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Create hyperlinks for quests, items, guilds etc

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kriegheim
Posts: 45

Create hyperlinks for quests, items, guilds etc

Post#1 » Tue May 10, 2016 9:03 am

You can create custom hyperlinks to quests, items, guilds if you know their ID from database.

Code: Select all

<LINK data="link_type:ID" text="Your_text" color="color_code_RGB">
"link_type:ID" - it can be QUEST:ID, GUILD:ID, ITEM:ID, ID - number entry.

text="Your_text" - body of the link, it must be in the description.

color="color_code_RGB" - color code RGB (for example, white color is 255,255,255), not required but you can use it.
About IDs:

Quest ID:
- create link of the quest (Shift + left mouse click on quest tracker entry) and open it. Type /debug in chat. Move your cursor on quest window, and you'll see EA_QuestLinkWindow35319***** in UI Debugging Window, the number is quest ID.

Guild ID:
- same for guild ID: open your guild window (key G), open tab Recruit > tab Advertise > click on the link [Link Your Guild]. Open debug window by /debug in chat, move your cursor on guild recruitment window, and you'll see EA_GuildLinkWindow682Data******, the number is guild ID.

Item ID:
- same for items (create the link, Shift+LMB on it), in the UI Debugging Window - string EA_ItemLinkWindow410059, the number is item ID.

Also you can use addons for item IDs, for example addon BagOMatic:

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Some examples:

The last stage of T4 epic quests for Order:

Faith is Madness:

Code: Select all

<LINK data="QUEST:31149" text="[Faith is Madness]" color="243,228,103">
Unmasking the Enemy:

Code: Select all

<LINK data="QUEST:36150" text="[Unmasking the Enemy]">
Macro for guild (max 255 symbols for single macro):

Code: Select all

/5 We need some dwarfs <icon20189> <icon20188>, <LINK data="GUILD:5637" text="[Warriors of Runes]" color="243,228,103">!
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Same thread in Russian language.
Last edited by kriegheim on Sat May 21, 2016 9:33 pm, edited 11 times in total.
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Tiggo
Former Staff
Posts: 1948

Re: Create in-game links for quests, items, guilds etc

Post#2 » Tue May 10, 2016 9:56 am

nice find!

i wished someone would make an addon for easy use ;)
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Natherul
Former Staff
Posts: 3154
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Re: Create in-game links for quests, items, guilds etc

Post#3 » Tue May 10, 2016 10:20 am

Awesome, this makes it so much easier for any guild that wants to make a recruit macro :P

Luth
Posts: 2840

Re: Create in-game links for quests, items, guilds etc

Post#4 » Tue May 10, 2016 7:25 pm

Thx a lot. :)

This is the RGB value used by the client for quests: DefaultColor.GOLD = { r=242, g=169, b=53 }

Edit (all client colors):
Spoiler:

Code: Select all

 NOTE: This file is doccumented with NaturalDocs style comments. All comments begining with "#' will
 be included in the output.


# Title: Default Color
#     This file contains EA Mythic default color definitions



 DefaultColor Global Variables

DefaultColor = {}


 Legacy Helper Function

function NewColor( red, green, blue )
    return { r=red, g=green, b=blue }
end


 Global Color Values

DefaultColor.GREEN       = { r=44,  g=206, b=44  }
DefaultColor.RED         = { r=206, g=44,  b=44  }
DefaultColor.MAGENTA     = { r=255, g=0,   b=255  }
DefaultColor.BLUE        = { r=67,  g=112, b=214 }
DefaultColor.LIGHT_BLUE  = { r=53,  g=185, b=223 }
DefaultColor.WHITE       = { r=234, g=234, b=234 }
DefaultColor.YELLOW      = { r=226, g=216, b=45  }
DefaultColor.ORANGE      = { r=255, g=100, b=0   }
DefaultColor.GOLD        = { r=242, g=169, b=53  }
DefaultColor.PURPLE      = { r=194, g=56,  b=153 }
DefaultColor.TEAL        = { r=11,  g=192, b=185 }
DefaultColor.BLACK       = { r=0,   g=0,   b=0   }
DefaultColor.LIGHT_GRAY  = { r=190, g=190, b=190  }
DefaultColor.MEDIUM_LIGHT_GRAY  = { r=100, g=100, b=100  }
DefaultColor.MEDIUM_GRAY = { r=75,  g=75,  b=75  }
DefaultColor.DARK_GRAY   = { r=32,  g=32,  b=32  }
DefaultColor.BROWN       = { r=96,  g=57,  b=19  }
DefaultColor.CLEAR_WHITE = { r=255, g=255, b=255 } 
DefaultColor.ZERO_TINT   = { r=255, g=255, b=255 }



 Realm Colors
DefaultColor.RealmColors = {}
DefaultColor.RealmColors[0]      = {r=255, g=255, b=255 }  Neutral
DefaultColor.RealmColors[1]      = {r=0,   g=148, b=225 }  Order
DefaultColor.RealmColors[2]      = {r=255, g=5,   b=5   }  Destruction
DefaultColor.ContestedColor      = {r=255, g=255, b=0   }  Yellow
DefaultColor.OrderMapColor       = {r=45,  g=63,  b=133 }  Blue
DefaultColor.DestructionMapColor = {r=170, g=25,  b=25  }  Red


 Scenario Group Status Colors 

DefaultColor.Reserved   = {r=170, g=25,  b=25}       Red
DefaultColor.Available  = {r=75,  g=75,  b=255}      Blue


