fatelvis wrote: Mon Jul 28, 2025 8:54 pm
Quick side topic: why is Maras snare set to 5s duration /10s CD and WLs on 5s duration/5s CD?
Also leonine frenzy says 31dmg on hit in the tooltip but hits for 350ish.
All Mdps snares are 10s cooldown 5s duration. WL was the exception with 5s cooldown 10s duration. Nice that they have made it 5s duration/cooldown. Leonine frenzy should do crit dmg like Live, same for Witchbrew and Riposte. 1s Icd on Riposte. Wl was the exception with snare because Goblins and it was Reverse sorcerer super High Mobility and burst instantly, no build up. You didnt need 50% Speed for pet tactic to reach anyone else except good shammies/Squig Herders. But back then SH had 98ft range with tactic so you never got in range against good Sh's as even Wl.
They definetely need to reverse ICD of Run Away! to 0s, max 3s and it can refresh itself, tactics are the most powerful things we have. