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old morale gain rates (mechanics)

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footpatrol2
Posts: 1093

Re: old morale gain rates (mechanics)

Post#11 » Wed Mar 29, 2017 9:21 am

Ya this game does need more 6 man IB's droping Axeslam every 60s. What is that kinda...? A racial group. You think these racial groups are weak? They are DEVASTATINGLY strong but need the correct morale gain rates to compete with mixed groups. There are counter builds to what you mentioned above Bozzax that are not what you traditionally think. I can list a bunch of counter builds if you want.

So what IS 4 vengance ironbreakers? It's kinda a mini hammer unit from the Warhammer Fantasy Battles game that THIS game is based on...

Its not bad design... Its designer intent.

Please note: For 4 ironbreakers to drop axe slam every 60 sec's you HAVE too carry around 3 banners and they HAVE too be in the same guild. If you wanted max morale gain... you would take 2 runepriests...

What were 2 runepriests able to do? Cycle mountain spirit morale 2 for 100% upkeep. Mountain spirit morale 2 used to last for 30 sec's. 1320 additional armor and 500 resists permantly upkept to the group. Regenerative shielding tactic stacks with mountain spirit... Thats a additional 1056 armor with a 10% reduce armor pen attached for a total of 2376 additional armor and 500 resist on the ironbreakers... This is coming from your healers... this allows for your IB's to drop Axeslam. Please also know that you can further increase your armor with guarded attack. Ability + tactic + morale all stack...

It was thought back in the day that Mountain spirit on the runepriests is a weakness... because chosen's get sprout carapace as a morale 3. No it was a strength that order has.

There are counter builds built into this game to counter that build...

The game was built to be WAY more brutal.

Players are too concerned with having to cleanse everything and have overlooked a lot...
Last edited by footpatrol2 on Wed Mar 29, 2017 9:34 am, edited 2 times in total.

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Karast
Posts: 554

Re: old morale gain rates (mechanics)

Post#12 » Wed Mar 29, 2017 9:28 am

roadkillrobin wrote:
peterthepan3 wrote:Order has no real viable morale stripping potential, thus the counters you speak of (aside from situational awareness) seem to pertain more to one side
Actually order have the single best Morale strip in the game and there's a warband group composition for it aswell that noone uses coz support groups in this Emu is earning really bad rewards compared to the normal cookiecutter dps groups.
It is a horrible ability.

It is a morale 4. A morale 4! on a tank. You have to have a perfect comp to even consider running it, which no one has at the warband scale.

You have to give up a defensive morale to run it, and you need to have full morale to use it. So you it is extremely limited in its usefulness. Your not going to start every fight at M2 let alone M4 so morale gain is top dog, strips are useless. Don't even mention the joke that is burning head on BW.

It is in no way comparable to active abilities and tactics that are giving destro a huge advantage on morale gain. You ever notice that every destro group / warband runs Chosen / BO, and how all of them are running the morale pumps for fast M2 / M4? Ever notice groups running sprout carapace on a double chosen comp with full up time?

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roadkillrobin
Posts: 2773

Re: old morale gain rates (mechanics)

Post#13 » Wed Mar 29, 2017 10:54 am

Karast wrote:
roadkillrobin wrote:
peterthepan3 wrote:Order has no real viable morale stripping potential, thus the counters you speak of (aside from situational awareness) seem to pertain more to one side
Actually order have the single best Morale strip in the game and there's a warband group composition for it aswell that noone uses coz support groups in this Emu is earning really bad rewards compared to the normal cookiecutter dps groups.
It is a horrible ability.

It is a morale 4. A morale 4! on a tank. You have to have a perfect comp to even consider running it, which no one has at the warband scale.

You have to give up a defensive morale to run it, and you need to have full morale to use it. So you it is extremely limited in its usefulness. Your not going to start every fight at M2 let alone M4 so morale gain is top dog, strips are useless. Don't even mention the joke that is burning head on BW.

