Recent Topics

Ads

[blob]

Chat about everything else - ask questions, share stories, or just hang out.
kuturu
Posts: 7

Re: [blob]

Post#21 » Mon Nov 24, 2025 8:22 am

I understand some people dont like this playstyle but i can asure you there is a lot of us that we playing this game for this mass pvp aspect and pretty sure was the intention of the developers!Its a war ,realms fighting each other!
Last edited by kuturu on Mon Nov 24, 2025 9:17 am, edited 1 time in total.

Ads
Alubert
Posts: 617

Re: [blob]

Post#22 » Mon Nov 24, 2025 8:31 am

kuturu wrote: Mon Nov 24, 2025 8:22 am I understand some people dont like this playstyle but i can asure you there is a lot of us that we playing this game for this mass pvp aspect and pretty sure was the intention of the developers!Its a war ,realms fighting each other!
I understand and respect that.
But it cannot be the case that something simple and undemanding is as effective as it is now.

Rather, the game should reward a more complex approach to gameplay than charging up morale > bombing one spot > retreating > charging up morale > spamming AoE again in one spot.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+

kuturu
Posts: 7

Re: [blob]

Post#23 » Mon Nov 24, 2025 9:18 am

Alubert wrote: Mon Nov 24, 2025 8:31 am
kuturu wrote: Mon Nov 24, 2025 8:22 am I understand some people dont like this playstyle but i can asure you there is a lot of us that we playing this game for this mass pvp aspect and pretty sure was the intention of the developers!Its a war ,realms fighting each other!
I understand and respect that.
But it cannot be the case that something simple and undemanding is as effective as it is now.

Rather, the game should reward a more complex approach to gameplay than charging up morale > bombing one spot > retreating > charging up morale > spamming AoE again in one spot.
Yes that part is a bit odd could use improvements for sure

User avatar
wonshot
Posts: 1229

Re: [blob]

Post#24 » Mon Nov 24, 2025 3:40 pm

Sygma013 wrote: Sun Nov 23, 2025 9:38 am in the past the devs did reduce cap from 24 to 9 and forum listerally crashed on fire with Bombling cryuing and shouting 24/7 of WHYMMASPECZ!!!!
Impressive if you think I have any convincing power like that, if I am to be your favorit scapegoat as to why that test didnt go the other way.
For referance I have been posting several long though out suggestions to improve the game over 8+ years and barely any of my feedback has seen the light of day, so chances are if the test didnt change the aoe cap. That was because the Devs didnt see enough reason to change it.

But I can dig up my "crying" again which is basicly just arguments to prove aoe cap wrong.
The game has a natural aoe cap, in the collision system. There are only so many blackorcs you can fit into 25ft aoe range during collision.
With 9man aoe cap, you get safety in numbers gameplay where the 2nd and 3rd line of a blob are way more safe due to the frontline soaking all of the damage. When players are then more safe, you get more "leeches" that are not building their own 2-2-2 groups or warbands and zergsurf on top of the few that does. This is why blobs are generally forming, lack of incentives to split out across the map. Something I have been pushing hard for this game to have, for several years now also ;)

But sure keep blaming me, for a test to not go the way you seemingly desired :roll:
My "screaming and crying" about the unlogical BW/Sorc 15%critdmg posts didnt do much. So the Devs dont balance based on anyones posts, they do changes as they see fit.
[BW]Bombing 93
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80


[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZ]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Blobling 78 - [DPSSham] Smurfling 75

User avatar
Hugatsaga
Posts: 228

Re: [blob]

Post#25 » Mon Nov 24, 2025 10:10 pm

Alubert wrote: Sun Nov 23, 2025 7:07 am I think it's time to put an end to mindless aoe blob. What's been happening lately is a slap in the face to the game.
To my horror, 12-man teams are now aspiring to small scale!
We should start working on mechanics that make playing in a blob as unbeneficial as possible (the LoD solution of debuffing stats is the worst solution).

I suggest starting with small steps.
1. Aoe cap 9 celi - I don't need to explain why.
2. All heals in the game must go directly and exclusively to the healer party so as not to strengthen the zerg.
A. WP/DoK MB/KR - slightly stronger heal but only hits the party.
B. Shaman/AM FoDG/EoV - stronger heal but only hits the party.
C. Shaman/AM 3 target hot tactic - only hits the party.
D. RP/Zeal RoS/LA - stronger heal but only hits the party.
3. The last bonus tanks def sove affects the entire party and not others around them.
4. Reduction of aoe skills damage, especially wl/mara (although this is likely to be addressed in the upcoming dps balance patch) or doubling their CD.