 Default List Row Colors 

DefaultColor.RowColors = {}                                   Use these for alternating row color tints
DefaultColor.RowColors[0] = {r=255, g=255, b=255, a=0.03}     3% White
DefaultColor.RowColors[1] = {r=255, g=255, b=255, a=0.10}     10% white

DefaultColor.RowColors.MaximumAlternatingRowColors  = 2   Specifies how many rows should be the same color before alternating to the next set
DefaultColor.RowColors.NumberOfAlternatingRowColors = 2   Specifies how many rows should be the same color before alternating to the next set

DefaultColor.RowColors.SELECTED         = { r=116, g=121, b=127, a=1.0}  Dark Steel Blue
DefaultColor.RowColors.AVAILABLE        = { r=60,  g=180, b=60,  a=1.0 }
DefaultColor.RowColors.UNAVAILABLE      = { r=180, g=60,  b=60,  a=1.0 }
DefaultColor.RowColors.UNAVAILABLE_TEXT = { r=180, g=180, b=180, a=1.0 }

DefaultColor.ROW_BACKGROUND_HIGHLIGHT = { r=66, g=35, b=0, a=1 }     color to highlight list rows while mouseover


 Calendar Colors

DefaultColor.Calendar = {}
DefaultColor.Calendar.Day = {}
DefaultColor.Calendar.Day.LabelColor = {}
DefaultColor.Calendar.Day.LabelColor.Past       = {r=128, g=128, b=128}
DefaultColor.Calendar.Day.LabelColor.Present    = {r=255, g=255, b=255}
DefaultColor.Calendar.Day.LabelColor.Future     = {r=255, g=255, b=255}
DefaultColor.Calendar.Day.TintColor = {}
DefaultColor.Calendar.Day.TintColor.MOUSEOVER   = {r=128, g=192, b=255, a=0.25}
DefaultColor.Calendar.Day.TintColor.SELECTED    = {r=128, g=192, b=255, a=0.5}


DefaultColor.ChatTextColors = {}
DefaultColor.ChatTextColors[1]  = {r=247, g=198, b=198, a=1}
DefaultColor.ChatTextColors[2]  = {r=237, g=146, b=141, a=1}
DefaultColor.ChatTextColors[3]  = {r=231, g=113, b=104, a=1}
DefaultColor.ChatTextColors[4]  = {r=225, g= 78, b= 70, a=1}
DefaultColor.ChatTextColors[5]  = {r=255, g=  0, b=  0, a=1}     Red  (A)
DefaultColor.ChatTextColors[6]  = {r=220, g= 43, b= 25, a=1}
DefaultColor.ChatTextColors[7]  = {r=186, g= 42, b= 26, a=1}
DefaultColor.ChatTextColors[8]  = {r=166, g= 40, b= 26, a=1}
DefaultColor.ChatTextColors[9]  = {r=129, g= 24, b= 35, a=1}

DefaultColor.ChatTextColors[10] = {r=246, g=198, b=179, a=1}
DefaultColor.ChatTextColors[11] = {r=238, g=156, b=139, a=1}
DefaultColor.ChatTextColors[12] = {r=234, g=130, b=109, a=1}
DefaultColor.ChatTextColors[13] = {r=229, g=105, b= 83, a=1}
DefaultColor.ChatTextColors[14] = {r=255, g= 63, b=  0, a=1}     Red Orange   (B)
DefaultColor.ChatTextColors[15] = {r=223, g= 66, b= 56, a=1}
DefaultColor.ChatTextColors[16] = {r=188, g= 61, b= 52, a=1}
DefaultColor.ChatTextColors[17] = {r=167, g= 56, b= 49, a=1}
DefaultColor.ChatTextColors[18] = {r=129, g= 46, b= 42, a=1}

DefaultColor.ChatTextColors[19] = {r=248, g=210, b=183, a=1}     Lightest
DefaultColor.ChatTextColors[20] = {r=243, g=186, b=141, a=1}
DefaultColor.ChatTextColors[21] = {r=238, g=156, b=104, a=1}
DefaultColor.ChatTextColors[22] = {r=235, g=139, b= 68, a=1}
DefaultColor.ChatTextColors[23] = {r=255, g=127, b=  0, a=1}     Orange   (C)
DefaultColor.ChatTextColors[24] = {r=232, g=123, b= 20, a=1}
DefaultColor.ChatTextColors[25] = {r=194, g=110, b= 26, a=1}
DefaultColor.ChatTextColors[26] = {r=172, g=101, b= 27, a=1}
DefaultColor.ChatTextColors[27] = {r=133, g= 81, b= 26, a=1}     Darkest

DefaultColor.ChatTextColors[28] = {r=250, g=224, b=189, a=1}     Lightest
DefaultColor.ChatTextColors[29] = {r=247, g=210, b=147, a=1}
DefaultColor.ChatTextColors[30] = {r=244, g=186, b=110, a=1}
DefaultColor.ChatTextColors[31] = {r=242, g=176, b= 73, a=1}
DefaultColor.ChatTextColors[32] = {r=255, g=127, b=  0, a=1}     Gold (D)
DefaultColor.ChatTextColors[33] = {r=238, g=157, b= 22, a=1}
DefaultColor.ChatTextColors[34] = {r=198, g=138, b= 24, a=1}
DefaultColor.ChatTextColors[35] = {r=175, g=126, b= 24, a=1}
DefaultColor.ChatTextColors[36] = {r=136, g=101, b= 26, a=1}     Darkest

