Dear Friends
One question - who knows is it possible to increase your Initiative that you can see hide WH/WE ?
Thanks
Initiative against WH / WE
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Re: Initiative against WH / WE
There are some abilities that increase stealth detection. Engi/magus has tactic when you're near turret for example.
When it comes to ini I feel like its still very random. I remember testing it out with like 800+ ini and it didn't really do anything compared to the normal amount of ini I would have.. this was few years ago tho so cant say for sure if anything has been changes.
When it comes to ini I feel like its still very random. I remember testing it out with like 800+ ini and it didn't really do anything compared to the normal amount of ini I would have.. this was few years ago tho so cant say for sure if anything has been changes.

Stink the Zealot
https://youtube.com/@stinksuit?si=CXByNRDuXDhdCBSp
https://youtube.com/@stinksuit?si=CXByNRDuXDhdCBSp
Re: Initiative against WH / WE
I belive that the Engi tactic is actualy not working at all.Stinksuit wrote: Thu Oct 02, 2025 8:43 am There are some abilities that increase stealth detection. Engi/magus has tactic when you're near turret for example.
Re: Initiative against WH / WE
Could very well be the case xD
I kinda miss the time when dmg instantly broke invis. Also I would want to have better knowledge how the stealth detection actually works in this game. Sometimes I feel like I can just stand in the blob and no1 sees anything and then sometimes people just see me instantly from miles away..
I think initiative should have break points when you spot enemies. Let's say I have 400 initiative I see wh/we's that are within 5ft of me etc..
Stink the Zealot
https://youtube.com/@stinksuit?si=CXByNRDuXDhdCBSp
https://youtube.com/@stinksuit?si=CXByNRDuXDhdCBSp
Re: Initiative against WH / WE
Whenever they are moving it trigger the chance to spot them (increased by init) if they don't move they can't be detected but then you just have to aoe on the spot until stealther die.
All class/spec are viable as long as you dedicate your time to making it work.
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Re: Initiative against WH / WE
Imo the stealth should be usable in combat, how I see it it is to get use the opener, which in turn lets you manage AP better as a result which is pretty good in group combat so just dmg breaking it seems bit much. Deliberate specific skill usage, say taunt or something similiar directed at it maybe should break it instead.Stinksuit wrote: Thu Oct 02, 2025 10:26 amCould very well be the case xD
I kinda miss the time when dmg instantly broke invis. Also I would want to have better knowledge how the stealth detection actually works in this game. Sometimes I feel like I can just stand in the blob and no1 sees anything and then sometimes people just see me instantly from miles away..
I think initiative should have break points when you spot enemies. Let's say I have 400 initiative I see wh/we's that are within 5ft of me etc..
As far as detection, no idea how it is calculated, if it matches vs WH/WE ini it might be tough as they are rather high base ini classes.
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