I would love to see 4-5k crits again. Would make targeting the BW or sorc the main reason, rather than " free RR".
That or un-nerf bw/sorc mechanic and have it like it was on live.
This whole defence meta with all the bubbles, constant disrupts, and whatnot that RoR has implemented has made dpsing so anoying.
BW and upcoming dps patch
Re: BW and upcoming dps patch
Fenaal- SM 40/84 Drezden- BW 40/7×
Fanaal- CHO 40/79 Greebao- SH 40/70
Diedrake- Magus 40/6x
Fanaal- CHO 40/79 Greebao- SH 40/70
Diedrake- Magus 40/6x
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Re: BW and upcoming dps patch
they could remake the dark magic/combustion mechanics something that, instead of masochistically kill yourself, empower your casts as much as she gets high.
Re: BW and upcoming dps patch
Bw and Sorc mechanich should also give them a huge % striketrough, since the damage you get from it was already nerfed.
Re: BW and upcoming dps patch
i do not agree on that or would make def stat worthless to have in game in the first place.
instead combustion/dark magic should give progressive damage boost and, only at 100%, give little backlash damage (not 750hp per cast like now!)
Players need to have a form of defense against nukes (wether be melee or ranged) so, to compensate, i propose the following:
Dark magic (combustion, don't bother me on double naming you got the idea! x3)
0-20% - no benefits, no boosts, no drawbacks
21-40% - 15%dmg boost on spells, no drawbacks
41-60% - 20%dmg boost, 1% spell crit. 10%chance to get 0.5% of base health damage as backlash
61-80% - 25%dmg boost, 3%crit spell. backlash to 15%
81-100% - 30%damage boost, 5%spell crit boost. backlash to20% for 0.5%base healt (no wounds calculation taken in as addition) of backlash damage.
Remove backlash from ALL spells for both classes and make it happen ONLY with dark magic mechanics
rework "shades of death" to something like BW "fireball barrage": that spell is pathetically trash.
Rework "Piercing shadows": now gives al your area of effect spells a 15% damage bonus and increases their radius by 20%, but your single target spells will deal 15% less damage. (same stuf for BW)
instead combustion/dark magic should give progressive damage boost and, only at 100%, give little backlash damage (not 750hp per cast like now!)
Players need to have a form of defense against nukes (wether be melee or ranged) so, to compensate, i propose the following:
Dark magic (combustion, don't bother me on double naming you got the idea! x3)
0-20% - no benefits, no boosts, no drawbacks
21-40% - 15%dmg boost on spells, no drawbacks
41-60% - 20%dmg boost, 1% spell crit. 10%chance to get 0.5% of base health damage as backlash
61-80% - 25%dmg boost, 3%crit spell. backlash to 15%
81-100% - 30%damage boost, 5%spell crit boost. backlash to20% for 0.5%base healt (no wounds calculation taken in as addition) of backlash damage.
Remove backlash from ALL spells for both classes and make it happen ONLY with dark magic mechanics
rework "shades of death" to something like BW "fireball barrage": that spell is pathetically trash.
Rework "Piercing shadows": now gives al your area of effect spells a 15% damage bonus and increases their radius by 20%, but your single target spells will deal 15% less damage. (same stuf for BW)
Re: BW and upcoming dps patch
After a year long break from the Game I am back and kinda active, this time around on Destro mostly.
I also mostly play my BW/Sorc in Aoe build, when I touch them.
After a play session yesterday on the Fireclown in ST timestamp build It did hit me
"Why has this class been so hard nerfed directly or indirectly since last I touched this build"
Let me list a couple below:
- Knight/Chosen resist aura reduction value in the debuff (I am aware of SM gaining resist debuff, and dps ruine the same)
- Crown of Fire used to be 75% proc chance but for self only. Then the Ability patch **** up proc rules and as a result the proc-tactics for warband play, indirectly lead to a nerf on ST builds aswel. Even if not all sorcs/BWs ran these tactics in ST build, its still a nerf for those that do run them. Now its 40% procrate for the group/self.
- The class mechanic got nerfed from 100%critdmg to 85% but the ingame tooltip still didnt get corrected a year later
The argument was that BiS ST mages were too pugstompy. So lets nerf every mage no matter their gear, rr or careerlevel across the board. Instead of removing the same 15%critdmg on Sove. If Endgame mages were really the issue that would had been a better more accurate nerf. anyways..
- Strikethrough patch is probably the biggest one. Now healers have a pretty insane rate of disrupting WoP/BB which is our Willpower buff to try and take some of the distrupt rate away. But this patch made it so we can maximum reach half of their defence rate regardless. Applying the full rotation is harder now due to getting 1-2 disrupts mix roation and that doesnt apply much kill pressure, or set the cooldowns apart for halfassed poke dmg. In a spec that was already easy to counter with Clenses, taunts, LoS, mitigation (guard, challenge, detaunt) and absorbs.
- Healers endgame sets giving crit-immunity to the whole group for 10sec via granted ability.
These are classes with no build alternative, and these series of nerfs while we are not seeing the full big picture of the balancing when the four archtype patches are THIS insanely slow. is just making for an insane frustration building up on the players.
Why did the proc rules need to be changed, when they worked fine pre-ability patch. Why did BW classmechanic need to get nerfed when we ran the same gear as in 2020 citysiege bis gear. Why did strikethrough/defence rates change this drastically before we see the dps patch?
This way of rolling out nerfs, and letting us wait for more than a year+ to see the finished big picture. Is not feeling great, at all!
I also mostly play my BW/Sorc in Aoe build, when I touch them.
After a play session yesterday on the Fireclown in ST timestamp build It did hit me
"Why has this class been so hard nerfed directly or indirectly since last I touched this build"
Let me list a couple below:
- Knight/Chosen resist aura reduction value in the debuff (I am aware of SM gaining resist debuff, and dps ruine the same)
- Crown of Fire used to be 75% proc chance but for self only. Then the Ability patch **** up proc rules and as a result the proc-tactics for warband play, indirectly lead to a nerf on ST builds aswel. Even if not all sorcs/BWs ran these tactics in ST build, its still a nerf for those that do run them. Now its 40% procrate for the group/self.
- The class mechanic got nerfed from 100%critdmg to 85% but the ingame tooltip still didnt get corrected a year later
- Strikethrough patch is probably the biggest one. Now healers have a pretty insane rate of disrupting WoP/BB which is our Willpower buff to try and take some of the distrupt rate away. But this patch made it so we can maximum reach half of their defence rate regardless. Applying the full rotation is harder now due to getting 1-2 disrupts mix roation and that doesnt apply much kill pressure, or set the cooldowns apart for halfassed poke dmg. In a spec that was already easy to counter with Clenses, taunts, LoS, mitigation (guard, challenge, detaunt) and absorbs.
- Healers endgame sets giving crit-immunity to the whole group for 10sec via granted ability.
These are classes with no build alternative, and these series of nerfs while we are not seeing the full big picture of the balancing when the four archtype patches are THIS insanely slow. is just making for an insane frustration building up on the players.
Why did the proc rules need to be changed, when they worked fine pre-ability patch. Why did BW classmechanic need to get nerfed when we ran the same gear as in 2020 citysiege bis gear. Why did strikethrough/defence rates change this drastically before we see the dps patch?
This way of rolling out nerfs, and letting us wait for more than a year+ to see the finished big picture. Is not feeling great, at all!
[BW]Bombing 93
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80
[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZ]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Blobling 78 - [DPSSham] Smurfling 75
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80
[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZ]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Blobling 78 - [DPSSham] Smurfling 75
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