First, we need to make sure that being in a blob does not give any benefits from others in the blob.
Could you still explain how does the #1 (aoe cap decrease) help vs zerging? I'm a bit out of the loop but the cap is 24 currently right? I mean at least in theory with 9-cap, if 24-man wb runs at at 6-man and 6man starts aoeing, WB members from 10 to 24 are not taking any damage while all of them can aoe back and hit all 6 members of 6-man if they are stacked enough.

Imo if you really want to punish zerging and zerg surfing, something drastic would be needed like LOTD-malus type of thing. That still wouldn't stop zerging but at least it would punish it. Another solution (although less effective solution imo) would be to buff aoe and increase cap further so 6-man bomb groups could bust zergs like in the days of old (ie earlyish live) but that would be even more drastic and have trickle effects on everything else AND organized 24 man of mediocre players would still beat good 6-man. Tbh at this point, nothing will stop zerging and 12-man "small scalers" and 24-man "medium scalers" will run this game until the end but it is what it is and this game is largely build for massive orvr anyway which also means zerging.

Also a side note on step 2: if you touch aoe heals (not a fan personally), please have aoe heals still hit your group member's pets (and better yet, make them possible to be visible in healer UI as separate enemy frame but thats whole another topic)

As for steps 3 and 4, I can get behind 3 and cooldown nerf part of step 4 (at least for wrecking ball and wl twirly axe channel). I think there is place for powerful aoe skills in this game but they can (and should) be balanced with long enough cooldowns.
Last edited by Hugatsaga on Mon Nov 24, 2025 11:29 pm, edited 1 time in total.
Live: Daeneria, Polestar
RoR: Calmdown, Goldman, Jumpman, Kohta, Madguard, Magnumforce, Northsorc, Northstar, Walmart etc
Youtube

Shogun4138
Posts: 155

Re: [blob]

Post#26 » Mon Nov 24, 2025 10:53 pm

Aoe melee - 3 people max
Magic aoe - 9 people max.


When healers switch to dps = heal reduction 50%

Just my opinion.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

nocturnalguest
Posts: 789

Re: [blob]

Post#27 » Tue Nov 25, 2025 7:27 am

Decrease of aoe cap will only increase zerging and limit out options of smallers numbers to fight bigger numbers. Numbers will be even more safe space then they are now. Strange that after all this years this is not clear for many.

illumius
Posts: 68

Re: [blob]

Post#28 » Tue Nov 25, 2025 9:43 am

nocturnalguest wrote: Tue Nov 25, 2025 7:27 am Decrease of aoe cap will only increase zerging and limit out options of smallers numbers to fight bigger numbers. Numbers will be even more safe space then they are now. Strange that after all this years this is not clear for many.
You have the wrong conclusions. Blob deals more damage and is guaranteed to win the fight. Lowering the AOE cap will make positioning and focusing damage more important. It will also reduce the defense against morale damage, increasing the chances for smaller and more experienced teams. This has been tested on live servers

I remember very well how we hunted warbands as a group during the Karak-Norn era. Moreover, the balance of classes on live servers allowed us to create different group options.

We need a global buff that will depend on the current online status of the factions. This buff should enhance the side's siege weapons. For example, 56% vs 44% oil and cannons deal 30% more damage. Cannons cannot be defended against.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs, WH - all 80+ and BIS.
BO and WE for easy game on mid tier sc.

Ads
Pinrri
Posts: 27

Re: [blob]

Post#29 » Tue Nov 25, 2025 10:03 am

I totally agree with Bombling, the game doesn’t need an AoE cap, the game shouldn’t have an AoE cap, the game would be better without an AoE cap.

The AoE cap only benefits the blob; if people want to stack up on the same pixel, I’d love to be able to throw my morals + channels at them and hit more than 24 targets.

User avatar
Keula
Posts: 137

Re: [blob]

Post#30 » Tue Nov 25, 2025 10:58 am

Alubert wrote: Sun Nov 23, 2025 7:07 am 2. All heals in the game must go directly and exclusively to the healer party so as not to strengthen the zerg.
Possibly one of the dumbest thing I've read I've read on the forums. So in your "ideal" scenario when one healer is KD:d only the other healer in the same PT can help them al the others in the WB/scenario/hanging around just have to watch them die and can't do anything about it, but unlike in an actual 6v6 they might be getting hit by more than 2/3 dps.

How do you even come up with stuff like this?
Alteredheal 85 DOK
Azerrad 80 Sorc
Lumoojatar 71 AM

Who is online

Users browsing this forum: nocturnalguest, Tenebra and 8 guests