Tell us how you get that build. Ive never seen it. Or is this just a fantasy build?fatelvis wrote: Fri Feb 20, 2026 7:18 pmWith wracking pains, up to 3 EB stacks, armor ignoring agonizing wounds with WB on top and, if you don't pay attention, enfeebling strike ticking, it sure starts to feel bursty.nat3s wrote: Fri Feb 20, 2026 5:55 pm
Def WE doesn't burst, you sacrifice dmg for survival exactly in the same way a parry WH will.
Regarding your build recommendation: I fought mid/right tree WEs with 75% parry, more than softcapped corp resist, 4k-ish armor, 10k+ hp, 900+ str and magic absorb every 10s and they still grind you down.
Sure you can go heavy regen, but that's not a build, it's a confession of failure.
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WE and WHs changes made the game booring any fixes?
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Shogun4138
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Re: WE and WHs changes made the game booring any fixes?
Gogo - WE
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Re: WE and WHs changes made the game booring any fixes?
It's just a selfbuffed IB, 10/6/13, investing in str and ini, using the corp resist tactic.Shogun4138 wrote: Fri Feb 20, 2026 11:34 pm Tell us how you get that build. Ive never seen it. Or is this just a fantasy build?
Can check Beram in the killboard if you can get it to work for the gear.
- Sinisterror
- Posts: 1272
Re: WE and WHs changes made the game booring any fixes?
Remove the Speed increase/Hot tactic and make Witchbrew Crit again, so there is truely something else to do than get 4-5 frenzy, and use SS and hope you are not snared so you get to the backside. Losing Range is so much worse vs what We got in the patch.
If you make class mechanic things and tactics not stack like 25% Increased armour pene Elixir+Tactic.. (witchbrew doesnt get dmg increase from frenzied mayhem atm even lol) then give us Elixir of Blades back that does dmg to anyone who attacks you for 7s. And make that dmg able to crit. When we have good dmg no one goes for the Regen that way.
I say it again, remove that 20% Speed tactic, Remove that Movement speed increase on elixir that also has 25% armour pene on it, this doesnt make much sense. And That new Welf aoe ability should be normal ability not finisher so there would be some use for it at least. No one is going to use it when they need to get 4-5 frenzies for SS to be able to do hurt dmg.
Also people who cry about Welf superior magic dmg, LOL. WH got Aoe Burn Heretic Spirit dmg with the patch. They got 30ft Incendiary bullets that is spirit dmg/direct dmg with dot as well. Both have access to same 3x stacking magic dmg dot. This gives Wh 1 more magical dmg attack than welfs have as core - If you spec witchbrew then you have same amount of abilities that does magic dmg but without witchbrew WH has 1 more : D
If you make class mechanic things and tactics not stack like 25% Increased armour pene Elixir+Tactic.. (witchbrew doesnt get dmg increase from frenzied mayhem atm even lol) then give us Elixir of Blades back that does dmg to anyone who attacks you for 7s. And make that dmg able to crit. When we have good dmg no one goes for the Regen that way.
I say it again, remove that 20% Speed tactic, Remove that Movement speed increase on elixir that also has 25% armour pene on it, this doesnt make much sense. And That new Welf aoe ability should be normal ability not finisher so there would be some use for it at least. No one is going to use it when they need to get 4-5 frenzies for SS to be able to do hurt dmg.
Also people who cry about Welf superior magic dmg, LOL. WH got Aoe Burn Heretic Spirit dmg with the patch. They got 30ft Incendiary bullets that is spirit dmg/direct dmg with dot as well. Both have access to same 3x stacking magic dmg dot. This gives Wh 1 more magical dmg attack than welfs have as core - If you spec witchbrew then you have same amount of abilities that does magic dmg but without witchbrew WH has 1 more : D
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: WE and WHs changes made the game booring any fixes?
So the core issue is Healing. Healing is too strong...the entire game has become a teetering jenga tower of balancing a game state where endgame healers can accidentally sneeze someone back to full health while passive bubbles make dps efforts feel insignificant as they beat on that rave-stick twirling, bunny hopping, healer.
End game DPS has also had to be so juiced up to compensate that tanks have to skew so deep into defenses that they have to spec full def-tard just so they dont get blown up before their guard...
meanwhile Healers can still spec so tanky, since they are the only classes in the game that aren't MAD (multi-attribute dependent) and Range DPS get to enjoy ultimate fantasy of being Witch(H/E) bait while attempting their luck at Dodge/Disrupt simulator 3000.
How did we get here, why are end game healers like this? Probably has to do with the fact that the game is being balanced towards a game-state of 100vs100... WH/WE are not the issue here...They are strong as they need to be to play in the current game-state, actually most still struggle to kill healers of similar caliber....
I would love to see the game have a campaign that fundamentally favours splitting up the zerg, I would like the game state to be toned down significantly where combats require players to actually press more than 3 buttons. Instead small scale is constantly being balanced out in favour of mindless AOE (#10minBannerRezOMGWTFBBQ) so much so that the best solo class is now healer, best rDPS specs are Melee, and best way to level a melee dps is buy a pocket crown, you can have 8 healers focus heal you, while pressing 1-2-3 at 1-2-3 frames a second.
but yeah, sure, WH/WE make the game boring...right OP?
Last edited by Gobtar on Sat Feb 21, 2026 6:59 pm, edited 1 time in total.

