T1 scenarios: something seems weird

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lumpi33
Posts: 470

T1 scenarios: something seems weird

Post#1 » Fri Feb 27, 2026 3:51 am

There was a lot of action in the lake but still no pops. Look at the screenshot. 1h30 no pops.

That 1h30 looks suspicious. It's like a 90minute timeout. After that it started to pop again.

https://ibb.co/fYfYsVxn

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galaxgal
Posts: 21

Re: T1 scenarios: something seems weird

Post#2 » Sat Feb 28, 2026 3:09 am

Scenario pops always suddenly die at around 2:00 server time, pick back up in 1-2 hours, then die again. It's not easy to tell if this is due to population imbalance or what.

Here is a full queue with no pops at 2:10:00 server time. Destro side:

https://ibb.co/bZVvWSQ

Honestly I just think it is population based. Maybe softening role requirements as queue takes longer and longer to find a match could help, while still ensuring high quality matches during EU prime. But honestly, I just don't think there are enough players in NA/SEA time T1 to make a pop happen

lumpi33
Posts: 470

Re: T1 scenarios: something seems weird

Post#3 » Sat Feb 28, 2026 10:40 am

For T1 the new queue ain't working that great yet. A lot less pops.

I think they gotta soften the requirements for group setups.

It would help to see who is queuing on the other side (how many tanks/healers/dps) and which instances are open. That would help report issues and people would be more willing to wait when they see active open scenarios.

lumpi33
Posts: 470

Re: T1 scenarios: something seems weird

Post#4 » Sat Feb 28, 2026 10:41 am

btw: does random scenario include event scenarios?

Pesteavino
Posts: 88

Re: T1 scenarios: something seems weird

Post#5 » Sat Feb 28, 2026 11:01 am

Sc doesnt pop also on Europe time , and having to choose between normal and event sc sucks

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