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Sigmar's crypts, lost vale,etc

Let's talk about... everything else
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saupreusse
Developer
Posts: 2386

Re: Sigmar's crypts, lost vale,etc

Post#11 » Mon Jun 13, 2016 3:38 pm

RyanMakara wrote:Soon™
You can't Trademark everthing!
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Daknallbomb
Game Artist
Posts: 1781

Re: Sigmar's crypts, lost vale,etc

Post#12 » Mon Jun 13, 2016 3:39 pm

everything ™
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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noisestorm
Posts: 1727

Re: Sigmar's crypts, lost vale,etc

Post#13 » Mon Jun 13, 2016 3:41 pm

Daknallbomb wrote:everything ™
rekt

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saupreusse
Developer
Posts: 2386

Re: Sigmar's crypts, lost vale,etc

Post#14 » Mon Jun 13, 2016 3:55 pm

:'( now it takes 4 years until the Inis will be released. because you are so mean.
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Daknallbomb
Game Artist
Posts: 1781

Re: Sigmar's crypts, lost vale,etc

Post#15 » Mon Jun 13, 2016 3:58 pm

dat rly doesnet madder 4 ME
got nice fun in solo praag with my sh where 5-200000 order waiting to 5 or 200000 on 1 me ;:D mostly whs .
i think pve can wait , there are so many bugs and things that are reportet 4-6 month ago and still not better that it Looks there are other probs than implement new stuff . ist good like it is atm

*edit* 4 years ? perfekt than iam rr 70 ;D
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Mithdraz
Posts: 136

Re: Sigmar's crypts, lost vale,etc

Post#16 » Mon Jun 13, 2016 6:15 pm

Man hope its soon i miss just looking different monsters and loots like in bastians stairs etc.

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Pixie126
Posts: 156

Re: Sigmar's crypts, lost vale,etc

Post#17 » Mon Jun 13, 2016 10:29 pm

Well, with the thinness of RvR during the times when I play, it may come to just accepting being horribly geared for my level due to renown limitations, or waiting for dungeons to get something decent.
Order only. Just High Elves.
Xramoth-Swordmaster (in live was Ramoth)
Caranath-White Lion (in live was Niniel)
Maldavie-Archmage (Same name in live)

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Mithdraz
Posts: 136

Re: Sigmar's crypts, lost vale,etc

Post#18 » Tue Jun 14, 2016 12:00 am

It wouldnt thin it out that much, plus they have lockout timers. If anything they could just extend the timers to keep people staying in zerging orvr lol.

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lawfol
Posts: 172

Re: Sigmar's crypts, lost vale,etc

Post#19 » Tue Jun 14, 2016 11:02 pm

The server code is not original war,but an emulator and made form scratch. May be have alook on how NPC AI and pve works...atm it is ,lets say, very basic.
Any dungeon or pve game with attitude would need far,far better AI.
Best possible is what you see in the Skaven event or any lair boss. A hero,maybe champions who definetly not work together,dont react much to taunts...so tank and spank on basic level.
Or you can see the PQs as an indicator...if pqs actually owrk,we can hope for soemthing.

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Mithdraz
Posts: 136

Re: Sigmar's crypts, lost vale,etc

Post#20 » Wed Jun 15, 2016 1:04 am

so no lost vale, tomb of the vulture lord, sigmars crypts, gunbad, bastion stairs, :( those were so fun playing them a certain way to kill the boss, survive, etc... whole reason why i came back..

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