interaction to connect with people.
(E: read as: it'd help establish long lasting relationships rather than the common pug experience, it be more aimed at new players - help them to get started/re-establish the advisor role. Completly new players are more keen on stumbling through the forums/the website as its their first venue for information and such. Aside from that: littering in the chats, messy default chat settings, a clunky and at times buggy UI more often than not set new player up ingame to wander through the lakes aimlessly...)

No one expects anyone to perform perfect or use voice communication at all costs. Its a game, people are supposed to have fun.
However, you simply cannot have fun playing a game on your own that entirely revolves around teamplay; synergies and communication.

Alternatively start up some sort of event, a mix of PvE/PvP to re-populate the midtier - something more sophisticated than the new sets, something that not necessarily revolves around grind but some definitive objectives, like the Skaven event for example.
Something with a narrative to coverup the potential grind - yes, something as simple as that can trick human perception.
People might not stick around in midtier for a long time but if the rewards are fancy enough you'd have a steady influx of people streaming into midtier to grab them. Some might even stick around, once they notice that they made a progress towards their overlord/imperator sets and pull through.

The rewards in question should, however, be entirely cosmetic to not interfere with balance and to not be regarded as some kind of chore - I think that is actually the great issue with overlord/imperator; while the skins used are quite fancy, the component of actual stats and such puts people into that very mindset that gets them to either outright complain or forfeit from the get go and not bother.

Keeping rewards cosmetic only would see the a more healthy strive for "progression" and reduce the need to spent time on balancing/itemization across the board.

People feel good about becoming stronger, but hate the perceived "unfairness" - that results in tilt, burnout, complaints and the perception of tedious grind or, if it lacks the latter, conflicts about the supposedly threatened status quo; epeen circus.

People feel good about becoming fancier, theres no power-related component so they simply cannot consider the aquisition a chore, perceive it as unfair or grindy - even if a grind is attached to it. It then truely is optional - as in: per perception rather than simply per definition.

Perception > common sense, sadly.

E: As an example for the skins:

If you would reintroduce the WL chestpiece (or were it shoulders?) that was accesible to DoKs on the live servers, or the shield for Blorcs that had a choppa skin attached to it, you'd instantly fill the midtier with a bajillion DoKs and Blorc.
You couldnt even count the amount of pointy ears and greenskins, I tell ya'.

lilsabin
Posts: 619

Re: Suggestions on how to get T2-T3 RvR going

Post#6 » Thu May 25, 2017 10:05 am

join SC

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