DefaultColor.ChatTextColors[37] = {r=254, g=253, b=188, a=1}     Lightest
DefaultColor.ChatTextColors[38] = {r=253, g=252, b=155, a=1}
DefaultColor.ChatTextColors[39] = {r=253, g=251, b=114, a=1}
DefaultColor.ChatTextColors[40] = {r=234, g=249, b= 49, a=1}
DefaultColor.ChatTextColors[41] = {r=255, g=255, b=  0, a=1}     Yellow   (E)
DefaultColor.ChatTextColors[42] = {r=254, g=248, b=  0, a=1}
DefaultColor.ChatTextColors[43] = {r=207, g=204, b=  0, a=1}
DefaultColor.ChatTextColors[44] = {r=182, g=180, b=  0, a=1}
DefaultColor.ChatTextColors[45] = {r=139, g=138, b=  2, a=1}     Darkest

DefaultColor.ChatTextColors[46] = {r=207, g=232, b=200, a=1}     Lightest
DefaultColor.ChatTextColors[47] = {r=164, g=214, b=160, a=1}
DefaultColor.ChatTextColors[48] = {r=137, g=202, b=127, a=1}
DefaultColor.ChatTextColors[49] = {r= 95, g=186, b= 95, a=1}
DefaultColor.ChatTextColors[50] = {r=127, g=255, b=127, a=1}     Turquoise (F)
DefaultColor.ChatTextColors[51] = {r= 62, g=177, b= 52, a=1}
DefaultColor.ChatTextColors[52] = {r= 67, g=152, b= 48, a=1}
DefaultColor.ChatTextColors[53] = {r= 65, g=137, b= 45, a=1}
DefaultColor.ChatTextColors[54] = {r= 56, g=108, b= 39, a=1}     Darkest

DefaultColor.ChatTextColors[55] = {r=164, g=214, b=199, a=1}
DefaultColor.ChatTextColors[56] = {r=105, g=191, b=177, a=1}
DefaultColor.ChatTextColors[57] = {r= 56, g=178, b=137, a=1}
DefaultColor.ChatTextColors[58] = {r=  0, g=162, b=106, a=1}
DefaultColor.ChatTextColors[59] = {r=  0, g=255, b=  0, a=1}     Green    (G)
DefaultColor.ChatTextColors[60] = {r=  0, g=146, b= 81, a=1}
DefaultColor.ChatTextColors[61] = {r=  0, g=128, b= 73, a=1}
DefaultColor.ChatTextColors[62] = {r=  0, g=115, b= 67, a=1}
DefaultColor.ChatTextColors[63] = {r=  0, g= 91, b= 54, a=1}

DefaultColor.ChatTextColors[64] = {r=163, g=214, b=222, a=1}
DefaultColor.ChatTextColors[65] = {r=104, g=191, b=197, a=1}
DefaultColor.ChatTextColors[66] = {r= 54, g=178, b=186, a=1}
DefaultColor.ChatTextColors[67] = {r=  0, g=163, b=175, a=1}
DefaultColor.ChatTextColors[68] = {r=  0, g=127, b=127, a=1}     Teal (H)
DefaultColor.ChatTextColors[69] = {r=  0, g=145, b=157, a=1}
DefaultColor.ChatTextColors[70] = {r=  0, g=128, b=137, a=1}
DefaultColor.ChatTextColors[71] = {r=  0, g=115, b=125, a=1}
DefaultColor.ChatTextColors[72] = {r=  0, g= 91, b= 99, a=1}

DefaultColor.ChatTextColors[73] = {r=156, g=177, b=219, a=1}
DefaultColor.ChatTextColors[74] = {r=115, g=146, b=201, a=1}
DefaultColor.ChatTextColors[75] = {r= 92, g=118, b=180, a=1}
DefaultColor.ChatTextColors[76] = {r= 48, g= 96, b=166, a=1}
DefaultColor.ChatTextColors[77] = {r=  0, g=  0, b=255, a=1}     Blue (I)
DefaultColor.ChatTextColors[78] = {r=  1, g= 78, b=154, a=1}
DefaultColor.ChatTextColors[79] = {r=  3, g= 70, b=134, a=1}
DefaultColor.ChatTextColors[80] = {r=  2, g= 64, b=122, a=1}
DefaultColor.ChatTextColors[81] = {r=  3, g= 52, b= 97, a=1}

DefaultColor.ChatTextColors[82] = {r=132, g=128, b=183, a=1}
DefaultColor.ChatTextColors[83] = {r=108, g=101, b=165, a=1}
DefaultColor.ChatTextColors[84] = {r= 82, g= 82, b=152, a=1}
DefaultColor.ChatTextColors[85] = {r= 68, g= 57, b=136, a=1}
DefaultColor.ChatTextColors[86] = {r= 31, g= 31, b=125, a=1}     Indigo   (J)
DefaultColor.ChatTextColors[87] = {r= 37, g= 35, b=124, a=1}
DefaultColor.ChatTextColors[88] = {r= 35, g= 32, b=109, a=1}
DefaultColor.ChatTextColors[89] = {r= 32, g= 31, b=100, a=1}
DefaultColor.ChatTextColors[90] = {r= 26, g= 26, b= 79, a=1}

DefaultColor.ChatTextColors[91] = {r=174, g=155, b=198, a=1}
DefaultColor.ChatTextColors[92] = {r=145, g=117, b=172, a=1}
DefaultColor.ChatTextColors[93] = {r=120, g= 90, b=155, a=1}
DefaultColor.ChatTextColors[94] = {r=105, g= 56, b=134, a=1}
DefaultColor.ChatTextColors[95] = {r= 53, g= 19, b= 75, a=1}     Dark Violet (K)
DefaultColor.ChatTextColors[96] = {r= 83, g= 20, b=117, a=1}
DefaultColor.ChatTextColors[97] = {r= 74, g= 20, b=104, a=1}
DefaultColor.ChatTextColors[98] = {r= 68, g= 20, b= 95, a=1}
DefaultColor.ChatTextColors[99] = {r= 53, g= 19, b= 75, a=1}

