Hi everyone,
I’d like to open a discussion about the current state of scenarios and why I believe a serious rework is urgently needed.
At the moment, many scenarios are extremely unbalanced – and it’s becoming a major reason why new players are leaving *Return of Reckoning*. In most cases, they queue solo or with a friend, only to be matched against full premade groups. These groups have coordinated voice comms, optimized group setups, and significantly more experience. The result? A complete stomp in 9 out of 10 scenarios.
It’s frustrating and demoralizing to be on the losing side over and over again, especially when you're just trying to learn the game. Instead of enjoying the PvP experience, new players are met with repeated defeat – not because they’re bad, but because the matchmaking puts them in impossible situations. This is not fun, and it's not healthy for the long-term player base.
What’s even more concerning is that recent scenario-related changes, especially those implemented by a special someone, seem to consistently favor premades. The current setup practically dooms the losing team to become nothing more than easy farm targets. In many cases, the winning team completely ignores objectives and simply camps the enemy spawn, killing players as they come out. There’s no room to breathe, no room to fight back, and absolutely no incentive to keep playing.
We need a system that gives both sides a fighting chance. A proper role-balanced system – ideally something like **2 tanks / 2 healers / 2 DPS** per group – would make a huge difference. Even a **1 tank / 2 healers / 3 DPS** setup could work. The most important thing is that every side has the basic tools to compete, not just whoever happens to have more healers or frontline.
This is where the **Ranked Solo Queue UI** could come in handy. It already shows how many players of each role are in the queue. Why not implement something similar for regular scenarios? Players could then make an informed choice: either swap to a needed role or accept a longer queue time. At least then, we’d know that both teams are entering with a fair shot, rather than being setup for failure from the start.
Premades are fine – they’re part of any PvP game – but right now the system gives them way too much power with no counterbalance. Casual and new players shouldn’t be punished for simply trying to participate. If we want *Return of Reckoning* to grow and retain its players, we need to rethink how scenarios are formed and what kind of experience they provide to **all** players, not just the top 5%.
Best regards
Scenario Rework Urgently Needed – Current System Drives New Players Away
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Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
Premades always fight aganist pug.
This is the matchmaking here rn.
Some how we got huge kotbs and chosen buff and not even a single a word about SC balance.
There are some low quality who live to afk and farm healerless tankless gearless pug. The rest of them bored it like hell.
And its not population problem there are enoff pug and premades party. I tested multiple time.
The same time you q as pug bumm premade and if you q as premade you got pug
Cant even make it worse.
If you wanna dodge the zerg/blob or boxrunning with regen welf in an empty zone you got these wonderful matchmaking to your face.
If you wanna be smart and q soloq only you will have to face with 5v2
Wonderful
What should i say
Amazing
Brilliant
This is the matchmaking here rn.
Some how we got huge kotbs and chosen buff and not even a single a word about SC balance.
There are some low quality who live to afk and farm healerless tankless gearless pug. The rest of them bored it like hell.
And its not population problem there are enoff pug and premades party. I tested multiple time.
The same time you q as pug bumm premade and if you q as premade you got pug
Cant even make it worse.
If you wanna dodge the zerg/blob or boxrunning with regen welf in an empty zone you got these wonderful matchmaking to your face.
If you wanna be smart and q soloq only you will have to face with 5v2
Wonderful
What should i say
Amazing
Brilliant
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- Posts: 17
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
Scenarios are a joke:
- No matchmaking at all: Premades are constantly matched against solo players
- Team comps are often one sided: Your team has only 1 dps but tons of healers while the enemy team has a good mix of everything
- People vote for surrender as soon at it is available, even in winning games (I do not even know why you would allow starting a surrender vote when your team is winning)
- White Lions everywhere: No cap in the number of heroes at all. It is really fun being jumped by 4 White Lions as a healer
- Spawn camping and nothing you can do about it: The cannons in your spawn area hit like a wet noodle
Scenarios should be like they have been in Wrath of Heroes: Three parties fighting against each other. Then one party cannot just spawn camp another team because they would be hit from behind by the 3rd team. The 2 faction gameplay does not really allow 3 teams being matched against each other sadly. But in Wrath of Heroes spawn camping and stomping was not the standard.
