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Pounce Bug?

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nat3s
Posts: 555

Pounce Bug?

Post#1 » Wed Feb 18, 2026 6:59 am

Not sure if it's the same for WL or SH pounce, but I find on WE that my pounce seems to hit a ceiling and then stop dead, miles from the target, sometimes barely halfway to target.

It's almost like its miscoded to not update enemy position on gameloop tick mid-flight. Bit like alpha WoW Charge pre launch if anyone played it.

Is it just the WE's pounce or is this a known thing?
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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Sever1n
Posts: 539

Re: Pounce Bug?

Post#2 » Wed Feb 18, 2026 8:16 am

Same thing on sw. Prob lions and sh same but they have speedbost after pounce to fix gap created. From what i saw WEs atleast fast compared to "shadowtrainchocho" of sw. Same thing with channel dps skills drops, long known but never be fixed situation.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

Piranos
Posts: 3

Re: Pounce Bug?

Post#3 » Thu Feb 26, 2026 2:45 am

If there are height variances usually the game has an issue "hiccuping" the axis to allow you to traverse. It has become wildly better but if your target is punted, pulled, or pouncing itself you will travel to wherever the point is when you triggered the ability. So if you hit it mid flight, enjoy your trip to the stratosphere as you leap to meet your target. If that is what you meant.

If you mean on flat land maybe chasing a target or just gap closing, no clue on that count my White Lion Pounces normally at the moment.

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