WE and WHs changes made the game booring any fixes?

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Farrul
Posts: 790

Re: WE and WHs changes made the game booring any fixes?

Post#241 » Wed Feb 25, 2026 7:18 am

nat3s wrote: Wed Feb 25, 2026 7:07 am No, it's not a fact, it's your opinion.
It's not my opinion that you don't know what solo means, you have proven it with your own argument. Hence it's not my opinion that you do not get this balance discussion or the arguments made in it about the WE.

But unlike you, developers in general should be aware of what is opinion and what is a fact, if not they can gather statistics like the one in the OP to get clues ( hopefully that could lead to better balance decisions).

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Farrul
Posts: 790

Re: WE and WHs changes made the game booring any fixes?

Post#242 » Wed Feb 25, 2026 8:12 am

Regarding the critic made about the WE's offence in the last pages, there are some stuff done in the mdps patch which are overdone, too much armor ignore seems obvious on the WE( lasting for too long).

I've roamed on lowbie destro toons lately since Order is having the majority of players right now for some time( yeah the RoR cycles) and the WH ''plague'' is there as well, everyone using the Bal spec it seems (WH, Bal did not need a 25% crit increase, instead there are some underused WH stuff that could need some attention).

The thing is, these classes are supposed to be ''assassins'' hence devs giving them DPS buffs vs singletarget is the right concept, but i fear they went a little too crazy in this patch and should rethink some stuff.

Now to give an example of something the ''assassin archetype'' does absolutely not need, take a look at the WE tactic sacrifices rewarded. 600 absorb/3 on a core tactic is absolutely not balanced and never has been. Should have been reduced to 450/3 at the most a long time ago. At 600 it absorbs as much as Vauls Buffer on a maxed Vaul SM tank tree, as for procing on crit this is hardly an argument since it would be proccing most of the time regardless( considering how crit looks in the game and all small hits etc).

(going a little off-topic) Is there a bias here i wonder in the balanceteam, why nerf stuff like the IB's core tactics( this tank being the least good Order tank and devs keep picking on it for years now) and not touch things like Sacrifical rewarded which is an obvious balance outlier. Such as tactic could make sense on a Marauder monstrosity type but a stealth class with all its utility and safety added into that, nop.

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