DefaultColor.ChatTextColors[100] = {r=216, g=187, b=217, a=1}
DefaultColor.ChatTextColors[101] = {r=187, g=142, b=187, a=1}
DefaultColor.ChatTextColors[102] = {r=175, g=109, b=164, a=1}
DefaultColor.ChatTextColors[103] = {r=156, g= 74, b=143, a=1}
DefaultColor.ChatTextColors[104] = {r=117, g= 24, b= 98, a=1}    Light Violet (K)
DefaultColor.ChatTextColors[105] = {r=145, g= 27, b=121, a=1}
DefaultColor.ChatTextColors[106] = {r=128, g= 26, b=107, a=1}
DefaultColor.ChatTextColors[107] = {r=117, g= 24, b= 98, a=1}
DefaultColor.ChatTextColors[108] = {r= 94, g= 22, b= 79, a=1}

DefaultColor.ChatTextColors[109] = {r=255, g=110, b=190, a=1}
DefaultColor.ChatTextColors[110] = {r=255, g= 95, b=180, a=1}
DefaultColor.ChatTextColors[111] = {r=255, g= 80, b=170, a=1}
DefaultColor.ChatTextColors[112] = {r=255, g= 65, b=160, a=1}
DefaultColor.ChatTextColors[113] = {r=255, g= 50, b=150, a=1}    Pinkish
DefaultColor.ChatTextColors[114] = {r=255, g= 35, b=140, a=1}
DefaultColor.ChatTextColors[115] = {r=255, g= 20, b=130, a=1}
DefaultColor.ChatTextColors[116] = {r=255, g=  5, b=120, a=1}
DefaultColor.ChatTextColors[117] = {r=255, g=  0, b=110, a=1}

DefaultColor.ChatTextColors[118] = {r=250, g=170, b=  0, a=1}    Light Brownish
DefaultColor.ChatTextColors[119] = {r=225, g=150, b=  0, a=1}
DefaultColor.ChatTextColors[120] = {r=199, g=130, b=  0, a=1}   
DefaultColor.ChatTextColors[121] = {r=166, g=110, b=  0, a=1}
DefaultColor.ChatTextColors[122] = {r=133, g= 90, b=  0, a=1}    Brownish
DefaultColor.ChatTextColors[123] = {r=100, g= 70, b=  0, a=1}   
DefaultColor.ChatTextColors[124] = {r= 75, g= 50, b=  0, a=1}
DefaultColor.ChatTextColors[125] = {r= 50, g= 30, b=  0, a=1}
DefaultColor.ChatTextColors[126] = {r= 25, g= 10, b=  0, a=1}    Dark Brownish

DefaultColor.ChatTextColors[127] = {r=153, g=102, b=  0, a=1}    Lightest
DefaultColor.ChatTextColors[128] = {r=131, g= 81, b= 26, a=1}
DefaultColor.ChatTextColors[129] = {r=107, g= 42, b= 26, a=1}    SemiSweet Chocolate
DefaultColor.ChatTextColors[130] = {r=180, g=  1, b= 26, a=1}
DefaultColor.ChatTextColors[131] = {r= 78, g= 47, b= 47, a=1}    Brown
DefaultColor.ChatTextColors[132] = {r=140, g= 78, b= 53, a=1}    Bronze
DefaultColor.ChatTextColors[133] = {r=219, g= 93, b= 70, a=1}    Tan
DefaultColor.ChatTextColors[134] = {r=129, g= 46, b= 42, a=1}
DefaultColor.ChatTextColors[135] = {r= 59, g= 20, b= 11, a=1}    Darkest

DefaultColor.ChatTextColors[136] = {r=255, g=255, b=255, a=1}    White
DefaultColor.ChatTextColors[137] = {r=224, g=224, b=224, a=1}
DefaultColor.ChatTextColors[138] = {r=192, g=192, b=192, a=1}
DefaultColor.ChatTextColors[139] = {r=160, g=160, b=160, a=1}
DefaultColor.ChatTextColors[140] = {r=128, g=128, b=128, a=1}    Grey
DefaultColor.ChatTextColors[141] = {r= 96, g= 96, b= 96, a=1}
DefaultColor.ChatTextColors[142] = {r= 64, g= 64, b= 64, a=1}
DefaultColor.ChatTextColors[143] = {r= 32, g= 32, b= 32, a=1}
DefaultColor.ChatTextColors[144] = {r=  0, g=  0, b=  0, a=1}    Black


 Chat Channel Colors

DefaultColor.ChatChannelColors = {}
DefaultColor.ChatChannelColors[SystemData.ChatLogFilters.GUILD]         = {r=144, g=237, b=250, a=0.25}
DefaultColor.ChatChannelColors[SystemData.ChatLogFilters.ALLIANCE]      = {r=18, g=202, b=209, a=0.25}
DefaultColor.ChatChannelColors[SystemData.ChatLogFilters.REALM_WAR_T1]  = {r=0xDB, g=0x93, b=0x70, a=0.25}


