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Iconic abilities

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leubac
Posts: 39

Iconic abilities

Post#1 » Fri Jan 09, 2026 6:07 am

What abilities in the game (RoR) gives you a special taste ? Something like "iconic abilities" each class have. Would you mind sharing your thoughts and if any, a memory related ?

Recently playing a Swordmaster, there are 2 abilities that I particularly like:
  • Wall of Darting Steel. When used at the appropriate moment, this ability makes me feel like a hero facing the ennemy. A few days ago I was running to Kurlov's Armory (Praag) because I saw it was being capped by Destruction. I knew there was an Order warband following me by a few seconds. When I popped at the battle objective there was an entire Destruction warband capping so I stayed at the "entrance" and used WoDS. The whole warband started to attack me and was "attracted" to me in order to kill me just to get stomped by surprise by the Order warband. These few seconds of "me tanking a warband" is one of those moment where I remember why this game is so great.
  • Wings of Heaven. This morale ability sometimes makes a big change in a fight. A few days ago, in Butcher's Pass, we baited Destruction out of the fortress in order to flank them with the Order blob. We fought at the fortress wall entrance and when the tides turned in our favor, Destruction began to ran into the fortress to avoid death. At this moment, I summoned my mount and led the charge against the fleers. I popped WoH as far as I can in order to slow as much as I can and it helped us catching many opposite players before they could retreat in their fortress. Knowing that I made a significant difference in this fight is such a great feeling.
Absolutist - WH 8X
Fluffmaster - SM 7X
Engover - Engi 6X
Solo and no crafted potions !

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saupreusse
Former Staff
Posts: 2619

Re: Iconic abilities

Post#2 » Fri Jan 09, 2026 7:03 am

Grumble and mutter
Burn away lies
Word of pain
Git to da choppa
Schatter limbs
Blinding light
Og runefang
Goblin racial tactic
Pounce
Storm of chronos
Fireball barrage
Earthquake

The list could go on :)
Saup - RR 8x WP
Son - RR 8x AM

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Gunlinger
Posts: 149

Re: Iconic abilities

Post#3 » Fri Jan 09, 2026 11:31 am

Shatter limbs is not iconic.

Bad Gas from Armor Squig is exactly the same thing just with addition of corp dmg

Slayer Iconic is Inevitable Doom
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Grolllinger - Slayer 85+
Gungroll - Engineer 85+
Gunlinger - WH 80+

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Stinksuit
Posts: 475

Re: Iconic abilities

Post#4 » Fri Jan 09, 2026 11:51 am

Zealot wind of insanity (RIP) :(

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M0rw47h
Posts: 1007

Re: Iconic abilities

Post#5 » Fri Jan 09, 2026 4:34 pm

My favourites
Zealot : Wind of Insanity / WINDBLOCK
RP : Rune of Batle

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gersy
Posts: 269

Re: Iconic abilities

Post#6 » Fri Jan 09, 2026 8:53 pm

out of the classes i play most;

WH - Excommunicate, ultimate WH ability thematically in my opinion
WP - Martyr's Blessing, cool animation
IB - Earthshatter, sick animation and feels nice to press
SL - Inevitable Doom, with 0 sec cd feels so good to aoe with
Engi - Cannon Smash, best fanboy ability cool animation big damage
SW - Festering Arrow, same as above tbh
Mara - Guillotine, big crit big damage
Choppa - GTDC, even though its nerfed now its still iconic
Chosen - idk the abilities are all boring :D
Sorc - Disastrous Cascade, feels so good to press and cool animation
Shaman - Sticky Feetz, everyone knows and fears the puddle
Zealot - Tzeentch's Talon, cool animation and insanely powerful
Gersy - Witch Hunter General

Not Good Enough / NGE

WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM/ZEAL

Witch Hunter General's Compendium (WH Guide)

Illuminati
Posts: 444

Re: Iconic abilities

Post#7 » Fri Jan 09, 2026 9:09 pm

Chosen = Crippling Strikes but was removed and a version given to SMs (DTalon).
DoK = AoE heal debuff that was tactic based.

Basically, find some link to a retail configurator and you can see that each class had something.
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Destro realm pride parade in ROR since 2015

gisborne
Posts: 65

Re: Iconic abilities

Post#8 » Sat Jan 10, 2026 2:32 am

RP - nothing in the sense that OP means
WP - nothing in the sense that OP means
Shaman - Run Away! and Sticky Feetz

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Sever1n
Posts: 453

Re: Iconic abilities

Post#9 » Sat Jan 10, 2026 3:33 am

gisborne wrote: Sat Jan 10, 2026 2:32 am WP - nothing in the sense that OP means
Divine aegis basically counter talon. Strongest def morale.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

gisborne
Posts: 65

Re: Iconic abilities

Post#10 » Sat Jan 10, 2026 5:08 am

Sever1n wrote: Sat Jan 10, 2026 3:33 am
gisborne wrote: Sat Jan 10, 2026 2:32 am WP - nothing in the sense that OP means
Divine aegis basically counter talon. Strongest def morale.
And yet no one uses Mountain Spirit, which affects the entire group. Perhaps DA isn't that good. Certainly not "iconic".

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