- No matchmaking at all: Premades are constantly matched against solo players
- Team comps are often one sided: Your team has only 1 dps but tons of healers while the enemy team has a good mix of everything
- People vote for surrender as soon at it is available, even in winning games (I do not even know why you would allow starting a surrender vote when your team is winning)
- White Lions everywhere: No cap in the number of heroes at all. It is really fun being jumped by 4 White Lions as a healer
- Spawn camping and nothing you can do about it: The cannons in your spawn area hit like a wet noodle
Scenarios should be like they have been in Wrath of Heroes: Three parties fighting against each other. Then one party cannot just spawn camp another team because they would be hit from behind by the 3rd team. The 2 faction gameplay does not really allow 3 teams being matched against each other sadly. But in Wrath of Heroes spawn camping and stomping was not the standard.
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
80% of RoR is comp. Stack healers tank and dps 1:1:1 you'll beat virtually anyone in a random set up.
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
I agree with everything that has been stated, not that it matters anyway. These issues have been there for years, and if the devs do something to scenarios, it will be to make these problems even worse
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
Saying that this issue is "Right now" is a wild understatement, this has been an issue for over 6 years and I have repeatedly tried to voice my concerns only to be called a "noob" or other profane language, so before you put any more effort into this I would advice you to just stop playing the game because this will never change and it is mostly because of the community being selfish and toxic like no other community on the internet.Roids82 wrote: Fri Sep 12, 2025 9:43 am Hi everyone,
I’d like to open a discussion about the current state of scenarios and why I believe a serious rework is urgently needed.
At the moment, many scenarios are extremely unbalanced – and it’s becoming a major reason why new players are leaving *Return of Reckoning*. In most cases, they queue solo or with a friend, only to be matched against full premade groups. These groups have coordinated voice comms, optimized group setups, and significantly more experience. The result? A complete stomp in 9 out of 10 scenarios.
It’s frustrating and demoralizing to be on the losing side over and over again, especially when you're just trying to learn the game. Instead of enjoying the PvP experience, new players are met with repeated defeat – not because they’re bad, but because the matchmaking puts them in impossible situations. This is not fun, and it's not healthy for the long-term player base.
What’s even more concerning is that recent scenario-related changes, especially those implemented by a special someone, seem to consistently favor premades. The current setup practically dooms the losing team to become nothing more than easy farm targets. In many cases, the winning team completely ignores objectives and simply camps the enemy spawn, killing players as they come out. There’s no room to breathe, no room to fight back, and absolutely no incentive to keep playing.
We need a system that gives both sides a fighting chance. A proper role-balanced system – ideally something like **2 tanks / 2 healers / 2 DPS** per group – would make a huge difference. Even a **1 tank / 2 healers / 3 DPS** setup could work. The most important thing is that every side has the basic tools to compete, not just whoever happens to have more healers or frontline.
This is where the **Ranked Solo Queue UI** could come in handy. It already shows how many players of each role are in the queue. Why not implement something similar for regular scenarios? Players could then make an informed choice: either swap to a needed role or accept a longer queue time. At least then, we’d know that both teams are entering with a fair shot, rather than being setup for failure from the start.
Premades are fine – they’re part of any PvP game – but right now the system gives them way too much power with no counterbalance. Casual and new players shouldn’t be punished for simply trying to participate. If we want *Return of Reckoning* to grow and retain its players, we need to rethink how scenarios are formed and what kind of experience they provide to **all** players, not just the top 5%.
Best regards
Voice an opinion and you will get pounced on.
Offer a solution people tell you "Just make your own premade" so basically become part of the problem is the solution to these people, that should tell you more than enough not to put any effort into pushing for change that will never happen.
This game has had more opportunities than that a human can count to do the right thing and cater to the new player experience, instead they do everything in their power to cater to the elitist mindset, they add PvE dungeons and raids and even competitive scenarios before even fixing the regular scenarios.
But I wish you best of luck and hope you get what you wish for, I would not hold my breath though.
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
I acknowledge there are problems with scenarios. Going against a premade when your team has an unbalanced side sucks, and it's always going to.
But, i often wonder if im playing the same game when I see these sorts of threads.
I nearly always queue up solo. When im leveling up a character, I do a lot of scenarios, its my main form of leveling. And the balance, whilst its never perfect, tends to work out OK over time. Some I win, some I lose, and it works out OK.
At endgame, I tend to only do weekend SCs. Again, it tends to work out OK. There are times, especially during NA when the population is low, when you end up coming up against the same premade over and over again. You can have an hour of losing constantly, and it sucks. But other times its pug vs pug, and yet others its your team that has the premade.
The biggest difference I've found is your own level. If I enter an SC on my BiS tank, I can have a big impact on the outcome despite being solo. I can lead the charge, I can do my job well regardless of who else is with me and really help my team. But when i enter an SC on a low ranked / low geared toon, my impact is minimal.