 Crafting Hint Text Colors

DefaultColor.COLOR_NEED_CONTAINER       = { r=255, g=255, b=255 }
DefaultColor.COLOR_NEED_STABILIZERS     = { r=44,  g=171, b=82  }
DefaultColor.COLOR_NEED_INGREDIENTS     = { r=206, g=97,  b=33  }
DefaultColor.COLOR_NEED_DETERMINENT     = { r=189, g=40,  b=33  }
DefaultColor.COLOR_TALISMAN_GENRAL_HINT = { r=49,  g=206, b=255 }



 Alert Text Colors Center Messaging System

DefaultColor.AlertTextColors = {}
DefaultColor.AlertTextColors[ "White" ]     = NewColor( 255, 255, 255 )      White
DefaultColor.AlertTextColors[ "Red" ]       = NewColor( 206, 44,  44 )       Red
DefaultColor.AlertTextColors[ "Blue"]       = NewColor( 67,  112, 214 )      Blue
DefaultColor.AlertTextColors[ "Yellow" ]    = NewColor( 226, 216, 45 )       Yellow
DefaultColor.AlertTextColors[ "Gold" ]      = NewColor( 242, 169, 53 )       Gold
DefaultColor.AlertTextColors[ "Purple" ]    = NewColor( 194, 56,  153 )      Purple
DefaultColor.AlertTextColors[ "Teal" ]      = NewColor( 11,  192, 185 )      Teal
DefaultColor.AlertTextColors[ "Olive" ]     = NewColor( 115, 160, 0 )


 Names Colors (Above Head and in Target Window(s)

DefaultColor.NAME_COLOR_PLAYER              = { r=255, g=255, b=255 }
DefaultColor.NAME_COLOR_TITLE               = { r=212, g=212, b=212 }
DefaultColor.NAME_COLOR_GUILDNAME           = { r=212, g=212, b=212 }
DefaultColor.NAME_COLOR_NPC                 = { r=112, g=147, b=255 }
DefaultColor.NAME_COLOR_NPC_TITLE           = { r=57,  g=100, b=237 }
DefaultColor.NAME_COLOR_GROUPMATE           = { r=22,  g=232, b=22 }
DefaultColor.NAME_COLOR_GROUPMATE_TITLE     = { r=73,  g=162, b=73 }
DefaultColor.NAME_COLOR_GROUPMATE_GUILDNAME = { r=73,  g=162, b=73 }
DefaultColor.NAME_COLOR_WARBANDMATE         = { r=183, g=237, b=170 }
DefaultColor.NAME_COLOR_GUILDMATE           = { r=172, g=237, b=238 }
DefaultColor.NAME_COLOR_GUILDMATE_TITLE     = { r=73,  g=162, b=73 }
DefaultColor.NAME_COLOR_GUILDMATE_GUILDNAME = { r=73,  g=162, b=73 }
DefaultColor.NAME_COLOR_THREAT              = { r=253, g=54,  b=50 }
DefaultColor.NAME_COLOR_THREAT_TITLE        = { r=180, g=30,  b=35 }
DefaultColor.NAME_COLOR_NONTHREAT           = { r=206, g=197, b=57 }
DefaultColor.NAME_COLOR_NONTHREAT_TITLE     = { r=152, g=136, b=2 }


 Health Text Color (for Warband/SGroup UI)

DefaultColor.HEALTH_TEXT_FULL               = { r=112, g=233, b=31 }
DefaultColor.HEALTH_TEXT_NOT_FULL           = { r=226, g=209, b=18 }
DefaultColor.HEALTH_TEXT_DEAD               = { r=253, g=54,  b=50 }


 Experience Indicator Colors

DefaultColor.XP_COLOR_UNFILLED  = { r=66,  g=35,  b=0   }
DefaultColor.XP_COLOR_FILLED    = { r=236, g=124, b=5   }
DefaultColor.XP_COLOR_RESTED    = { r=150, g=5,   b=236 }


 Guild Window

DefaultColor.GUILD_RANK                     = { r=115, g=160, b=0   }    Greenish
DefaultColor.GUILD_ROSTER_NAME              = { r=226, g=216, b=45  }    Yellowish
DefaultColor.GUILD_ROSTER_RANK              = { r=242, g=169, b=53  }    Orangeish
DefaultColor.GUILD_ROSTER_TITLE             = { r=255, g=255, b=255 }    White
DefaultColor.GUILD_ROSTER_STATUS_ONLINE     = { r=255, g=255, b=255 }    White
DefaultColor.GUILD_ADMIN_TITLE_SELECTED     = { r=226, g=216, b=45  }    Yellowish
DefaultColor.GUILD_ADMIN_TITLE_UNSELECTED   = { r=255, g=255, b=255 }    White
DefaultColor.GUILD_MEDIUM_GRAY              = { r=128, g=128, b=128 }    Medium Gray
DefaultColor.GUILD_ADMIN_PERMISSION_NORMAL  = { r=255, g=255, b=255 }    White
DefaultColor.GUILD_ADMIN_PERMISSION_DISABLED= { r=128, g=128, b=128 }    Medium Gray


 Color Picker

DefaultColor.COLOR_PICKER_ALPHA = 1.0

DefaultColor.ColorPickerColors = {}
 Format: id is the id of the color as listed in the CSV file. r=red, g=green, b=blue, a=alpha
DefaultColor.ColorPickerColors[1] = {}
DefaultColor.ColorPickerColors[1][1] = {id=100, r= 86, g= 25, b= 57, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[1][2] = {id=101, r=115, g= 40, b= 79, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[1][3] = {id=102, r=169, g= 80, b=105, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[1][4] = {id=0}

