Hello,
What are some Quality of Life issues you encounter in RoR and wish would be adjusted?
Maybe the devs will see this list and allocate some attention to if something is very popular or easy to adjust.
For me personally it would be something along the lines of:
1) Allowing items being rightclick-able between Vaults and Inventory to easier creating a combined stack. Currently having to drag a half stack of liniments from a vault into your inventory for the game to automatically merging the stack is annoying when dealing with Several different version of liniments like when opening the bundles from Gunbad etc.
2) When crafting several different main ingrediences into potions/liniments you often need to do a /rel as the craft is not working when you go from crafting one type of potions, and then want to use a second type.
3) The guild roster updating which zone someone is in. Theres a work around where you can assign them as standard barrer and then the roster list updates what zone they are in. But it would be nice if the guild roster was just updated more often automatically.
4) Again allowing for mounts to be used indoors. Running up to the King in capital is not as epic as you think, and for immersion sake when people are fleeing back and forth after a fort capture to turn in the quest, you see people with banners out speeding around or pressing flee/charge. Also some keeps still kinda allow you to mount inside, where as others doesnt. Some attention to this immersion mounting would be welcome.
5) An update to the Bloodlord weapons toolfip + new Rings. Informing players about how the green "ability" letters effect is not stacking if you equip two BL weapons, and same for the rings, but you can equip one weapon and one ring for example.
6) Better visually showing where the "warcamp buff" starts and ends in rvr. I understand the arguments of if you get too close to the enemy warcamp you expose yourself to danger. And ive heard there even is an ingame quest for players to get exposed to where this border is. But as a veterans i still have absolutely no clue of exactly where the border is, and the game could do better at explaining visually where it is. Both for defenders and attackers.
7) Entering the Ram as second, thrid, or forth spot still requirest you to enter, leave and re-enter to see the ramming minigame. Would be nice if it worked the first time.
8) Instead of showing in brackets what career rank someone is on the ram, from main-rammers perspective maybe it could show the archtype as that seems more relevant? Maybe also a way for the Ram-spawner or main-rammer to kick someone off the ram who is constantly hitting 50% swings or afking.
9) During character creation allow for racial starting zone, just like on Test server picking between normal character or sove geared. To better allow new players coming in together to start in the same area. I understand the Warreport kinda solves some of that, but it comes with a little bit of "knowhow".
QoL wishlist
QoL wishlist
[BW]Bombing 93
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80 - [WH]Hatlinggun 78
[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Bonkling 78 - [DPSSham] Smurfling 75
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80 - [WH]Hatlinggun 78
[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Bonkling 78 - [DPSSham] Smurfling 75
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Re: QoL wishlist
3 I think is already working otherwise its broken and I need a bugreport. Im not sure if its on live yet (little confused as to the sc test that was done) or if its coming next patch but update when in closed/open warband/party should also work and update real time.
Re: QoL wishlist
A novelty Vendor like the one for the Capes you have unlocked in your tome, for all armor sets you have completed in your tome that sells each piece for 10 gold.
So we do not need to store them all in the scarce bank space for later use in fashonhammer
and build experiments.
So we do not need to store them all in the scarce bank space for later use in fashonhammer
and build experiments.

Grolllinger - Slayer 85+
Gungroll - Engineer 85+
Gunlinger - WH 80+
- Florian90210
- Posts: 183
Re: QoL wishlist
Visiting Emperor on your horse? You mad, bro?wonshot wrote: Sun Jan 04, 2026 10:14 am
4) Again allowing for mounts to be used indoors. Running up to the King in capital is not as epic as you think, and for immersion sake when people are fleeing back and forth after a fort capture to turn in the quest, you see people with banners out speeding around or pressing flee/charge. Also some keeps still kinda allow you to mount inside, where as others doesnt. Some attention to this immersion mounting would be welcome.
I would add Fashion check NPCs at entrance so they beat you if you came with not your best clothes or clown coloring.
Maybe you shouldn't be even near enemy wc?wonshot wrote: Sun Jan 04, 2026 10:14 am 6) Better visually showing where the "warcamp buff" starts and ends in rvr. I understand the arguments of if you get too close to the enemy warcamp you expose yourself to danger. And ive heard there even is an ingame quest for players to get exposed to where this border is. But as a veterans i still have absolutely no clue of exactly where the border is, and the game could do better at explaining visually where it is. Both for defenders and attackers.
Re: QoL wishlist
AH search engine is so horrible, without exact item name you could barely find anything
Add sell price to all dyes
Moving items from Inventory to your bank is quite a chore and yes i dont want to use 3 addons to manage that junk so just introducing right-click auto stacking would help alot
Add sell price to all dyes
Moving items from Inventory to your bank is quite a chore and yes i dont want to use 3 addons to manage that junk so just introducing right-click auto stacking would help alot
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: QoL wishlist
A search option into the vault would also be huge, with results being visually highlighted 
[BW]Bombing 93
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80 - [WH]Hatlinggun 78
[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Bonkling 78 - [DPSSham] Smurfling 75
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80 - [WH]Hatlinggun 78
[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Bonkling 78 - [DPSSham] Smurfling 75
Re: QoL wishlist
Putting a trainer anywhere close the training constructs would be a huge improvement in the IC.
-= Agony =-
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Re: QoL wishlist
Please extend the RvR bolster duration when below 40. There's currently not enough time to respawn in the war camp and run back into the lakes before it cuts out.
This results in a total system freeze that lasts somewhere between 1 and 5 seconds as you revert back to your natural rank, and then another freeze of between 1 and 5 seconds after you take a few steps when you get bolstered back to 40 again.
Adding as little as 10 or even 5 seconds longer to the duration would be enough to allow you to clear your wounds and run back into the lakes without experiencing this. It drives me mad!
This results in a total system freeze that lasts somewhere between 1 and 5 seconds as you revert back to your natural rank, and then another freeze of between 1 and 5 seconds after you take a few steps when you get bolstered back to 40 again.
Adding as little as 10 or even 5 seconds longer to the duration would be enough to allow you to clear your wounds and run back into the lakes without experiencing this. It drives me mad!
Re: QoL wishlist
I like immersion in my mmo, so would like an animation with a castbar when doing quests, public quests that require interaction; now we have right click some items, and your char does nothing, no feedback, it breaks all immersion.
This should apply to crafting too (you can add to the interface a way to choose how many items to craft if you have the mats) like how it used to be: https://www.youtube.com/watch?v=hQOXx6pSFnc
(mounts should not be allowed indoors)
This should apply to crafting too (you can add to the interface a way to choose how many items to craft if you have the mats) like how it used to be: https://www.youtube.com/watch?v=hQOXx6pSFnc
(mounts should not be allowed indoors)
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