Lockout system is a failure and some people takes advantage of it

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arturziomas
Posts: 57

Re: Lockout system is a failure and some people takes advantage of it

Post#21 » Mon Jun 01, 2026 9:21 pm

illumius wrote: Mon Jun 01, 2026 7:00 pm The problem is exacerbated by the sick power ratio. Since February, the online side of destruction has been 52-65%. (Thanks to the broken class balance) This means that people on the order side who care about oRVR are not getting victories and are leaving the game. This has killed many servers in the original game, but now there is only one server that can be manually managed.
I love how delusional some order players are, meanwhile in real world:
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gersy
Posts: 333

Re: Lockout system is a failure and some people takes advantage of it

Post#22 » Mon Jun 01, 2026 9:56 pm

arturziomas wrote: Mon Jun 01, 2026 9:21 pm
illumius wrote: Mon Jun 01, 2026 7:00 pm The problem is exacerbated by the sick power ratio. Since February, the online side of destruction has been 52-65%. (Thanks to the broken class balance) This means that people on the order side who care about oRVR are not getting victories and are leaving the game. This has killed many servers in the original game, but now there is only one server that can be manually managed.
I love how delusional some order players are, meanwhile in real world:
Image


Image

the funniest part about this is that destro almost always has a population advantage. so they're, on average, performing worse (getting farmed) while still having more numbers which is usually a win condition. sounds like a skill issue to me. are order players delusional or are destro players just bots? maybe both :lol:
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arturziomas
Posts: 57

Re: Lockout system is a failure and some people takes advantage of it

Post#23 » Mon Jun 01, 2026 10:02 pm

gersy wrote: Mon Jun 01, 2026 9:56 pm
arturziomas wrote: Mon Jun 01, 2026 9:21 pm
illumius wrote: Mon Jun 01, 2026 7:00 pm The problem is exacerbated by the sick power ratio. Since February, the online side of destruction has been 52-65%. (Thanks to the broken class balance) This means that people on the order side who care about oRVR are not getting victories and are leaving the game. This has killed many servers in the original game, but now there is only one server that can be manually managed.
I love how delusional some order players are, meanwhile in real world:
Image


Image

the funniest part about this is that destro almost always has a population advantage. so they're, on average, performing worse (getting farmed) while still having more numbers which is usually a win condition. sounds like a skill issue to me. are order players delusional or are destro players just bots? maybe both :lol:
Maybe both, what it doesn't mean however is that all destro classes are somehow amazingly op and broken like the other poster tried to suggest.
Tugtug 90 BO
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot

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Akalukz
Posts: 1912

Re: Lockout system is a failure and some people takes advantage of it

Post#24 » Tue Jun 02, 2026 12:22 am

The problem is that it is tied to AAO, and we all know AAO can be and is often gamed. Put a straight renown debuff for 60 mins. Let crest and exp go, but stop renown. Then the real pvper's will still flop sides. Cuz then it won't be about the AAO, but truly the kills / fights.

WC camping is another issue for another day.
-= Agony =-

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