But....we are the bad guysTheSockPuppet wrote: ...and also that good guys always win in the end. And let's face it, in comparison to the abominations of nature that are the midgets, we are saints! And thus, destined to achieve the final victory over those the stunted menace!
Incentives
- Collateral
- Posts: 1494
Re: Incentives
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- Game Artist
- Posts: 1781
Re: Incentives
I love it made a New toon Yesterday First time orvr. First kill on a wl get 17k renown for EM
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Incentives
When I started on the server about 4 months ago, order got stomped. I filled my influence on every T4 pairing in 3 days after reaching 40. Than it was even for some time. Than BL came and destro zerged again. About 3 weeks later situation changed and order zerged. Last 2 months were order favoured most of the time.
I think it's balanced by itself. I only dislike xrealming on an hourly basis, because that is basically desertion and should be punished. log in or log out, but don't change sides. these players are not worth a penny to me cause attitude.
besides all that, a heavily outnumbered good fight is more worth to me than a keep taken on easy mode.
rewards are fine.
I think it's balanced by itself. I only dislike xrealming on an hourly basis, because that is basically desertion and should be punished. log in or log out, but don't change sides. these players are not worth a penny to me cause attitude.
besides all that, a heavily outnumbered good fight is more worth to me than a keep taken on easy mode.
rewards are fine.
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Re: Incentives
Lock post pls
Re: Incentives
Can not say I can agree with this thread even if I play destro.
If order Zerg 6:1 as said that means that the medals will be fewer and spread across a lot more.
The bag drops will follow same model, and with the dreaded RNG these are also dispersed across a larger population.
The current inclusion of loosing side getting bags should even this out also.
Have trouble following the argument that order gets better from zeroing.
If order Zerg 6:1 as said that means that the medals will be fewer and spread across a lot more.
The bag drops will follow same model, and with the dreaded RNG these are also dispersed across a larger population.
The current inclusion of loosing side getting bags should even this out also.
Have trouble following the argument that order gets better from zeroing.
- Aurandilaz
- Posts: 1896
Re: Incentives
AAO means Awesome Awards Oncoming
it means a huge order zerg will try to take your keep, and your WB will get awesome chances of farming them time after time as the purple numbers keep raining like midgets from the sky
I don't know about others, but I honestly enjoy defending the Lord Room, provided we have proper setup and enough numbers to make it into a proper defence.
Now if the "Defend Keep" Quest would award 1-2 medals.... hnnggghhh, that would be a very nice incentive. (even if it is 20 kills in keep defend for ONE medal, oh yeah)
it means a huge order zerg will try to take your keep, and your WB will get awesome chances of farming them time after time as the purple numbers keep raining like midgets from the sky
I don't know about others, but I honestly enjoy defending the Lord Room, provided we have proper setup and enough numbers to make it into a proper defence.
Now if the "Defend Keep" Quest would award 1-2 medals.... hnnggghhh, that would be a very nice incentive. (even if it is 20 kills in keep defend for ONE medal, oh yeah)
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- Game Artist
- Posts: 1781
Re: Incentives
Thats it! If you play The Underdog side you can do far more renown than the overpop side. And you got better Chance on roll
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
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Re: Incentives
underdog, contribution, loots, lockouts, and WLs a comprehensive set of whine posting, gj for efficiency
Re: Incentives
Just missing AP drain and there is a full houseWuhh wrote:underdog, contribution, loots, lockouts, and WLs a comprehensive set of whine posting, gj for efficiency