I have the feeling the biggest scam in this game, is buying Offensive RvR sets. I was doing a raw stat comparison + empirical tests and it seems that the damage fall off of a fully defensive sets is about 10%, compared to the offensive. Speaking mostly about endgame gear (Sov, Triu/Vict, WLord). In the same time the defense is increased a lot more than 10%. The biggest surprise came when I was comparing a Def WL build vs. Off WL and Def BW vs. Off BW. For the WL the offensive stats were pretty on par, the defensive ones were totally OP. As for the BW it was even worse. The Off stats were only "shining" at crit rate, which was about 12% more, as for the rest of all other stats, the Def build was superior. And considering this is a class that has sort-of built in very high crit chance, I think its an absolute no brainer that Def is the way to go. Either 5 Def Sov + 3 WL + Jewelry3 for socket, or 3 WL, 3 Def Sov, 3 Triu (Replica incl).
I think the current meta is totally broken and Offensive builds are not viable at all. Not to mention a simple 100 gold chest with 184 hp/4s breaks the game like nothing else. Lately every class is wearing that over Sov gear, because is that much better. People running with the Def sets will disagree and say: "don't ruin things that are fun", but at the end there is a whole segment of the game that isnt (Offensive builds). I think there is a much needed revamp of the stats of all the sets.
Make offensive great again. Because now its just like Defensive statwise, but worse in survival. I would love to hear your thoughts about it.
Offensive sets are a bit of scam
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- wildwindblows
- Posts: 577
Re: Offensive sets are a bit of scam
Reason of each set should be clarified with upcoming item balancing like aoe set, st set, def set etc. New players mostly buy wrong set because of this uncertainty.
Regen gears need nerf obviously, i think community all agree (except def w.e's xD) but we need to convince devs somehow
On the other hand, def builds are still a playstyle which i dont wanna lose it permanently. A Def build dps can save the fight not with damage but utility so pretty usefull for warband/fort/city siege.
Regen gears need nerf obviously, i think community all agree (except def w.e's xD) but we need to convince devs somehow
On the other hand, def builds are still a playstyle which i dont wanna lose it permanently. A Def build dps can save the fight not with damage but utility so pretty usefull for warband/fort/city siege.
Re: Offensive sets are a bit of scam
another solo player thread
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Re: Offensive sets are a bit of scam
This game has in general a major issue with def stats especially armor, anti armor pen and anti crit. There is a reason that most complained about builds are def builds like def WE. Of course there are other factors like pots and abso which are also out of control. Heal and heal crit are also unchecked. Armor reduces normal damage so much that DMG builds make no sense unless you have some Armor pen but then again there is anti armor pen in this game wtf. Same goes for crit, in general a nice stat coupled with some tactics but there is so much anti crit available that it hardly makes sense. But yeah no hope left for this game soon they probably nerf the offensive stats so there is even less damage available hey 
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F4llen4ngel
- Posts: 124
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Re: Offensive sets are a bit of scam
Wow Gersy, thats the most constructive answer from you maybe ever. Thanks for the short read.
On the topic, for me as a mostly solo player, running in my dear guild's warbands regularly, i found, that def spec and geared players, let them be of any kind (tank heal dps) are the most valuable, easier to keep alive, dealing same amount of dmg, delivering same amount of heals etc. So I do agree with the post, that maybe the difference in endgame off and def gear is shouting for some examination. Def regen is even useful in group play (not in a sweaty hardstyle, cause maybe the population's 5% have a chance to be part of that, but for the rest of us, average players)
Cheers
Bicska this Bicska that
Re: Offensive sets are a bit of scam
F4llen4ngel wrote: Wed Apr 01, 2026 10:09 pmWow Gersy, thats the most constructive answer from you maybe ever. Thanks for the short read.
On the topic, for me as a mostly solo player, running in my dear guild's warbands regularly, i found, that def spec and geared players, let them be of any kind (tank heal dps) are the most valuable, easier to keep alive, dealing same amount of dmg, delivering same amount of heals etc. So I do agree with the post, that maybe the difference in endgame off and def gear is shouting for some examination. Def regen is even useful in group play (not in a sweaty hardstyle, cause maybe the population's 5% have a chance to be part of that, but for the rest of us, average players)
Cheers
thanks, i was trying to save people the time of having to read any further replies or even the OP. because, as i said in my original post, this is clearly a post founded on solo player mentality. but if you want a full post on it i can give that to you.
firstly -- no half decent players are unironically using deftard setups on dps in any form of content besides solo/duo/trio open roaming. if you show up to a decent 6-12man roaming/SC group or org warband in 4defsov 4vic grimshimmer double fleshrender cringe build on a dps, and anyone with a brain notices, you are going to get told that your gear is incorrect and to please change it or be kicked pretty fast unless you have some sort of diplomatic immunity.
players with any amount of situational awareness, positioning, game sense, etc have no need for def gear in 2/2/2 6-24+ player group situations unless it is an open warband with 2 healers for 24 players. if you are unironically getting value out of regen or def gear in a proper group situation then something is very wrong with the gameplay of either self, party or warband as a whole. decent dps players will not take the gigantic damage loss of running def gear in group settings in exchange for paltry self preservation that can come from competent positioning on one's own part combined with competent tank play and healer play from your allies.
furthermore if you match up against anyone half decent (however rare that is these days, as you say 5% of players probably fall under this) and you are using def gear on many classes you won't have the output to score kills as easily or at all. in even number and equal skill fights kills are very hard to force (sometimes in our inhouse fights or previous ranked/organized city matches you would play for 5-10 minutes without a kill from either side due to proper play, and these players are NOT using deftard gear). using def gear you very likely wouldn't be able to force kills in these type of "sweaty" situations if all your dps were sacrificing large amounts of damage to have more armor, rctbc, parry, regen, etc. stats instead of str/mp/crit/ws.
not that i should have to say this but just in case: on tanks and healers, using "defensive" gear is a given in many situations.. obviously. so i don't count them in this. on the other hand, many competent tanks in smallscale will use more damage oriented setups too - IB and chosen for example love to run 5offsov/4vic or similar mixes. furthering the ideology that offensive sets are not a scam, they're actually quite good.
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
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