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WE and WHs changes made the game booring any fixes?

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Fenris78
Posts: 911

Re: WE and WHs changes made the game booring any fixes?

Post#281 » Fri Feb 27, 2026 3:31 pm

Gunlinger wrote: Fri Feb 27, 2026 3:03 pm -Under the influence of FP, That front hit of AW is mitigated by 100
-And also the auto attack is mitigated by 103
those 2 are physical dmg and mitigated by armor and toughness

NONE of BOTH is without the mitigation of Armor.
AW in that dmg range without armor mitigation would have been in the 2 digit range.
Toughness is NOT a flat number mitigation over damage, it is percentage based and exactly the opposite of offensive stat contribution to total damage, which are both in percent.

In short, your toughness like your armor are both negating a percentage of damage.
The only difference between them is Armor mitigating the resulting damage, after everything else had been counted (offensive stat contribution, weapon damage, toughness, absorb, crit and negative damage multiplier).

In your example from video clip :

Your attack hits Soulgiver for 591 damage. (103 mitigated)
591+103=694 total damage
103/694=14.8% mitigated

Agonizing Wound critically hits Soulgiver for 1819 damage.(100 mitigated)
1819+100=1919 total damage
100/1919=5.2% mitigated

Both hits are clearly NOT mitigated by the "same margin", as you said, and clearly shows the armor (final mitigation over the few of Toughness the player had) mitigating the AA hit with 3 times the efficiency of AW mitigation.

Therefore, armour was ignored for the AW hit.

And no, I played WH enough from 2022 or something to know exactly Feinted Positioning already worked like it does now.
I dunno from where it started (and dont care tbh), but the effects from FP were already here whatever you could think.

In the end, the Feinted Positioning tooltip is clearly misleading/incomplete, and should be either :
1. Corrected (if this behavior is intended),
2. Patched (if it doesnt).

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Ksekwlothreftis
Posts: 19

Re: WE and WHs changes made the game booring any fixes?

Post#282 » Fri Feb 27, 2026 3:58 pm

This thread has devolved into semantics arguing between 2 people and an argument about Feinted portioning between several people trying to talk sense to a person that distinctively claimed in order advice chat that Witch Elf's Feinted Positioning now bypasses defenses like parry even from the front.

At this point just shut this down man.

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Gunlinger
Posts: 192

Re: WE and WHs changes made the game booring any fixes?

Post#283 » Fri Feb 27, 2026 4:12 pm

Ksekwlothreftis wrote: Fri Feb 27, 2026 3:58 pm This thread has devolved into semantics arguing between 2 people and an argument about Feinted portioning between several people trying to talk sense to a person that distinctively claimed in order advice chat that Witch Elf's Feinted Positioning now bypasses defenses like parry even from the front.

At this point just shut this down man.
''...to a person that distinctively claimed in order advice chat that Witch Elf's Feinted Positioning now bypasses defenses like parry even from the front.''

The hell? Never did i claimed that! Careful now, what you accuse others of having said or done, in an attempt to ridicule them.
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Grolllinger - Slayer 85+
Gungroll - Engineer 85+
Gunlinger - WH 80+

noronn
Posts: 66

Re: WE and WHs changes made the game booring any fixes?

Post#284 » Fri Feb 27, 2026 4:24 pm

Spoiler:
Gunlinger wrote: Fri Feb 27, 2026 3:03 pm
You’ve now been presented with video evidence. On top of that, someone even went through the effort of breaking down the numbers for you. At this point, it might be worth reconsidering the certainty of your position.

After years of playing Warhammer as an "absolute expert" on the class, you’d think it would be easy to recall how live server interactions worked. Yet this situation shows that even "experienced" players can misremember details from nearly a decade ago. That’s completely understandable. What’s less understandable is doubling down when clear evidence contradicts the claim.

Positioning yourself as an unquestionable authority while dismissing documented proof doesn’t strengthen your argument. If anything, it weakens it. There’s no issue with being mistaken about old mechanics, it happens to everyone. Refusing to acknowledge it when corrected is what creates friction.



