nat3s wrote: Fri Feb 20, 2026 12:34 pm def WE isn't close to the best 1v1 class at present.
That's not the point and it never has been, please stop derailing with the 1vs1 arguments already it's getting old and tiresome as you have been told multiple times already.
If the argument to nerf a def WE was purely based on one WE vs one (xx class insert) i don't think she would need ''a fix'' considering there are many broken stuff as you have mentioned yourself. But this is not a 1vs1 game and it shows in the pollution of WEs ( of course WH, might need to nerf Bal tactic a bit here).
The reason ''def WE'''' is OP is because of her overall toolkit, it all comes down to stealth in the end and how that combines with the rest of the stuff.
Hence, never ever should a class with stealth be allowed to have a ''def'' build like the current WE middle tree makes possible with the broken stuff added recently. In this game the gave stealth classes absurd tools like stagger 6s+ backflip( on a relative low CD) so its even more important that it is balanced with this in mind. Now in the latest patch the devs went crazy and gave her a 150 wounds debuff( in this same problematic middle tree) and of course the 2 x pounce thing.
This proves the balanceteam have no idea of what they are doing here and are listening to the wrong players when making these changes. To put it into perspective, in other games developers would have reworked this WE nonsense a long time ago, here it remains since i must say, neglect or ignorans about how to properly balance an archetype of this kind)( stealth assasssin).
Of course everyone is going to play WE after that in the lakes since the utility is just absurd from a balance point of view, highly rewarding and super toxic. So once again, stop with the 1VS1 and using your WL as an example.
WL def does not have the element of surprise, it won't gank you 4vs1 or roam around evading warbands invisible, it does in fact not even exist on the map compared to WE so it is highly irrelevant overall in this balance discussion.