DefaultColor.ColorPickerColors[2] = {}   Row 2 (Indigos)
DefaultColor.ColorPickerColors[2][1] = {id=104, r= 40, g=  9, b= 49, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[2][2] = {id=105, r= 52, g= 21, b= 88, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[2][3] = {id=106, r= 87, g= 61, b=117, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[2][4] = {id=107, r=141, g=100, b=151, a=DefaultColor.COLOR_PICKER_ALPHA}

DefaultColor.ColorPickerColors[3] = {}   Row 3 (Blues)
DefaultColor.ColorPickerColors[3][1] = {id=108, r= 10, g= 11, b= 38, a=DefaultColor.COLOR_PICKER_ALPHA} 
DefaultColor.ColorPickerColors[3][2] = {id=109, r= 16, g= 29, b= 68, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[3][3] = {id=110, r= 40, g= 62, b=112, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[3][4] = {id=111, r= 43, g= 87, b=153, a=DefaultColor.COLOR_PICKER_ALPHA}

DefaultColor.ColorPickerColors[4] = {}   Row 4 (Teals)
DefaultColor.ColorPickerColors[4][1] = {id=112, r= 17, g= 31, b= 38, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[4][2] = {id=113, r= 22, g= 65, b= 69, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[4][3] = {id=114, r= 29, g=103, b=105, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[4][4] = {id=115, r= 38, g=142, b=133, a=DefaultColor.COLOR_PICKER_ALPHA}

DefaultColor.ColorPickerColors[5] = {}   Row 5 (Greens)
DefaultColor.ColorPickerColors[5][1] = {id=116, r= 15, g= 33, b= 12, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[5][2] = {id=117, r= 28, g= 53, b= 24, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[5][3] = {id=118, r= 49, g=102, b= 41, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[5][4] = {id=119, r= 91, g=130, b= 85, a=DefaultColor.COLOR_PICKER_ALPHA}

DefaultColor.ColorPickerColors[6] = {}   Row 6 (Dark Yellows)
DefaultColor.ColorPickerColors[6][1] = {id=120, r= 66, g= 63, b= 19, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[6][2] = {id=121, r=102, g= 97, b= 21, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[6][3] = {id=122, r=136, g=140, b= 32, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[6][4] = {id=0}

DefaultColor.ColorPickerColors[7] = {}   Row 7 (Oranges and Yellows)
DefaultColor.ColorPickerColors[7][1] = {id=124, r=115, g= 50, b=  7, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[7][2] = {id=125, r=150, g= 79, b=  4, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[7][3] = {id=126, r=164, g=118, b=  9, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[7][4] = {id=127, r=187, g=166, b= 26, a=DefaultColor.COLOR_PICKER_ALPHA}

DefaultColor.ColorPickerColors[8] = {}   Row 8 (Browns)
DefaultColor.ColorPickerColors[8][1] = {id=128, r= 58, g= 38, b= 31, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[8][2] = {id=129, r= 90, g= 68, b= 46, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[8][3] = {id=130, r=131, g=103, b= 81, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[8][4] = {id=131, r=157, g=147, b=105, a=DefaultColor.COLOR_PICKER_ALPHA}

DefaultColor.ColorPickerColors[9] = {}   Row 9 (Reds)
DefaultColor.ColorPickerColors[9][1] = {id=132, r= 51, g= 10, b=  9, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[9][2] = {id=133, r= 93, g= 23, b= 31, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[9][3] = {id=134, r=113, g= 25, b= 19, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[9][4] = {id=135, r=140, g= 55, b= 52, a=DefaultColor.COLOR_PICKER_ALPHA}

DefaultColor.ColorPickerColors[10] = {}  Row 10 (Light Grays)
DefaultColor.ColorPickerColors[10][1] = {id=136, r= 38, g= 37, b= 32, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[10][2] = {id=137, r= 79, g= 77, b= 70, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[10][3] = {id=138, r=120, g=115, b=105, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[10][4] = {id=139, r=156, g=153, b=147, a=DefaultColor.COLOR_PICKER_ALPHA}

DefaultColor.ColorPickerColors[11] = {}  Row 11 (Dark Grays)
DefaultColor.ColorPickerColors[11][1] = {id=  2,  r= 12, g= 12, b= 12, a=DefaultColor.COLOR_PICKER_ALPHA}    Default Destruction
DefaultColor.ColorPickerColors[11][2] = {id=140, r= 75, g= 78, b= 84, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[11][3] = {id=141, r=103, g=111, b=122, a=DefaultColor.COLOR_PICKER_ALPHA}
DefaultColor.ColorPickerColors[11][4] = {id=142, r=166, g=171, b=179, a=DefaultColor.COLOR_PICKER_ALPHA}

 These are the 3 edge colors of the color picker which don't fit within any particular row
 Since we're dynamically creating windows and assigning colors based on the data in DefaultColor.ColorPickerColors,
 we can't add these into those tables, we'll have to specifically create and color them outside the nifty CreateColorSwatch() loop
DefaultColor.ColorPickerEdgeColors = {}
DefaultColor.ColorPickerEdgeColors[1] = {id=201, r= 91, g=140, b=177, a=DefaultColor.COLOR_PICKER_ALPHA}     Blueish
DefaultColor.ColorPickerEdgeColors[2] = {id=202, r=163, g=142, b= 56, a=DefaultColor.COLOR_PICKER_ALPHA}     Yellowish
DefaultColor.ColorPickerEdgeColors[3] = {id=1, r=206, g=206, b=206, a=DefaultColor.COLOR_PICKER_ALPHA}   Default Order

