I’ve played lion, choppa, slayer, mSH and SW extensively in warbands (tanks and healers too, but we’re comparing dps). In my experience SW is by far the easiest to pug farm on, but the hardest to play vs organized competition. It’s trivially easy to get top kill damage on SW because your range gives 100% uptime on your damage—you’re never running between targets—so SW cleans up better than any other class.
The problems arise because you just don’t have the burst options of other classes like channel-> m2, or ID/FS into channel. The sustained damage is good, and the burst is good vs pugs with Ww and LA->barrage, but the burst just isn’t there vs orgs. You also don’t have the ability to sustain during fights that the mdps classes do because your parry and armor are so low.
SW or BW for Ranged AOE?
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Re: SW or BW for Ranged AOE?
georgehabadasher wrote: Sat May 30, 2026 4:52 pm I’ve played lion, choppa, slayer, mSH and SW extensively in warbands (tanks and healers too, but we’re comparing dps). In my experience SW is by far the easiest to pug farm on, but the hardest to play vs organized competition. It’s trivially easy to get top kill damage on SW because your range gives 100% uptime on your damage—you’re never running between targets—so SW cleans up better than any other class.
The problems arise because you just don’t have the burst options of other classes like channel-> m2, or ID/FS into channel. The sustained damage is good, and the burst is good vs pugs with Ww and LA->barrage, but the burst just isn’t there vs orgs. You also don’t have the ability to sustain during fights that the mdps classes do because your parry and armor are so low.
for me i think the 'burst' is fine, against org wbs or otherwise, providing you have winds in the channel/morale drop window of your allies which you should if you are playing in a competent setting.
your 1-2 dots + ambush on the push + VoN LA (or barrage) spam is dealing quite substantial damage for 5-10 seconds and isn't realistically interruptible provided you have good positioning. unlike if a conventional "aoe dps" who loses a massive portion of their damage if they are CC'd or interrupted during their burst. especially SL for example, who gets hit by 1 of the gorillion aoe interrupts the millisecond his retribution channel begins and loses almost all of his damage. skirm SW is out of range of any of that and pounding huge LAs away 1 after another, taking next to 0 damage in the process.
the only trouble you face is in equal number skirmishes against hyper competent enemies, like in city siege or a closed zone GvG, where a ST party can more easily victimize you by taking advantage of your squishiness. however this skill level and type of content is almost entirely gone from the game so i think it's a moot point.
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL
Witch Hunter General's Compendium (WH Guide)
- georgehabadasher
- Posts: 387
Re: SW or BW for Ranged AOE?
Yeah, agreed. It can do quite substantial sustained damage, but lacks the burst of true mdps and excels as a pug farmer. "Excels as a pug farmer" is why some members of the community view it so highly.gersy wrote: Sat May 30, 2026 7:08 pmgeorgehabadasher wrote: Sat May 30, 2026 4:52 pm I’ve played lion, choppa, slayer, mSH and SW extensively in warbands (tanks and healers too, but we’re comparing dps). In my experience SW is by far the easiest to pug farm on, but the hardest to play vs organized competition. It’s trivially easy to get top kill damage on SW because your range gives 100% uptime on your damage—you’re never running between targets—so SW cleans up better than any other class.
The problems arise because you just don’t have the burst options of other classes like channel-> m2, or ID/FS into channel. The sustained damage is good, and the burst is good vs pugs with Ww and LA->barrage, but the burst just isn’t there vs orgs. You also don’t have the ability to sustain during fights that the mdps classes do because your parry and armor are so low.
for me i think the 'burst' is fine, against org wbs or otherwise, providing you have winds in the channel/morale drop window of your allies which you should if you are playing in a competent setting.
your 1-2 dots + ambush on the push + VoN LA (or barrage) spam is dealing quite substantial damage for 5-10 seconds and isn't realistically interruptible provided you have good positioning. unlike if a conventional "aoe dps" who loses a massive portion of their damage if they are CC'd or interrupted during their burst. especially SL for example, who gets hit by 1 of the gorillion aoe interrupts the millisecond his retribution channel begins and loses almost all of his damage. skirm SW is out of range of any of that and pounding huge LAs away 1 after another, taking next to 0 damage in the process.
the only trouble you face is in equal number skirmishes against hyper competent enemies, like in city siege or a closed zone GvG, where a ST party can more easily victimize you by taking advantage of your squishiness. however this skill level and type of content is almost entirely gone from the game so i think it's a moot point.
Re: SW or BW for Ranged AOE?
No matter if it is SW/choppa/mara/slayer/mSH, they all do very well with their AOE damage and when you are stacking enough of them in a competent 2/2/2 warband and you coordinate moral drops they destroy pretty much everything.
It's all about the "critical mass". If you don't have enough punching power you won't kill anything and if you do have it you cut through the enemy lines like a hot knife through butter. That's what you can see the try-hard premades do to "farm" people and it is pretty toxic to be honest. Fall back, wait for morals, roll over them, rinse repeat. They end up with hundreds of kills and barely any deaths. It's mostly because of their coordinated punching power, overwhelming their enemies quickly.
That being said, a solo or pug group SW is barely noticable, but in a coordinated setup it is a hell of a good damage dealer. So are choppa/mara/slayer/mSH. Everything that can dish out good AOE damage.
That's the big issue. When you nerf down one class, it becomes unplayable for the pug players and small groups and the pro-players just move to the next best class.
So yeah, in the right setup and warband SWs can be very strong. In the wrong one the destro melee train will destroy you.
Regarding SW or BW: SW all day, any day. Not even close atm.
It's all about the "critical mass". If you don't have enough punching power you won't kill anything and if you do have it you cut through the enemy lines like a hot knife through butter. That's what you can see the try-hard premades do to "farm" people and it is pretty toxic to be honest. Fall back, wait for morals, roll over them, rinse repeat. They end up with hundreds of kills and barely any deaths. It's mostly because of their coordinated punching power, overwhelming their enemies quickly.
That being said, a solo or pug group SW is barely noticable, but in a coordinated setup it is a hell of a good damage dealer. So are choppa/mara/slayer/mSH. Everything that can dish out good AOE damage.
That's the big issue. When you nerf down one class, it becomes unplayable for the pug players and small groups and the pro-players just move to the next best class.
So yeah, in the right setup and warband SWs can be very strong. In the wrong one the destro melee train will destroy you.
Regarding SW or BW: SW all day, any day. Not even close atm.
Re: SW or BW for Ranged AOE?
Everyone saying how ranged SW is OP especialy in Skirmisher spec. It is strong no doubt. I have 81 SW, 79 Slayer, 81 WL.
If I can compare those 3:
SW - Warlord/triumphan(no ring yet). Sits at 41% crit chance (talisman, pot, skirm stance, event item) with 747 base weapon skill, 6400 base HP less than 10% of parry/dodge/disrubt. In proper setup with SM with WW buff, guard and 2 healers it shines and keep up with the best Warband damage dealers. If there is no WW from SM it falls behind.
Slayer - Sovereign/Triumphant(no ring yet). The same if not better damage/killcount as my SW and feels more survivable thanks to defensive M1, charge, root break. Does not need any specific buffs from tanks or healers to shine. Require higher "skill cap" especialy with positioning, timing of channel drops, etc.
WL - Sovereign/Triumphant (no ring yet).Absolute unit. Has no drawback as slayer(mechanic, armor/resist debuff). Much more tankier than those two.100 or even 125% damage (with primal fury) available on impact. No waiting for rage to build. The same defensive toolkit as slayer (M1, charge, root break), better offensive toolkit (pounce, M2 drop).
If I could put them in line from best performant to worst it would be:
1) WL. obvious choise, no discussion
2) Slayer. Does not need any specific buffs to shine. Just pay atantion to mechanics and positiong.
3) SW. Definitely the squishiest. Your only defensives are M1 (against rdps) and backpedal. No root break (without M2 or M1 cleanse), no charge. Charge can be partialy replaced by shadow step. The problem is that switching stances has a 5-second cooldown, during which you cannot use your attack abilities. In proper setup with SM for WW buff and healers it can keep up with slayer and WL in damage count. Without it it and especialy if heavy CCed it falls behind.
To answer OPs question. SW or BW. SW is more versatile (ST melee spec) and mobile (backpedal punt). SW is more on sustained damage side rather than BW who is more burst in short window oriented. SW is also more mobile becaues most of his skills can be fired up on the move. SW has no self killing mechanics. In conclusion if you have friends to back you up, pick BW.BW was, is and will be the bread and butter for AOE warbands. If you are more solo/pug oriented and want to break ranged routine with switching to melee spec pick SW.
If I can compare those 3:
SW - Warlord/triumphan(no ring yet). Sits at 41% crit chance (talisman, pot, skirm stance, event item) with 747 base weapon skill, 6400 base HP less than 10% of parry/dodge/disrubt. In proper setup with SM with WW buff, guard and 2 healers it shines and keep up with the best Warband damage dealers. If there is no WW from SM it falls behind.
Slayer - Sovereign/Triumphant(no ring yet). The same if not better damage/killcount as my SW and feels more survivable thanks to defensive M1, charge, root break. Does not need any specific buffs from tanks or healers to shine. Require higher "skill cap" especialy with positioning, timing of channel drops, etc.
WL - Sovereign/Triumphant (no ring yet).Absolute unit. Has no drawback as slayer(mechanic, armor/resist debuff). Much more tankier than those two.100 or even 125% damage (with primal fury) available on impact. No waiting for rage to build. The same defensive toolkit as slayer (M1, charge, root break), better offensive toolkit (pounce, M2 drop).
If I could put them in line from best performant to worst it would be:
1) WL. obvious choise, no discussion
2) Slayer. Does not need any specific buffs to shine. Just pay atantion to mechanics and positiong.
3) SW. Definitely the squishiest. Your only defensives are M1 (against rdps) and backpedal. No root break (without M2 or M1 cleanse), no charge. Charge can be partialy replaced by shadow step. The problem is that switching stances has a 5-second cooldown, during which you cannot use your attack abilities. In proper setup with SM for WW buff and healers it can keep up with slayer and WL in damage count. Without it it and especialy if heavy CCed it falls behind.
To answer OPs question. SW or BW. SW is more versatile (ST melee spec) and mobile (backpedal punt). SW is more on sustained damage side rather than BW who is more burst in short window oriented. SW is also more mobile becaues most of his skills can be fired up on the move. SW has no self killing mechanics. In conclusion if you have friends to back you up, pick BW.BW was, is and will be the bread and butter for AOE warbands. If you are more solo/pug oriented and want to break ranged routine with switching to melee spec pick SW.
"Quickness is the essence of the war."
Sun Tzu
Sun Tzu
Re: SW or BW for Ranged AOE?
Hi Everyone
Thanks for the replies, appreciate the time to write them up they were very helpful. I've joined a guild and plan to join their warband, so given all the info, I'll lean towards the BW as I hope to be guarded and healed to get those crit hits to burn destro. The SW does sound awseome to, I'll maybe come back to that class after I'm higher level and better geared
Thanks again
Thanks for the replies, appreciate the time to write them up they were very helpful. I've joined a guild and plan to join their warband, so given all the info, I'll lean towards the BW as I hope to be guarded and healed to get those crit hits to burn destro. The SW does sound awseome to, I'll maybe come back to that class after I'm higher level and better geared
Thanks again
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