White Lion Nerf when?

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Murador
Posts: 20

Re: White Lion Nerf when?

Post#111 » Mon Jul 28, 2025 11:24 am

This thread is somehow super funny - it's liked advice chat if somebody asks if WE/WH or int shaman/AM is better:

On destro side everybody will tell you AM is broken on order shaman is described as literally unkillable tanking whole warbands solo :mrgreen: . And other people say dps shammy is dead now (I can understand them as shaman/AM feel a lot less fun with the changes - atleast for me)

I think balance should be used to keep faction balance - so maybe a sligh WL nerf wouldn't be too bad as somehow everybody plays order now.

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Blkfiredrag
Posts: 11
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Re: White Lion Nerf when?

Post#112 » Mon Jul 28, 2025 6:29 pm

Nothing is as strong as a Mara in WB play. The AOE knock, the utility in Crushing blows for morale drain, tankiness, WS+Ini -120 aoe debuff and still pumping out amazing numbers. Even at best case scenario where WL pulls ahead 3-5% damage, I value the morale drain and ini debuff much more.

I think we have so many more tools then Order that our players can't comprehend it. Outta my way or Zeal Winds is by far the strongest counter to pouncing lions; but we are too quick to get the "Knock Channel" from our Mara's that we don't get to utilize a Non-Immunity CC

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Aethilmar
Posts: 758

Re: White Lion Nerf when?

Post#113 » Mon Jul 28, 2025 7:40 pm

Blkfiredrag wrote: Mon Jul 28, 2025 6:29 pm Nothing is as strong as a Mara in WB play. The AOE knock, the utility in Crushing blows for morale drain, tankiness, WS+Ini -120 aoe debuff and still pumping out amazing numbers. Even at best case scenario where WL pulls ahead 3-5% damage, I value the morale drain and ini debuff much more.

I think we have so many more tools then Order that our players can't comprehend it. Outta my way or Zeal Winds is by far the strongest counter to pouncing lions; but we are too quick to get the "Knock Channel" from our Mara's that we don't get to utilize a Non-Immunity CC
Shhhhh. Don't ruin the narrative with inconvenient facts.
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fatelvis
Posts: 66

Re: White Lion Nerf when?

Post#114 » Mon Jul 28, 2025 8:54 pm

Quick side topic: why is Maras snare set to 5s duration /10s CD and WLs on 5s duration/5s CD?
Also leonine frenzy says 31dmg on hit in the tooltip but hits for 350ish.

havartii
Posts: 444

Re: White Lion Nerf when?

Post#115 » Tue Jul 29, 2025 12:37 am

@Culexus You have never played a shaman obviously. You must have not been around through the massive nerfs? Thats ok bud. Fact a W/L can 2 shot a shaman in full sov. It never used to be this way.. there was counter play, it was fun. But 1 Lion main.. won't mention any names got mad and took away kiting ( nerfed runaway tactic). Another nerfed ap drain and puddle, and tactics. They nerfed armor tallies that made them so squishy and now armor pots? PLEASE try and run a dps shaman lol .
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

havartii
Posts: 444

Re: White Lion Nerf when?

Post#116 » Tue Jul 29, 2025 1:09 am

p.s. all the while W/L received no nerfs and only got stronger. and has been sitting at the top for way too long imo.
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

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Neznan
Posts: 96

Re: White Lion Nerf when?

Post#117 » Tue Jul 29, 2025 6:11 am

Keep saying that WLs are not IMBA and keep rolling empty zones.
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Ruin
Posts: 251

Re: White Lion Nerf when?

Post#118 » Tue Jul 29, 2025 7:04 am

havartii wrote: Tue Jul 29, 2025 1:09 am p.s. all the while W/L received no nerfs and only got stronger. and has been sitting at the top for way too long imo.
Your information are inaccurate, Wl received tone of nerfs, so pls dont mislead PPL.

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Sinisterror
Posts: 1137

Re: White Lion Nerf when?

Post#119 » Tue Jul 29, 2025 7:24 am

fatelvis wrote: Mon Jul 28, 2025 8:54 pm Quick side topic: why is Maras snare set to 5s duration /10s CD and WLs on 5s duration/5s CD?
Also leonine frenzy says 31dmg on hit in the tooltip but hits for 350ish.
All Mdps snares are 10s cooldown 5s duration. WL was the exception with 5s cooldown 10s duration. Nice that they have made it 5s duration/cooldown. Leonine frenzy should do crit dmg like Live, same for Witchbrew and Riposte. 1s Icd on Riposte. Wl was the exception with snare because Goblins and it was Reverse sorcerer super High Mobility and burst instantly, no build up. You didnt need 50% Speed for pet tactic to reach anyone else except good shammies/Squig Herders. But back then SH had 98ft range with tactic so you never got in range against good Sh's as even Wl.

They definetely need to reverse ICD of Run Away! to 0s, max 3s and it can refresh itself, tactics are the most powerful things we have. Wl Knockdown should only 2s like originally. Same for Choppa/Slayer. Ae staggers to 6-9s would be welcome as well.

This 25% Armour pene tactic on 360 degree AOE ability when all single target melee channels get canceled when player moves a little bit to the left. Whirling axe has the second highest dmg ability on WL without requiring tactic or under 50% HP finisher. But in truth it hits higher because its 337x3 not 464 only once. WL Ae spin IS the issue because insanely High ability dmg and change from 180 to 360, arpen tactic and 24 cap. Oh and 25% Heal debuff proc. Do not gatekeep procs, give every proc to everyone, they are procs not class mechanics or skills...

https://www.youtube.com/watch?v=5n9wm3uHmgk If you want to see how original WL worked, in this video under 1min there are few things you can already notice. at 25s dropping from the bridge, wl pouncing on target and pet actually being at the target even after dropping from the bridge. Doesnt die or disappear.

right after it you see Wl using pounce and before pounce lands, pet is on target autoattacking+leonine frenzy Critting then pounce lands you do autoattack dmg To target, Coordinated Strike and at that same second, pounce dmg happens. This guy is clicking and gameplay looks lightyears smoother vs RoR.

lil after 50seconds you can see Wl pouncing back to target after knockbacked from bridge, and yes pet is there. Pet is there when he pounces on Keep walls. RoR.builders - White Lion RoR.builders - White Lion Builds like this were not restricted(my 2 builds i basically always used live) Revenge tactic with Loner tactic meaning when your pet dies, you have 75% dmg increase for 10s. so you have only 5s useless downtime because of 15s pet cooldown.

But Wl didnt have insanely high hitting 360 spinning death ball up to 24 people and no armour pene tactics that buff ONLY that spinning death ball, oh and the only WL ae attack it has with 360 Spin : D Come one. I would super prefer the original Wl that was fun vs whatever we have now. Ae abilities should always have 2/3 dmg of single target abilities, kind of common sense.

Which do you think player enjoyed playing more, what you see on the video or the Current one that spams 2-3 aoe attacks and think hes doing pvp? Those who played original, all prefer the original. Aoe spam is not skillful or enjoyable
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Fey
Posts: 947

Re: White Lion Nerf when?

Post#120 » Tue Jul 29, 2025 8:50 am

If you think that jumping from a bridge, onto a target, doing damage, without taking damage yourself is proper game mechanics; I just don't know what to even think.

That is just toxic MMO garbage. I don't want any of this type of stuff anywhere near this server. Run Away was always cancer. No CD pounce was always cancer. I literally left the game for swtor because of it. I still remember the Caledor Woods that was my last scenario on live. All because some jackass only used pounce the entire time.

It is no different from WoW stun lock. Please do not promote these terrible game mechanics.
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