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Min rewards for zerging are too much

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Mvl130
Posts: 52

Re: Min rewards for zerging are too much

Post#11 » Mon Sep 22, 2025 1:31 pm

If players were "forced" to spread over the three RvR zones that are open, that would solve a lot of problems in terms of blob, lag, absence of smallscale

I don't know how spreading players through these three zones could be achieved

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junkyxicht
Posts: 7

Re: Min rewards for zerging are too much

Post#12 » Mon Sep 22, 2025 2:33 pm

You all talking like 25k RR and 50 crest are much... Hand out more renown for kills or whatever, but certainly not reduce the amount of crest or renown somewhere.

shoelessHN
Posts: 388

Re: Min rewards for zerging are too much

Post#13 » Mon Sep 22, 2025 2:40 pm

junkyxicht wrote: Mon Sep 22, 2025 2:33 pm You all talking like 25k RR and 50 crest are much... Hand out more renown for kills or whatever, but certainly not reduce the amount of crest or renown somewhere.
You should get a pat on the back for taking empty keeps not renown or crests.

junkyxicht
Posts: 7

Re: Min rewards for zerging are too much

Post#14 » Mon Sep 22, 2025 2:42 pm

shoelessHN wrote: Mon Sep 22, 2025 2:40 pm
junkyxicht wrote: Mon Sep 22, 2025 2:33 pm You all talking like 25k RR and 50 crest are much... Hand out more renown for kills or whatever, but certainly not reduce the amount of crest or renown somewhere.
You should get a pat on the back for taking empty keeps not renown or crests.
i fixed it for you: You should get way more renown and crests for taking a full keep

Zanilos
Posts: 444

Re: Min rewards for zerging are too much

Post#15 » Mon Sep 22, 2025 4:36 pm

If you don't reward the casual players, no one has anything to kill.
The game should encourage the casuals to play like NPCs so that the organized players have something to do.
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Aethilmar
Posts: 775

Re: Min rewards for zerging are too much

Post#16 » Mon Sep 22, 2025 11:46 pm

Ninjagon wrote: Mon Sep 22, 2025 12:46 pm Yes sometimes you can be lucky and do almost nothing when the zone lock occur. Then you got relative good reward just for being at the right place at the right time. I think it is very OK to have system like that.

About the devs - Never forget how much they've already done and how much work they've put into the project. You have no idea.

FFA event for groups of 6 players - that sounds really cool!
The problem is the sword only has one edge. It should cut both ways (to strain the metaphor).

The rewards for being the punching bag for the horde are far less than you can get by doing almost nothing unless you have a crack group and even then you have to work very hard in comparison.

If they won't reward the "losing" side for extremely tough fights then I see no reason the "winning" side should get handouts for massive zerging.
Aethilmar 8x SM
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...

shoelessHN
Posts: 388

Re: Min rewards for zerging are too much

Post#17 » Tue Sep 23, 2025 12:06 am

Aethilmar wrote: Mon Sep 22, 2025 11:46 pm
Ninjagon wrote: Mon Sep 22, 2025 12:46 pm Yes sometimes you can be lucky and do almost nothing when the zone lock occur. Then you got relative good reward just for being at the right place at the right time. I think it is very OK to have system like that.

About the devs - Never forget how much they've already done and how much work they've put into the project. You have no idea.

FFA event for groups of 6 players - that sounds really cool!
The problem is the sword only has one edge. It should cut both ways (to strain the metaphor).

The rewards for being the punching bag for the horde are far less than you can get by doing almost nothing unless you have a crack group and even then you have to work very hard in comparison.

If they won't reward the "losing" side for extremely tough fights then I see no reason the "winning" side should get handouts for massive zerging.
Exactly. It started a few years ago with oil kills going away. That at least encouraged some people to show up and attempt to get an entire RR from dumping oil. It wasn't perfect, the actual solution was to split siege weapon rewards among everyone at the keep (like renown is shared to everyone inside a sc). But instead they took away another carrot.

I don't expect some mechanic where 20 people can realistically fight off / kill 100 attackers, but they need something to do to make it entertaining and they need to be rewarded for it.

Even forts need gold bags for defenders that lose if the AAO is high enough. 120 vs 40 forts are embarrassing.

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