I dont know what devs can do about matchmaking. I know they've tried a bunch of stuff in the past and it never works. The population is simply too small to have effective matchmaking. If they tried to enforce 2-2-2 before starting a match, we'd be waiting hours.
Actual changes to the maps themselves (like re-adding guards) is more within their ability, and I would like to see more updates like that. But that's not gonna fix fundamental imbalances.
But, i often wonder if im playing the same game when I see these sorts of threads.
I nearly always queue up solo. When im leveling up a character, I do a lot of scenarios, its my main form of leveling. And the balance, whilst its never perfect, tends to work out OK over time. Some I win, some I lose, and it works out OK.
At endgame, I tend to only do weekend SCs. Again, it tends to work out OK. There are times, especially during NA when the population is low, when you end up coming up against the same premade over and over again. You can have an hour of losing constantly, and it sucks. But other times its pug vs pug, and yet others its your team that has the premade.
The biggest difference I've found is your own level. If I enter an SC on my BiS tank, I can have a big impact on the outcome despite being solo. I can lead the charge, I can do my job well regardless of who else is with me and really help my team. But when i enter an SC on a low ranked / low geared toon, my impact is minimal.
I dont know what devs can do about matchmaking. I know they've tried a bunch of stuff in the past and it never works. The population is simply too small to have effective matchmaking. If they tried to enforce 2-2-2 before starting a match, we'd be waiting hours.
Actual changes to the maps themselves (like re-adding guards) is more within their ability, and I would like to see more updates like that. But that's not gonna fix fundamental imbalances.
Spitt - RR83 BO | Scrotling - RR80 Squig Herder | Scabrous - RR81 Shaman
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- Posts: 380
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
That's my exact experience after thousands of scs. You have to play according to your gear and adjust accordingly.anstalt wrote: Tue Sep 16, 2025 5:50 pm I acknowledge there are problems with scenarios. Going against a premade when your team has an unbalanced side sucks, and it's always going to.
But, i often wonder if im playing the same game when I see these sorts of threads.
I nearly always queue up solo. When im leveling up a character, I do a lot of scenarios, its my main form of leveling. And the balance, whilst its never perfect, tends to work out OK over time. Some I win, some I lose, and it works out OK.
At endgame, I tend to only do weekend SCs. Again, it tends to work out OK. There are times, especially during NA when the population is low, when you end up coming up against the same premade over and over again. You can have an hour of losing constantly, and it sucks. But other times its pug vs pug, and yet others its your team that has the premade.
The biggest difference I've found is your own level. If I enter an SC on my BiS tank, I can have a big impact on the outcome despite being solo. I can lead the charge, I can do my job well regardless of who else is with me and really help my team. But when i enter an SC on a low ranked / low geared toon, my impact is minimal.
I dont know what devs can do about matchmaking. I know they've tried a bunch of stuff in the past and it never works. The population is simply too small to have effective matchmaking. If they tried to enforce 2-2-2 before starting a match, we'd be waiting hours.
Actual changes to the maps themselves (like re-adding guards) is more within their ability, and I would like to see more updates like that. But that's not gonna fix fundamental imbalances.
But good luck with that, too many low-gear/rr players don't even use specs that benefit their groups and they don't understand that they're about as tanky as a BiS mara or WL on their fresh 40 tank.
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Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
Thunder mounting scen show how important is the comeback mechanic. The scen is butchered compare live version but you got quite punishing lava pits and when premades push and got abit careless they could be punt there lose some momentum and loosing sides take some kills, even do some partial comeback. 3 parties setup also helped for doing that, it add less importance of the premade if rest 2 parties are crap.
And i say that while i hate these god damn lava pits /esp on order side where you are 99% gone/ but the barriers are so much more worse than that. I just cant believe we keep them more than 2? years
And i say that while i hate these god damn lava pits /esp on order side where you are 99% gone/ but the barriers are so much more worse than that. I just cant believe we keep them more than 2? years
Mostly harmless
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- Posts: 380
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
3 and 4 party scs have always been better to negate premades as it it is likely your side also has 1-2 in the sc.Nameless wrote: Tue Sep 16, 2025 10:10 pm Thunder mounting scen show how important is the comeback mechanic. The scen is butchered compare live version but you got quite punishing lava pits and when premades push and got abit careless they could be punt there lose some momentum and loosing sides take some kills, even do some partial comeback. 3 parties setup also helped for doing that, it add less importance of the premade if rest 2 parties are crap.
And i say that while i hate these god damn lava pits /esp on order side where you are 99% gone/ but the barriers are so much more worse than that. I just cant believe we keep them more than 2? years
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