Lockout system is a failure and some people takes advantage of it

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arturziomas
Posts: 58

Re: Lockout system is a failure and some people takes advantage of it

Post#21 » Mon Jun 01, 2026 9:21 pm

illumius wrote: Mon Jun 01, 2026 7:00 pm The problem is exacerbated by the sick power ratio. Since February, the online side of destruction has been 52-65%. (Thanks to the broken class balance) This means that people on the order side who care about oRVR are not getting victories and are leaving the game. This has killed many servers in the original game, but now there is only one server that can be manually managed.
I love how delusional some order players are, meanwhile in real world:
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gersy
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Re: Lockout system is a failure and some people takes advantage of it

Post#22 » Mon Jun 01, 2026 9:56 pm

arturziomas wrote: Mon Jun 01, 2026 9:21 pm
illumius wrote: Mon Jun 01, 2026 7:00 pm The problem is exacerbated by the sick power ratio. Since February, the online side of destruction has been 52-65%. (Thanks to the broken class balance) This means that people on the order side who care about oRVR are not getting victories and are leaving the game. This has killed many servers in the original game, but now there is only one server that can be manually managed.
I love how delusional some order players are, meanwhile in real world:
Image


Image

the funniest part about this is that destro almost always has a population advantage. so they're, on average, performing worse (getting farmed) while still having more numbers which is usually a win condition. sounds like a skill issue to me. are order players delusional or are destro players just bots? maybe both :lol:
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arturziomas
Posts: 58

Re: Lockout system is a failure and some people takes advantage of it

Post#23 » Mon Jun 01, 2026 10:02 pm

gersy wrote: Mon Jun 01, 2026 9:56 pm
arturziomas wrote: Mon Jun 01, 2026 9:21 pm
illumius wrote: Mon Jun 01, 2026 7:00 pm The problem is exacerbated by the sick power ratio. Since February, the online side of destruction has been 52-65%. (Thanks to the broken class balance) This means that people on the order side who care about oRVR are not getting victories and are leaving the game. This has killed many servers in the original game, but now there is only one server that can be manually managed.
I love how delusional some order players are, meanwhile in real world:
Image


Image

the funniest part about this is that destro almost always has a population advantage. so they're, on average, performing worse (getting farmed) while still having more numbers which is usually a win condition. sounds like a skill issue to me. are order players delusional or are destro players just bots? maybe both :lol:
Maybe both, what it doesn't mean however is that all destro classes are somehow amazingly op and broken like the other poster tried to suggest.
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Akalukz
Posts: 1914

Re: Lockout system is a failure and some people takes advantage of it

Post#24 » Tue Jun 02, 2026 12:22 am

The problem is that it is tied to AAO, and we all know AAO can be and is often gamed. Put a straight renown debuff for 60 mins. Let crest and exp go, but stop renown. Then the real pvper's will still flop sides. Cuz then it won't be about the AAO, but truly the kills / fights.

WC camping is another issue for another day.
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wardfan220
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Re: Lockout system is a failure and some people takes advantage of it

Post#25 » Tue Jun 02, 2026 2:12 am

Rydiak wrote: Mon Jun 01, 2026 5:44 pm For clarification, your previous post wasn't deleted. It was hidden because you violated forum rules by naming and shaming. Highlight and attack the problem, not the player(s) involved with it.
I understand forum rules, but the players involved ARE the problem. No matter what changes those types of people will always try to beat the system.
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wonshot
Posts: 1304

Re: Lockout system is a failure and some people takes advantage of it

Post#26 » Tue Jun 02, 2026 7:59 am

This feels like we are talking, and blaming the symptoms of a sick-campaign.
Yes the new free-to-swap-to-aao-side lockout did exactly what most veterans could had predicted and took us back to pre-90min-fort lockout cases.

But as the game has long been in a "killing" mindset, naturally year by year more and more players who continue playing will have more BiS characters that dont need warcrests or Renown. So if killing is the thing to play for, due to a lacking campaign, boring siegesystem, and lackluster zonemechanic. Then yes the strongest on the server, will go whereever they are allowed and kill whatever they can.

Im not sure if these killers will ever play the campaign in the future, but if the rest of us do, and we tryhard the sieges like it used to be in Forts and zone pushes. Then maybe it wouldnt matter as much, if strong players swap side mid zone.

It is funny though, there was just beginning to be a movement of "where are the guilds who said they would crossrealm, now that there are no lockouts" at the same time as this started happening. First of all, I cant remember any guilds stating in the past 4 years that they would balance out the aao publicly. And second of all, well.. this episode :D

For transparency I havnt played the lockout system yet as I've always mostly stuck to one realm at a time for weeks/months. But this does seem like a counter system against pvd, but at the cost of the most casual playerbase getting hurtful realitychecks on where they stand in the food chain. I do miss the days where I had to interact and build synergies with allies to push back from a losing postion over months in LOTD or on the Campaign as a realm, to catch up to the enemy who was more organized. These days, I guess thats a thing of the past and only a romantic memory of the past. And we can just wait for stronger players to land on our realm and carry us as mercenaries
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Deadpoet
Posts: 387

Re: Lockout system is a failure and some people takes advantage of it

Post#27 » Tue Jun 02, 2026 9:28 am

There is no destro or order, there are sheep and wolves. If you don't want to be the sheep start screwing up the wolves's plans. You know what the wolves' plans and modus operandi is. Stop aiming for keep takes and zone locks and such smalltime candy to delude children and keep them occupied while the adults are abusing them on the pretense of fair fights and aao bullshit..

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Deadpoet
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Re: Lockout system is a failure and some people takes advantage of it

Post#28 » Tue Jun 02, 2026 9:29 am

stop staring at keepgates and start thinking how to screw up their killboard.

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kpihuss
Posts: 188

Re: Lockout system is a failure and some people takes advantage of it

Post#29 » Tue Jun 02, 2026 10:36 am

The lockout system works as intended, to balance the game when one side is underpopulated. Obviously, it still needs adjustments, and as stated in the roadmap, we need to see it completed with the campaign system to truly understand how it works.

The problem isn't guilds switching sides, but rather the lack of education and respect shown by other guilds towards the rest of the server's players. These guilds prefer to focus on flaming other players in the chat rather than fighting the enemy. This hurt the game, and the new players will run away for this.

I much prefer an XRealmer guild to a guild that lacks even the most basic respect in the chat with their fellow realm players.
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lumpi33
Posts: 522

Re: Lockout system is a failure and some people takes advantage of it

Post#30 » Tue Jun 02, 2026 10:41 am

arturziomas wrote: Mon Jun 01, 2026 10:02 pm Maybe both, what it doesn't mean however is that all destro classes are somehow amazingly op and broken like the other poster tried to suggest.
That's a wrong assumption. It could mean that the organized guilds log to the underdog (order in this case) for AAO and better farming.

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