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Client control and improving textures/graphics?

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Osred
Posts: 412

Re: Client control and improving textures/graphics?

Post#11 » Sat Jan 14, 2017 1:05 am

There are several armor sets I'd personally be willing to retexture and clean up if given the opportunity. So count me in if you need community support when this is a possibility.
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker

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Jaycub
Posts: 3130

Re: Client control and improving textures/graphics?

Post#12 » Sat Jan 14, 2017 1:24 am

Torquemadra wrote:Do you have the textures extracted? If so go ahead and have a go then give me the files and can repack them and see how they look. Otherwise will have to start organising things more.
Me? No, wouldn't even know where to start. Only messed around with some textures in skyrim/Fo4 with photoshop. IDK what even format this game uses.
<Lords of the Locker Room> <Old School>

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saupreusse
Developer
Posts: 2386

Re: Client control and improving textures/graphics?

Post#13 » Tue Jan 17, 2017 8:45 am

Nvidia dds for most textures. Theres a photoshop plugin but i couldnt get it running on ps cc. Works like a charm in the old ps cs 2 though.
https://developer.nvidia.com/nvidia-tex ... -photoshop
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yancke
Posts: 8

Re: Client control and improving textures/graphics?

Post#14 » Fri Jan 20, 2017 10:08 pm

Im not experienced or anything, but i would find it fun just to mess around and see what i can do editing some textures.

Any advice about what software/methods i should look at ?

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Jaycub
Posts: 3130

Re: Client control and improving textures/graphics?

Post#15 » Fri Jan 20, 2017 10:25 pm

yancke wrote:Im not experienced or anything, but i would find it fun just to mess around and see what i can do editing some textures.

Any advice about what software/methods i should look at ?
GIMP is free, and has a DDS plugin.

https://www.gimp.org/

https://code.google.com/archive/p/gimp-dds/downloads

Here's the MYP extractor

https://code.google.com/archive/p/easymyp/downloads

Think you need Release_v2.6.rar, and Hash_v1.6.rar (goes in the hash folder)

Seems like things weren't really organized at all, just a bunch of textures in the art.myp in a folder named dds with names like B67A70C3_298EA47B0489F8AA.dds
<Lords of the Locker Room> <Old School>

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yancke
Posts: 8

Re: Client control and improving textures/graphics?

Post#16 » Sat Jan 21, 2017 12:25 am

Rad thank you. :D

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Jaycub
Posts: 3130

Re: Client control and improving textures/graphics?

Post#17 » Sat Jan 21, 2017 12:34 am

viewtopic.php?f=8&t=13263&start=10
viewtopic.php?f=11&t=1788
http://forum.dark-omen.org/3d-scenery-m ... 361.0.html

Heres some more threads talking about it as well, seems like not everything is viewable by just extracting myp's seems like?
<Lords of the Locker Room> <Old School>

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