If you genuinely believe these abilities are problematic, the constructive approach would be to post a proper balance proposal in the appropriate section

No one expects perfect memory of a game system that’s almost 20 years old. But presenting incorrect information as fact, and continuing to do so after it’s been disproven, isn’t helpful to anyone.

In my opinion FP and the WH equivalent are non-issues giving the classes a bit more flavour and make them work where otherwise they would struggle to do so.
But od course from a solo POV these abilities can seem oppressive. I guess If we wanted to balance for solo play then...

Ksekwlothreftis
Posts: 19

Re: WE and WHs changes made the game booring any fixes?

Post#285 » Fri Feb 27, 2026 5:10 pm

Gunlinger wrote: Fri Feb 27, 2026 4:12 pm
Ksekwlothreftis wrote: Fri Feb 27, 2026 3:58 pm This thread has devolved into semantics arguing between 2 people and an argument about Feinted portioning between several people trying to talk sense to a person that distinctively claimed in order advice chat that Witch Elf's Feinted Positioning now bypasses defenses like parry even from the front.

At this point just shut this down man.
''...to a person that distinctively claimed in order advice chat that Witch Elf's Feinted Positioning now bypasses defenses like parry even from the front.''

The hell? Never did i claimed that! Careful now, what you accuse others of having said or done, in an attempt to ridicule them.
9/2/2026
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image.png (26.23 KiB) Viewed 121 times
Just calling it what it is.

Krima
Posts: 636

Re: WE and WHs changes made the game booring any fixes?

Post#286 » Fri Feb 27, 2026 5:33 pm

My lord, what this forum has become amazes me. All of a sudden, Fented Position is OP? What’s next, Pick Lock OP? :lol:
The Swift Movements tactic and FP have been around untouched for 20 years. They’re far from overpowered. You guys must be trolling. Solid WEs would never use Swift Movements.

The stat buff on Swift Movements also shows no real thought process in its design. The weapon skill and initiative buffs don’t make much sense. The stats don’t stack with Triumph or Piercer armor anyway. And why add more initiative? We already have Kiss of Agony in play.

That tree is focused on armor penetration skills like AW and SS, There’s not much benefit from an extra 150 weapon skill in that setup. The dmg you can gain is minimal while losing other core tactic. Just not worth.

Can lock this thread.
Krima - WE RR 87
Carnage :ugeek:

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Omegus
Posts: 1543

Re: WE and WHs changes made the game booring any fixes?

Post#287 » Fri Feb 27, 2026 6:41 pm

The 1.4.8 abilities can be viewed on Dalen's thingy here: https://war-abilityviewer.dalen.io/. When checking the triggers/requirements on Dalen's site you have to pay close attention to the purple boxes at the end of the line that say "AND" or "OR" as that's the logic that determines whether the multiple checks must all succeed ("AND") or if only one needs to succeed ("OR").

I still get tripped up on the ability view stuff, but this is what I think was happening in 1.4.8 based on the ability database for that patch:

1.4.8 Feinted Positioning

https://war-abilityviewer.dalen.io/ability/9397, pick 1.4.8 data

This ability creates a dummy buff in ability group 598 and 783 for 10 seconds. This buff is checked for by other abilities which are designed to act differently depending on whether the buff is active.

That's all Feinted Positioning does.

1.4.8 Throwing Dagger

https://war-abilityviewer.dalen.io/ability/9394, pick 1.4.8 data

This ability does not check for the Feinted Positioning buff when determining whether to apply the snare. It only checks for one thing:
  • You must be behind the enemy ("TargetBack (0, 0) = 2")
It seems the TargetBack function returns 2 if you are behind the opponent, and something other than 2 if you are not.

That check is only applied to the snare debuff. The damage part of the ability always triggers.

1.4.8 Heart Seeker

https://war-abilityviewer.dalen.io/ability/9427, pick 1.4.8 data

This ability has two checks to see if the ability can be used, however only one of the checks needs to be successful. Those two checks are:
  • You must be behind the enemy ("TargetBack (0, 0) = 2"), OR
  • The Feinted Positioning buff must be active ("BuffGroupCount (598) >= 1")
If either one of those are true then you can use the ability.