 Given the actual row number, this function returns the color that row number should be, based on DefaultColor.RowColors
function DefaultColor.GetRowColor( rowIndex )

    local row_mod = math.mod(rowIndex, DefaultColor.RowColors.NumberOfAlternatingRowColors)

    if( DefaultColor.RowColors[row_mod] ~= nil ) then
        return DefaultColor.RowColors[row_mod]
    end

    return DefaultColor.RowColors[0]
end

 Given a tintable window name and a table of R,G,B, (optional Alpha) values, this function sets that windows tint and alpha.
function DefaultColor.SetWindowTint( windowName, colorTable )

    WindowSetTintColor(windowName, colorTable.r, colorTable.g, colorTable.b )
    if (colorTable.a ~= nil)
    then
        WindowSetAlpha(windowName, colorTable.a)
    end
end

 Given a tintable label name and a table of R,G,B, (optional Alpha) values, this function sets that windows tint and alpha.
function DefaultColor.SetLabelColor( windowName, colorTable )

    LabelSetTextColor(windowName, colorTable.r, colorTable.g, colorTable.b )
    if (colorTable.a ~= nil) then
        WindowSetAlpha(windowName, colorTable.a)
    end
end

function DefaultColor.SetListRowTint( windowName, rowIndex, isSelected )
    
    if( isSelected == true )
    then
        DefaultColor.SetWindowTint( windowName, DefaultColor.RowColors.SELECTED )
    else        
        local color = DefaultColor.GetRowColor( rowIndex )
        DefaultColor.SetWindowTint( windowName, color )
    end
end

 Helper function to reduce the really long parameter list of calling LabelSetTextColor
function DefaultColor.LabelSetTextColor(labelName, colorTable)
    LabelSetTextColor (labelName, colorTable.r, colorTable.g, colorTable.b)
end

 Helper function to reduce the really long parameter list of calling LabelSetTextColor
function DefaultColor.ButtonSetTextColor(labelName, colorTable)
    DEBUG(L"[DefaultColor.ButtonSetTextColor]   labelName = "..StringToWString(labelName))
    ButtonSetTextColor(labelName, Button.ButtonState.NORMAL, colorTable.r, colorTable.g, colorTable.b)
end


 Combat Event Colors

DefaultColor.COLOR_INCOMING_DAMAGE           = { r=255, g=0,   b=0   }
DefaultColor.COLOR_OUTGOING_DAMAGE           = { r=235, g=235, b=235 }
DefaultColor.COLOR_INCOMING_SPECIAL_DAMAGE   = { r=255, g=66,  b=0   }
DefaultColor.COLOR_OUTGOING_SPECIAL_DAMAGE   = { r=235, g=215, b=135 }
DefaultColor.COLOR_INCOMING_HEALING          = { r=0,   g=200, b=0   }
DefaultColor.COLOR_OUTGOING_HEALING          = { r=0,   g=138, b=0   }
DefaultColor.COLOR_INCOMING_MISS             = { r=228, g=228, b=228 }
DefaultColor.COLOR_OUTGOING_MISS             = { r=156, g=156, b=156 }
DefaultColor.COLOR_EXPERIENCE_GAIN           = { r=255, g=170, b=0   }
DefaultColor.COLOR_RENOWN_GAIN               = { r=194, g=56,  b=153 }
DefaultColor.COLOR_INFLUENCE_GAIN            = { r=0,   g=170, b=163 }

function DefaultColor.GetCombatEventColor( hitTargetObjectNumber, hitAmount, textType )
    local color = DefaultColor.COLOR_INCOMING_DAMAGE

    if ( hitAmount > 0 )
    then
        if ( hitTargetObjectNumber == GameData.Player.worldObjNum )
        then
            color = DefaultColor.COLOR_INCOMING_HEALING
        else
            color = DefaultColor.COLOR_OUTGOING_HEALING
        end
    elseif ( hitAmount < 0 )
    then
        if ( ( textType == GameData.CombatEvent.HIT ) or 
             ( textType == GameData.CombatEvent.CRITICAL ) )
        then
            if ( hitTargetObjectNumber == GameData.Player.worldObjNum )
            then
                color = DefaultColor.COLOR_INCOMING_DAMAGE
            else
                color = DefaultColor.COLOR_OUTGOING_DAMAGE
            end
        elseif ( ( textType == GameData.CombatEvent.ABILITY_HIT ) or
                 ( textType == GameData.CombatEvent.ABILITY_CRITICAL ) )
        then
            if ( hitTargetObjectNumber == GameData.Player.worldObjNum )
            then
                color = DefaultColor.COLOR_INCOMING_SPECIAL_DAMAGE
            else
                color = DefaultColor.COLOR_OUTGOING_SPECIAL_DAMAGE
            end
        end
    else  the amount of damage equals zero
        if ( hitTargetObjectNumber == GameData.Player.worldObjNum )
        then
            color = DefaultColor.COLOR_INCOMING_MISS
        else
            color = DefaultColor.COLOR_OUTGOING_MISS
        end
    end

    return color
end


 Training Colors

DefaultColor.OWNED_SPECIALIZATION_LEVEL_TEXT     = { r=191, g=102, b=0   }


 Item Rarity Colors


DefaultColor.RARITY_UTILITY    ={ r=150, g=150, b=150 }  Gray
DefaultColor.RARITY_COMMON ={ r=255, g=255, b=255 }  White
DefaultColor.RARITY_UNCOMMON = { r= 24, g=240, b=  0 }  Green
DefaultColor.RARITY_RARE = { r=  0, g=100, b=195 }  Blue
DefaultColor.RARITY_VERY_RARE = { r=146, g= 56, b=208 }   Purple
DefaultColor.RARITY_ARTIFACT = { r=200, g=60, b=0 }   Dark Orange

 this isn't actually a rarity value as much as a special case that we wish to show as a different color regardless of the set item's rarity
DefaultColor.RARITY_ITEM_SET = { r=240, g=190, b=40 }  Gold


