Hello. With the new system in work for scs we have experience huge amount of lack of pops for our 6man grp in scenarios. We have had times where we been in que for very long amont of time, and see scs pop, but we get nothing. This is getting so annoying that bigger groups are not allowed to play the game just cause we want to play with our friends. We have been testing the system where we split our grp into 3ppl in two grps, and we immidieately get pops. How can this system be concidered ''working'' where you cannot even get pops just cause you are to many in your group?
It is understandable maybe that the system tried to put bigger grps against others, but honestly. The server do not have the playerbase to support a system like that. We have been waiting for pops for over 30 min at times, with having our potions timers ticking aswell and the motivation to do this gamestyle gets less and less motivating. We are being surpassed in the que over and over not being allowed to play cause the system prioritise solo or duo grps. I cannot see this as a sucessful system.
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Any other who have the issue
Re: Any other who have the issue
Its happening since sc rework, tbh its solution bad for everyone - six man cannot snowball scenarios if there is no othere six on othere side.
Hang out to guild discords, there will be for sure planty i 6v6 enjoiers , or que city siege- there are players /squads who at least try to que for every city with 6 and have interesting fight. Imo city siege is good place to be for 6 man those times ,couse they can get in and normal scs prefair duos trios.
Hang out to guild discords, there will be for sure planty i 6v6 enjoiers , or que city siege- there are players /squads who at least try to que for every city with 6 and have interesting fight. Imo city siege is good place to be for 6 man those times ,couse they can get in and normal scs prefair duos trios.
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shoelessHN
- Posts: 467
Re: Any other who have the issue
Because there isn't a matching 6-man on the other side queueing. Just like they very rarely was before allowing for 6-mans to curbstomp pugs for hours on end.kirraha wrote: Fri Aug 28, 2026 2:28 pm Hello. With the new system in work for scs we have experience huge amount of lack of pops for our 6man grp in scenarios. We have had times where we been in que for very long amont of time, and see scs pop, but we get nothing. This is getting so annoying that bigger groups are not allowed to play the game just cause we want to play with our friends. We have been testing the system where we split our grp into 3ppl in two grps, and we immidieately get pops. How can this system be concidered ''working'' where you cannot even get pops just cause you are to many in your group?
It is understandable maybe that the system tried to put bigger grps against others, but honestly. The server do not have the playerbase to support a system like that. We have been waiting for pops for over 30 min at times, with having our potions timers ticking aswell and the motivation to do this gamestyle gets less and less motivating. We are being surpassed in the que over and over not being allowed to play cause the system prioritise solo or duo grps. I cannot see this as a sucessful system.
You will have better luck making your 6man match the 1heal/1tank/4dps matches that tend to pop.
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nocturnalguest
- Posts: 1021
Re: Any other who have the issue
Yeah super lame design, ive posted about that in details already but anyways. Team, adjust filter for the love of gods:
Step 1. 6 in q, is there other 6? if no after 10 minutes then
Step 2. Are there 2+4, 3+3, 5+1 in 2-2-2? If no after 3 minutes then
Step 3. Let them in
This simple. Quality of most groups is that low so just somewhat fair archetype destribution on enemy team is usually enough for decent fight.
Cmon, guys, you cant be serious. It may not pop for HOURS if you are 6 (but in all seriousness and being honest however longest we actually encountered was 47 minutes which is anyways just insane)
Step 1. 6 in q, is there other 6? if no after 10 minutes then
Step 2. Are there 2+4, 3+3, 5+1 in 2-2-2? If no after 3 minutes then
Step 3. Let them in
This simple. Quality of most groups is that low so just somewhat fair archetype destribution on enemy team is usually enough for decent fight.
Cmon, guys, you cant be serious. It may not pop for HOURS if you are 6 (but in all seriousness and being honest however longest we actually encountered was 47 minutes which is anyways just insane)
Re: Any other who have the issue
part of me feels sorry for you guys, bc im a fan of people who build teams and strengthen the community aspects of this game.
yet at the same time the amount of exciting and close sc matches has risen a lot since these sc changes you now suffer from. so even though i feel empathy and wish there was a way for you guys to get a proper opposing premade team to fight, i also see so much less frustration and surrender in scs nowadays.
as a game designer nearly any decision will make a certain group of people less happy, but i feel like the new sc matchmaker made more players happier than unhappier.
yet at the same time the amount of exciting and close sc matches has risen a lot since these sc changes you now suffer from. so even though i feel empathy and wish there was a way for you guys to get a proper opposing premade team to fight, i also see so much less frustration and surrender in scs nowadays.
as a game designer nearly any decision will make a certain group of people less happy, but i feel like the new sc matchmaker made more players happier than unhappier.
- Kylashandra
- Posts: 99
Re: Any other who have the issue
I kept seing 6 man premade ignoring other premades to farm PU in SCs for years before the new MM, so I will never regret the old ways. The solution would be to have a 6v6 premade only SC and queue (like Caledor woods on live) for those actually looking for a challenge and not just PUG farming.
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