It is in no way comparable to active abilities and tactics that are giving destro a huge advantage on morale gain. You ever notice that every destro group / warband runs Chosen / BO, and how all of them are running the morale pumps for fast M2 / M4? Ever notice groups running sprout carapace on a double chosen comp with full up time?
If your not willing to run the morale strip build in your warbands then don't complain on being morale dumped coz you're doing nothing to try and prevent it. Kotbs have m4 up in less then 14sec with the right group comp. And thats without any morale gear or other modifiers. You probobly can get it on 8-10 seconds in some situations. But I guess preventing an full warband from morale dump you isn't defensive enough for a morale on a tank for you?
Last edited by roadkillrobin on Wed Mar 29, 2017 10:56 am, edited 1 time in total.
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Osred
Posts: 412

Re: old morale gain rates (mechanics)

Post#14 » Wed Mar 29, 2017 10:56 am

roadkillrobin wrote: Atm Order is the only side that can effectivly counter it properly with a Kotbs M4.
Nope. Knights will never reach to use it in a straight up fight, their morale is drained passively by Destruction marauders, not to mention Orders only secondary player based morale pump is from an AM single target skill thats 2 seconds long and highly interuptable. So no, its not the only counter, Destro has their morale drain immediately. Considering you're in phalanx I know you're well aware of this but you didnt bring it up.

Youre also well aware how warbands need to be mobile. Having an AM sit still for however long to pump a knights morale makes you sitting ducks. Destruction gets their morale gains and drains passively with literally no effort!
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Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker

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roadkillrobin
Posts: 2773

Re: old morale gain rates (mechanics)

Post#15 » Wed Mar 29, 2017 11:16 am

Osred wrote:
roadkillrobin wrote: Atm Order is the only side that can effectivly counter it properly with a Kotbs M4.
Nope. Knights will never reach to use it in a straight up fight, their morale is drained passively by Destruction marauders, not to mention Orders only morale pump is from an AM single target skill thats 2 seconds long and highly interuptable. So no, its not the only counter, Destro has their morale drain immediately. Considering you're in phalanx I know you're well aware of this but you didnt bring it up.
The amount of Marauders you need to run to effectvly drain a a class that have 50% chance to defend against (block and parry) your attacks when the proc of the morale drain is 25% chance is not even manageble for a warband. We send Marauders to drain BW's coz they don't defend the attacks and mitigrating RnD is always gonna be highest priority.
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Karast
Posts: 554

Re: old morale gain rates (mechanics)

Post#16 » Wed Mar 29, 2017 11:46 am

roadkillrobin wrote:
Karast wrote:
roadkillrobin wrote:
Actually order have the single best Morale strip in the game and there's a warband group composition for it aswell that noone uses coz support groups in this Emu is earning really bad rewards compared to the normal cookiecutter dps groups.
It is a horrible ability.

It is a morale 4. A morale 4! on a tank. You have to have a perfect comp to even consider running it, which no one has at the warband scale.

You have to give up a defensive morale to run it, and you need to have full morale to use it. So you it is extremely limited in its usefulness. Your not going to start every fight at M2 let alone M4 so morale gain is top dog, strips are useless. Don't even mention the joke that is burning head on BW.

It is in no way comparable to active abilities and tactics that are giving destro a huge advantage on morale gain. You ever notice that every destro group / warband runs Chosen / BO, and how all of them are running the morale pumps for fast M2 / M4? Ever notice groups running sprout carapace on a double chosen comp with full up time?
If your not willing to run the morale strip build in your warbands then don't complain on being morale dumped coz you're doing nothing to try and prevent it. Kotbs have m4 up in less then 14sec with the right group comp. And thats without any morale gear or other modifiers. You probobly can get it on 8-10 seconds in some situations. But I guess preventing an full warband from morale dump you isn't defensive enough for a morale on a tank for you?
Bullshit! Prove it. You will not have it up in 14s. That is not only a lie but also impossible.

Quit defending broken destro tactics.

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roadkillrobin
Posts: 2773

Re: old morale gain rates (mechanics)

Post#17 » Wed Mar 29, 2017 12:08 pm

No it's not. You can do it even faster actuallly. The fastest you can get M4 is around 2 sec tho but it is possible.
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Osred
Posts: 412

Re: old morale gain rates (mechanics)

Post#18 » Wed Mar 29, 2017 12:51 pm

roadkillrobin wrote:No it's not. You can do it even faster actuallly. The fastest you can get M4 is around 2 sec tho but it is possible.
Please provide proof of your claim. 2 seconds? 1 morale pump from an AM is 2 seconds. How are you even coming to this conclusion?
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker

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daevar
Posts: 29

Re: old morale gain rates (mechanics)

Post#19 » Wed Mar 29, 2017 12:56 pm

roadkillrobin wrote:No it's not. You can do it even faster actuallly. The fastest you can get M4 is around 2 sec tho but it is possible.
It's possible to get to M4 in under a minute, but 2 sec? How?
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GodlessCrom
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Re: old morale gain rates (mechanics)

Post#20 » Wed Mar 29, 2017 1:06 pm

He is probably thinking of something involving an entire warband of only AM morale pumping a single knight.

Phalanx could always roll Order and show how this is done, of course.
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