 Tooltip Colors


DefaultColor.TOOLTIP_HEADING              = { r=255,  g=204,  b=102   }
DefaultColor.TOOLTIP_BODY                 = { r=255,  g=255,  b=255   }
DefaultColor.TOOLTIP_MEETS_REQUIREMENTS   = { r=255,  g=255,  b=255   }
DefaultColor.TOOLTIP_FAILS_REQUIREMENTS   = { r=210,  g=0,    b=0     }
DefaultColor.TOOLTIP_EXTRA_TEXT_DEFAULT   = { r=175,  g=175,  b=175   }
DefaultColor.TOOLTIP_WARNING              = { r=200,  g=0,    b=0     }
DefaultColor.TOOLTIP_ACTION               = { r=0,    g=255,  b=0     }
DefaultColor.TOOLTIP_ITEM_SET_ENABLED     = { r=0,    g=255,  b=0     }
DefaultColor.TOOLTIP_ITEM_SET_DISABLED    = { r=175,  g=175,  b=175   }
DefaultColor.TOOLTIP_ITEM_BONUS           = { r=255,  g=255,  b=0     }
DefaultColor.TOOLTIP_ITEM_DISABLED        = { r=175,  g=175,  b=175   }
DefaultColor.TOOLTIP_ITEM_HIGHLIGHT       = { r=255,  g=255,  b=0     }    yellow
DefaultColor.TOOLTIP_DEFAULT_ACTION       = { r=125,  g=125,  b=125   } 
DefaultColor.TOOLTIP_ABILITY_ACTION       = { r=125,  g=125,  b=125   } 


 Pregame Colors


DefaultColor.PREGAME_RED              = { r=253,  g=54,  b=50   }



 Ability Type Colors


DefaultColor.AbilityType = {}
DefaultColor.AbilityType.DAMAGING  = { r=255, g=64,  b=33  }
DefaultColor.AbilityType.HEALING   = { r=55,  g=255, b=42  }
DefaultColor.AbilityType.BUFF      = { r=11,  g=55,  b=168 }
DefaultColor.AbilityType.DEBUFF    = { r=250, g=112, b=255 }
DefaultColor.AbilityType.OFFENSIVE = { r=0,   g=255, b=0   }


 Action Cooldown Colors (and alpha)


DefaultColor.ActionCooldown = { r = 20, g = 20, b = 50, a = .75 }

Code: Select all

/g <LINK data="QUEST:36150" text="[Unmasking the Enemy]" color="242,169,53">
/g <LINK data="QUEST:31149" text="[Faith is Madness]" color="242,169,53">
/g <LINK data="QUEST:10890" text="[Battle for Remembrance]" color="242,169,53">

User avatar
Sejanus
Posts: 139

Re: Create hyperlinks for quests, items, guilds etc

Post#5 » Wed Sep 18, 2019 12:56 am

How does one find the icon codes like the class icons listed here?
Image

User avatar
Fenris78
Posts: 787

Re: Create hyperlinks for quests, items, guilds etc

Post#6 » Sat Feb 08, 2020 5:37 pm

For reference, classes icons :

Order :
<icon20180> AM
<icon20183> BW
<icon20187> Ingé
<icon20188> IB
<icon20189> Slayer
<icon20190> KotBS
<icon20193> RP
<icon20194> SW
<icon20198> SM
<icon20199> WP
<icon20200> WL
<icon20202> WH

Destru :
<icon20181> BG
<icon20182> BORC
<icon20184> Choppa
<icon20185> Chosen
<icon20186> DoK
<icon20191> Magus
<icon20192> Marau
<icon20195> Shaman
<icon20196> Sorc
<icon20197> SH
<icon20201> WE
<icon20203> Zealot

Other icons :
<icon20204> Yellow Banner

User avatar
giammai
Posts: 5

Re: Create hyperlinks for quests, items, guilds etc

Post#7 » Wed Mar 04, 2020 5:32 pm

Thx for the post, very useful! Do someone now how to type a multicolored hyperlink? Let's say i want to link my guild with the text "Hyperlink" but with a green "Hyper.." and a red "..link", how it will be written?

User avatar
kelayra
Posts: 1

Re: Create hyperlinks for quests, items, guilds etc

Post#8 » Thu May 07, 2020 9:28 am

giammai wrote: Wed Mar 04, 2020 5:32 pm Thx for the post, very useful! Do someone now how to type a multicolored hyperlink? Let's say i want to link my guild with the text "Hyperlink" but with a green "Hyper.." and a red "..link", how it will be written?
Try this: <LINK data="GUILD:2772" text="Hyper" color="14,105,24"><LINK data="GUILD:2772" text="link" color="176,25,14">

Ads
velenne
Posts: 92

Re: Create hyperlinks for quests, items, guilds etc

Post#9 » Wed Jul 01, 2020 9:39 pm

It'd be awesome if we could find more of these icons somewhere. There's gotta be a bunch of em.

User avatar
masagone2
Posts: 15
Contact:

Re: Create hyperlinks for quests, items, guilds etc

Post#10 » Wed Nov 25, 2020 10:24 pm

This was bomb. Thank you for posting this. I didn't think I was going to find this info while typing it into the search bar!
Image

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