WE and WHs changes made the game booring any fixes?

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Gunlinger
Posts: 185

Re: WE and WHs changes made the game booring any fixes?

Post#251 » Wed Feb 25, 2026 5:56 pm

chovudal wrote: Wed Feb 25, 2026 5:32 pm or the final time now. In the most clear way of articulation.
- Torment and AW never had and do not have any positional requirement to be USABLE.
- Feinted Positioning USED to only make it possible to BE ABLE to use Abilities that have a positional requirement, without actually fulfilling the positional requirement.
- Feinted positioning NEVER made Torment or Agonizing Wound ignore armor while active without actually fulfilling the positional requirement.


wtf, pls dont believe whats written, go and test it, i did it and Feined Pos effects Flanking, Torment/WA indeed, thats fact!
pls gyus test it all and dont believe !
............... G O A N D T E S T I T...............I D I D IT.................... Excuse my stupidity. Please share with me your wisdom and knowledge on how to travel back in time, to test if FP did or did not affected the armor ignore part of Torment/WA and also Flanking prior to the melee dps patch, compared to the way it now works. In terms of reading and comprehending text i see dark for you in all do respect.



Btw:
Flanking BuffGroupCount (598) != 0 Caster (Feinted Positioning)



Again and speaking on behalf of Torment now since i played the Witchhunter and only the Witchhunter during the full time from release to shutdown of the original AOR. And only started ever playing a WE here on RoR.

NEVER EVER AT NO TIME prior to the end of the year 2025!, did the positional requirement ignore self buff from Feinted Positioning, that is also clearly stating
''Your positional attacks CAN BE USED without the positional requirement...'', grant the additional positional requiring BONUSES of either Torment OR Snap shot.

There is even a PATCH NOTE POINT, clearly proving that PRIOR to that patch, Feinted Positioning had !!NO EFFECT!! onto Snap Shot. And there is not a single entrance in ANY Patch note prior to that, that ever stated that the same change was already made to Torment!


I will say it again in another way of wording if you like. IF Torment OR Agonizing Wound is RIGHT NOW ignoring armor while FP is active, on an attack against another Player that is clearly NOT hit in the back or side, but in the front, then it HAS TO BE A BUG/MISTAKE that was caused/done during the change to Snap Shot and Throwing Dagger during the 2025 melee class Patch.


And for all the loudmouths write stuff like
Pls dont spread false informations ;)
pls gyus test it all and dont believe !
This blatantly incorrect...This is why not all opinions are valid.

Go on living in your dreamland.
Just so you may comprehend it. I played the WH on live. I played only the WH. I had more spare time to play then what would be considered a healthy online exposure. In Fact i played my Hexenjäger for such an extended amount of play time, that when i sold my login data of my AOR acound on Ebay 8 month prior to the final Shutdown of the server and leveled up another Char out of boredom, i could visit the still standing Statue of my former Witchhunter till the last day when the server was shut down with an big Community event in T1 where the GMs spawned 20 times N'kari on it's climax.
8 months of time while the buyer only used the WH to farm rr and crests with it for his destro Chars. And still it stood there till the last day with most RR of all time.
So please lecture me more about what the WH did or did not on live AoR.
Last edited by Gunlinger on Wed Feb 25, 2026 6:35 pm, edited 1 time in total.
Image
Grolllinger - Slayer 85+
Gungroll - Engineer 85+
Gunlinger - WH 80+

Ads
User avatar
Gobtar
Posts: 819

Re: WE and WHs changes made the game booring any fixes?

Post#252 » Wed Feb 25, 2026 5:59 pm

- Feinted Positioning USED to only make it possible to BE ABLE to use Abilities that have a positional requirement, without actually fulfilling the positional requirement.
- Feinted positioning NEVER made Torment or Agonizing Wound ignore armor while active without actually fulfilling the positional requirement.[/i]
This blatantly incorrect... This is why not all opinions are valid.

Signed
Hekatrix RR 84
Kore RR 81

(WE/WH on live as well)
Image

Shogun4138
Posts: 201

Re: WE and WHs changes made the game booring any fixes?

Post#253 » Wed Feb 25, 2026 6:00 pm

Sever1n wrote: Wed Feb 25, 2026 12:14 am
Shogun4138 wrote: Tue Feb 24, 2026 11:43 pm
You got to make up your mind. Is it the regen WE that killed you all the time or the glass WE. Because now your just exposing your skill issue.
Poison in this mesage quite well mixed with some drugz fantasies. Prob WE roleplay.

Another example of what i was talking about.
Use your cc.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

User avatar
Sever1n
Posts: 537

Re: WE and WHs changes made the game booring any fixes?

Post#254 » Wed Feb 25, 2026 6:21 pm

Gun it was working pre patch, armor ignore+flanking was activated from it. Thats why i mentioned that for wh wasting feint on snapshots is heresy and they need normal slow. It was always option for WE. I have no idea how it was on vanilla or should it work this way but its big button in dps rotation. Opener stun torment bal and feint allow you to put series of armor ignoring boosted backstabs into face while BaL tiks and slam second BaL into face, same for WE. Its prob best way to put ton of dmg in short amount of time on wh.

