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Lost Vale last boss is really badly designed

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Nevermore2000
Posts: 15

Re: Lost Vale last boss is really badly designed

Post#11 » Mon Aug 11, 2025 2:28 pm

And as said - people in my group said the same. They stood in puddles because they also didn't see them. It is not just a "me" problem.

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Emissary
Community Manager
Posts: 494

Re: Lost Vale last boss is really badly designed

Post#12 » Mon Aug 11, 2025 5:38 pm

Nevermore2000 wrote: Mon Aug 11, 2025 2:28 pm And as said - people in my group said the same. They stood in puddles because they also didn't see them. It is not just a "me" problem.
Are you sure you are not using the old launched go to the downloads page and install the newer launcher there. Also do a repair on your launcher afterwards and delete your cache. Just some thoughts as I am not hearing this from anyone else.

Just as a side note always have your video on balanced when doing any dungeon content. I always turn mine on shiny just during dungeons as I want to see the entire aesthetics of the dungeon and bosses.
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

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JohnnyWayne
Posts: 14

Re: Lost Vale last boss is really badly designed

Post#13 » Tue Aug 12, 2025 3:01 am

Even on fastest framerate you see the stuff on the ground. I just did a full run on fastest framerate.

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Xumae
Posts: 129

Re: Lost Vale last boss is really badly designed

Post#14 » Tue Aug 12, 2025 6:53 pm

You can ignore red orbs, tank must get yellow orb and healer must get blue orb. then you interrupt her and heal the **** out of tank. take adds to tank and kill them asap. stay away from front of boss. coordinate who uses interrupts.
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Gitdakka rr8x Squig herder
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Nevermore2000
Posts: 15

Re: Lost Vale last boss is really badly designed

Post#15 » Tue Aug 12, 2025 7:58 pm

Ok, so I changed my settings - lightings, balanced etc. - and this fight was a completely different experience. Floor was grey, the "puddles" clearly visible. I saw the beams from her hand and the orbs. So it is defintely a problem with graphic settings.

Before I had:
Shader performance optimization = on
Lighting = all ticked off
Animation = fastest framerate

Then I unchecked the shader performance, checked all 3 lighting boxes and changed the animation to balanced. Then it suddenly worked.

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saupreusse
Former Staff
Posts: 2515

Re: Lost Vale last boss is really badly designed

Post#16 » Tue Aug 12, 2025 9:31 pm

Honestly there is no reason to crank your graphics settings down so much. The only setting that has a performance impact is the ability effects, you can easily set the rest to max without dropping any frames if you're playing on somewhat recent hardware.
Saup - RR 8x WP
Son - RR 8x AM

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Emissary
Community Manager
Posts: 494

Re: Lost Vale last boss is really badly designed

Post#17 » Tue Aug 12, 2025 11:34 pm

Nevermore2000 wrote: Tue Aug 12, 2025 7:58 pm Ok, so I changed my settings - lightings, balanced etc. - and this fight was a completely different experience. Floor was grey, the "puddles" clearly visible. I saw the beams from her hand and the orbs. So it is defintely a problem with graphic settings.

Before I had:
Shader performance optimization = on
Lighting = all ticked off
Animation = fastest framerate

Then I unchecked the shader performance, checked all 3 lighting boxes and changed the animation to balanced. Then it suddenly worked.

We try to make sure all major mechanics in the dungeon are always set to always show so fastest framerate etc etc etc should still show the abilities
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

Watch me on Twitch!!!


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