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kuturu
Posts: 7

Re: [blob]

Post#21 » Mon Nov 24, 2025 8:22 am

I understand some people dont like this playstyle but i can asure you there is a lot of us that we playing this game for this mass pvp aspect and pretty sure was the intention of the developers!Its a war ,realms fighting each other!
Last edited by kuturu on Mon Nov 24, 2025 9:17 am, edited 1 time in total.

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Alubert
Posts: 614

Re: [blob]

Post#22 » Mon Nov 24, 2025 8:31 am

kuturu wrote: Mon Nov 24, 2025 8:22 am I understand some people dont like this playstyle but i can asure you there is a lot of us that we playing this game for this mass pvp aspect and pretty sure was the intention of the developers!Its a war ,realms fighting each other!
I understand and respect that.
But it cannot be the case that something simple and undemanding is as effective as it is now.

Rather, the game should reward a more complex approach to gameplay than charging up morale > bombing one spot > retreating > charging up morale > spamming AoE again in one spot.
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kuturu
Posts: 7

Re: [blob]

Post#23 » Mon Nov 24, 2025 9:18 am

Alubert wrote: Mon Nov 24, 2025 8:31 am
kuturu wrote: Mon Nov 24, 2025 8:22 am I understand some people dont like this playstyle but i can asure you there is a lot of us that we playing this game for this mass pvp aspect and pretty sure was the intention of the developers!Its a war ,realms fighting each other!
I understand and respect that.
But it cannot be the case that something simple and undemanding is as effective as it is now.

Rather, the game should reward a more complex approach to gameplay than charging up morale > bombing one spot > retreating > charging up morale > spamming AoE again in one spot.
Yes that part is a bit odd could use improvements for sure

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wonshot
Posts: 1228

Re: [blob]

Post#24 » Mon Nov 24, 2025 3:40 pm

Sygma013 wrote: Sun Nov 23, 2025 9:38 am in the past the devs did reduce cap from 24 to 9 and forum listerally crashed on fire with Bombling cryuing and shouting 24/7 of WHYMMASPECZ!!!!
Impressive if you think I have any convincing power like that, if I am to be your favorit scapegoat as to why that test didnt go the other way.
For referance I have been posting several long though out suggestions to improve the game over 8+ years and barely any of my feedback has seen the light of day, so chances are if the test didnt change the aoe cap. That was because the Devs didnt see enough reason to change it.

But I can dig up my "crying" again which is basicly just arguments to prove aoe cap wrong.
The game has a natural aoe cap, in the collision system. There are only so many blackorcs you can fit into 25ft aoe range during collision.
With 9man aoe cap, you get safety in numbers gameplay where the 2nd and 3rd line of a blob are way more safe due to the frontline soaking all of the damage. When players are then more safe, you get more "leeches" that are not building their own 2-2-2 groups or warbands and zergsurf on top of the few that does. This is why blobs are generally forming, lack of incentives to split out across the map. Something I have been pushing hard for this game to have, for several years now also ;)

But sure keep blaming me, for a test to not go the way you seemingly desired :roll:
My "screaming and crying" about the unlogical BW/Sorc 15%critdmg posts didnt do much. So the Devs dont balance based on anyones posts, they do changes as they see fit.
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Hugatsaga
Posts: 228

Re: [blob]

Post#25 » Mon Nov 24, 2025 10:10 pm

Alubert wrote: Sun Nov 23, 2025 7:07 am I think it's time to put an end to mindless aoe blob. What's been happening lately is a slap in the face to the game.
To my horror, 12-man teams are now aspiring to small scale!
We should start working on mechanics that make playing in a blob as unbeneficial as possible (the LoD solution of debuffing stats is the worst solution).

I suggest starting with small steps.
1. Aoe cap 9 celi - I don't need to explain why.
2. All heals in the game must go directly and exclusively to the healer party so as not to strengthen the zerg.
A. WP/DoK MB/KR - slightly stronger heal but only hits the party.
B. Shaman/AM FoDG/EoV - stronger heal but only hits the party.
C. Shaman/AM 3 target hot tactic - only hits the party.
D. RP/Zeal RoS/LA - stronger heal but only hits the party.
3. The last bonus tanks def sove affects the entire party and not others around them.
4. Reduction of aoe skills damage, especially wl/mara (although this is likely to be addressed in the upcoming dps balance patch) or doubling their CD.

First, we need to make sure that being in a blob does not give any benefits from others in the blob.
Could you still explain how does the #1 (aoe cap decrease) help vs zerging? I'm a bit out of the loop but the cap is 24 currently right? I mean at least in theory with 9-cap, if 24-man wb runs at at 6-man and 6man starts aoeing, WB members from 10 to 24 are not taking any damage while all of them can aoe back and hit all 6 members of 6-man if they are stacked enough.

Imo if you really want to punish zerging and zerg surfing, something drastic would be needed like LOTD-malus type of thing. That still wouldn't stop zerging but at least it would punish it. Another solution (although less effective solution imo) would be to buff aoe and increase cap further so 6-man bomb groups could bust zergs like in the days of old (ie earlyish live) but that would be even more drastic and have trickle effects on everything else AND organized 24 man of mediocre players would still beat good 6-man. Tbh at this point, nothing will stop zerging and 12-man "small scalers" and 24-man "medium scalers" will run this game until the end but it is what it is and this game is largely build for massive orvr anyway which also means zerging.

Also a side note, if you touch aoe heals (not a fan personally), please have aoe heals still hit your group member's pets (and better yet, make them possible to be visible in healer UI as separate enemy frame but thats whole another topic)
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Shogun4138
Posts: 155

Re: [blob]

Post#26 » Mon Nov 24, 2025 10:53 pm

Aoe melee - 3 people max
Magic aoe - 9 people max.


When healers switch to dps = heal reduction 50%

Just my opinion.
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