1.4.8 Sacrificial Stab

https://war-abilityviewer.dalen.io/ability/9428, pick 1.4.8 data

Exactly the same as Heart Seeker:
  • You must be behind the enemy ("TargetBack (0, 0) = 2"), OR
  • The Feinted Positioning buff must be active ("BuffGroupCount (598) >= 1")
If you are behind the opponent or if Feinted Positioning is active then the ability becomes usable.

1.4.8 Agonizing Wound

https://war-abilityviewer.dalen.io/ability/9408, pick 1.4.8 data

This ability has two seemingly identical damage events that get triggered, however the checks for each event are different. The first damage event does not ignore armour but the second one does.

For the first one to trigger, both of these conditions must be satisfied:
  • You must not be behind the enemy ("TargetBack (0, 0) != 2"), AND
  • The Feinted Positioning buff must not be active ("BuffGroupCount (598) = 0")
Remember that for these checks, both must be true. If you are not behind the enemy AND Feinted Positioning is not active then this damage event is triggered and this is the one with no bonus armour pen. As an FYI, "!= 2" is shorthand for "does not equal 2".

The second damage event also does two checks, however unlike the first one it will succeed if only one of the checks is successful. The two checks are:
  • You must be behind the enemy ("TargetBack (0, 0) = 2"), OR
  • The Feinted Positioning buff must be active ("BuffGroupCount (598) >= 1")
If either one of these are true then the second damage event gets triggered and that's the one that ignores armour. You can see by comparing the checks between the two events that it's impossible for both to trigger as it's impossible for the conditions on both damage events to be met at the same time.

1.4.8 Throat Slitter

https://war-abilityviewer.dalen.io/ability/9409, pick 1.4.8 data

The damage component performs two checks and is applied provided one of the checks is successful:
  • You must be behind the enemy ("TargetBack (0, 0) = 2"), OR
  • The Feinted Positioning buff must be active ("BuffGroupCount (598) >= 1")
These checks do not apply to the silencing effect that it also applies.

1.4.8 Summary

From what I can see, in 1.4.8 the only WE ability with a positional component that was not affected by Feinted Positioning was Throwing Dagger. Besides, any WE ability which checked to see if you were behind your target would also trigger if you were not behind but Feinted Positioning was active.

Finally, Swift Movements let you do all of this every 20 seconds instead of every 60 seconds.

Hope it helps, apologies if this was already covered in full in the thread. Now going back to my slumber...

P.S. The ability viewer also has the 1.3.5 abilities. I have not checked those.
Zomega
Gone as of autumn 2024.

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Omegus
Posts: 1543

Re: WE and WHs changes made the game booring any fixes?

Post#288 » Fri Feb 27, 2026 7:05 pm

Bonus round

1.4.8 Flanking

https://war-abilityviewer.dalen.io/ability/523, pick 1.4.8 data (you might have to pick 1.4.8 first and then search for the tactic).

This ability has two checks and will trigger if one of them is met:
  • You're to the side or behind the target ("TargetBackSide (0, 0) != 1"), OR
  • Feinted Positioning is active ("BuffGroupCount (598) != 0")
The FP check on Flanking is slightly different to the other checks as it's checking that the number of FP buffs is not zero as opposed to 1 or more, but the end result is the same. I'm assuming TargetBackSide returns 1 if you're in front and anything else if you're to the side or behind.

1.4.8 Ritual of Superiority

In 1.4.8 it looks like the hidden buff that blocks Ritual of Superiority (absorb shield) from triggering more than every 2 seconds was also in buff group 598, which seems to mean that a Witch Elf in a group with a Zealot using that ritual would be treated as being affected by FP for 2 seconds every time the absorb shield procced on them 🤣

https://war-abilityviewer.dalen.io/abilitygroups/598 shows the list of buffs in that group, remember to pick 1.4.8 data.
Zomega
Gone as of autumn 2024.

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