Does this mean new content/grind != more players?
Actually a bit down by this :/
684 online
684 online
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Ads
- wargrimnir
- Head Game Master
- Posts: 8286
- Contact:
Re: 684 online
Destro is zerging pretty hard, and about half of T4 doesn't appear to be in RvR anyway. At first glance, it's not exactly inviting.
Re: 684 online
I don't know mate , i can only play this game properly when i see 250 people on both sides, it just doesn't feel right when i use my abilities and they actually go off. I get my confidence from the ever so increasing lag and if i see less then 10 warbands i feel that something isn't right with this game.wargrimnir wrote:
Destro is zerging pretty hard, and about half of T4 doesn't appear to be in RvR anyway. At first glance, it's not exactly inviting.
<Pxl> <Luewee> <Fhc> and many many more!
[Deep and Dry] - Order
[Dark Omen] - Destruction
[Deep and Dry] - Order
[Dark Omen] - Destruction
Re: 684 online
This has been the case after every major patch so far. A reminder to you that faction locks of any kind is a terrible idea.wargrimnir wrote: Destro is zerging pretty hard
Re: 684 online
Again, who wants to be a fancy knight of flowers, at least its a chance for all you 6 man groups to get that challenge you want and use xrealming the correct way.
Re: 684 online
All 4 of them will surely be able to make the difference in a 2 to 1 ratio.adei wrote:Again, who wants to be a fancy knight of flowers, at least its a chance for all you 6 man groups to get that challenge you want and use xrealming the correct way.
Last edited by bloodi on Fri Feb 24, 2017 7:07 pm, edited 1 time in total.
Ads
Re: 684 online
Well well who minds a zerg
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Who is online
Users browsing this forum: Aluviya and 70 guests