In case of WE, thay have more interesting option to go WB+SS now, prebuff WB and make insane burst like sork timestamp tnx to triple buff tactic option, aditional damage from witchbrew and new shiny finisher. Amount of burst is short rotation into target should be cosmic, sadly dont have WE to show numbers and agrostrippers in this topic prob will be in denial. They can even now activate WB in steath for that reason. Another huge hidden buff for we groupplay i missed. If needed they can do this rotation into wounds shreded target, ang god help them if they have detaunt in cd. DeF WE geting woundcutter on top was prob just side efect

Btw i checked casino hat build, i must admit its fun. 1k absos into dummy, and series of them. Can be interesting in duels with melle that u dont wanna box, but as burst build i pref flanking one.

Hey Prowl, how much your agonises and SS now hit with crit into squishies? 2.1k from AW last time i met you on fort? And i heard SS crit hits near 1.8kx2? Or more? Targets now just deleted in stun? Cant log into test server to check it on dummy myself, so maybe some WE give us feedback? Kinda curious question :D
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

User avatar
Gunlinger
Posts: 185

Re: WE and WHs changes made the game booring any fixes?

Post#255 » Wed Feb 25, 2026 6:42 pm

Sever1n wrote: Wed Feb 25, 2026 6:21 pm Gun it was working pre patch, armor ignore+flanking was activated from it. Thats why i mentioned that for wh wasting feint on snapshots is heresy and they need normal slow. It was always option for WE. I have no idea how it was on vanilla or should it work this way but its big button in dps rotation. Opener stun torment bal and feint allow you to put series of armor ignoring boosted backstabs into face while BaL tiks and slam second BaL into face, same for WE. Its prob best way to put ton of dmg in short amount of time on wh.

In case of WE, thay have more interesting option to go WB+SS now, prebuff WB and make insane burst like sork timestamp tnx to triple buff tactic option, aditional damage from witchbrew and new shiny finisher. Amount of burst is short rotation into target should be cosmic, sadly dont have WE to show numbers and agrostrippers in this topic prob will be in denial. They can even now activate WB in steath for that reason. Another huge hidden buff for we groupplay i missed. If needed they can do this rotation into wounds shreded target, ang god help them if they have detaunt in cd. DeF WE geting woundcutter on top was prob just side efect

Btw i checked casino hat build, i must admit its fun. 1k absos into dummy, and series of them. Can be interesting in duels with melle that u dont wanna box, but as burst build i pref flanking one.

Hey Prowl, how much your agonises and SS now hit with crit into squishies? 2.1k from AW last time i met you on fort? And i heard SS crit hits near 1.8kx2? Or more? Targets now just deleted in stun? Cant log into test server to check it on dummy myself, so maybe some WE give us feedback? Kinda curious question :D
Flanking BuffGroupCount (598) != 0 Caster (Feinted Positioning)
Image
Grolllinger - Slayer 85+
Gungroll - Engineer 85+
Gunlinger - WH 80+

User avatar
Sever1n
Posts: 537

Re: WE and WHs changes made the game booring any fixes?

Post#256 » Wed Feb 25, 2026 7:07 pm

Was testing it prepatch with friend can even give you witness if you want. Armor ignoring part was working 100%, flanking - never looked close but pretty sure numbers was the same. Is there 0 or 1 knows only person who have access to client. But im drifting towards 1.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

nat3s
Posts: 555

Re: WE and WHs changes made the game booring any fixes?

Post#257 » Wed Feb 25, 2026 7:54 pm

Farrul wrote: Wed Feb 25, 2026 7:18 am
nat3s wrote: Wed Feb 25, 2026 7:07 am No, it's not a fact, it's your opinion.
It's not my opinion that you don't know what solo means

You've confused yourself. Did you mean it IS your opinion that I don't know what solo means? Think you may have inadvertently added a double negative there! Regardless, I stated it is your opinion that WE balance isn't in a good place, which is obviously your opinion!

Drop the passive aggressive nonsense already "but unlike you", "if you understand anything", "will you get what most of us are discussing", "I do not see much hope in this case". You talk about a civil conversation, but resorting to ad hominem and appeals to authority rather than actually countering the points I've made is just weak.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

User avatar
Fenris78
Posts: 910

Re: WE and WHs changes made the game booring any fixes?

Post#258 » Wed Feb 25, 2026 8:09 pm

Tested with flanking and FP gives full benefits of being on the rear arc, minus the parry/block bypass obviously. Bypassing armor, flanking damage bonus, etc.

Still think this behavior is an aberration, and instead of acting like "you are considered on the rear arc for 10s", Feinted Positioning should act more like "disable positioning requirements of all abilities", exactly as said in the ability's tooltip, no more, no less.

Ads

Who is online

Users browsing this forum: Bing [Bot], fatelvis, Google [Bot], reyaloran and 7 guests