Re: WE and WHs changes made the game booring any fixes?
My point is valid wh and we are the most played mdps classes by a wide margin rr60+
The roam, small scale scene is becoming less every single day pretty much the same way scenario scene was destroyed
Healing is not strong you should try playing one.
The roam, small scale scene is becoming less every single day pretty much the same way scenario scene was destroyed
Healing is not strong you should try playing one.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: WE and WHs changes made the game booring any fixes?
My healer RP walks through lakes and lol at DPS as I detaunt them...for fun. Healing is strong, if you dont think so, you either are bad at healing, need better healers, or only play the game through the thin lens of zerg vs zerg. I constantly delete and remake healers to play in T1-T2 just so people have healers in SCs. Try again.Bozzax wrote: Sat Feb 21, 2026 6:57 pm My point is valid wh and we are the most played mdps classes by a wide margin rr60+
Healing isnyto strong yoy should try playing one

Re: WE and WHs changes made the game booring any fixes?
Name please or it is just words
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: WE and WHs changes made the game booring any fixes?
Here let me make my point a bit clearerBozzax wrote: Sat Feb 21, 2026 6:57 pm The roam, small scale scene is becoming less every single day pretty much the same way scenario scene was destroyed
I agree, small scale is less viable.
Issue: Damage has been balanced around trying to kill healers. All other classes have skewed around this fact.
Game is being more and more balanced around zerg vs zerg.
Even killing things like banner rezzing, which was massively uncalled for and a hit to small scale.
WH/WE is a symptom not the cause. WE/WH get more hate because of the way they are, they have problems too, lets not get bogged down on the symptom when the root cause is the issue.

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Re: WE and WHs changes made the game booring any fixes?
Also my shaman's name is Gobtar. I don't know why it matters, but if you want I am sure you can catch my stream and watch me heal sometime #RivetingGameplay
or do you want me to summon people that will say that I am hard to kill or a good healer? If you are so keen of an appeal to authority, perhaps you will note my name might hold some other hidden significance.
or do you want me to summon people that will say that I am hard to kill or a good healer? If you are so keen of an appeal to authority, perhaps you will note my name might hold some other hidden significance.

Re: WE and WHs changes made the game booring any fixes?
Nubers of healing are big now, but people are a lot squishier than before. Parry patch, armor patch took its toll and people taking a lot more damage, and if heals freecasting - numbers looking indeed huge. Only thing i dunno what to think about is lvl of absorbes RP and Zeal genereate now, they are insane. But still theres a lot more oportunities to kill people than before, i remember those stalemates where parry blob just spam aoe into each others faces and have 1 kill per 20min. Theres a lot oportunities to disrupt heal lines without even kiling heals, but only normal people with brain practice it, so its a rare sight. I cant agree healing in todays meta OP, its just looks like it because u pump more healing in those empty baskets without parry and armor, but they still manage to die quick. Good assist, normal burst, taunts, cast icreasers, healdebuffs, ap drain, punts, stakes, well placed cc can make healers life quite awfull, but most people just face roll aoe buttons and give backline freecasting then looking on basilion healing numbers and think healing is busted.
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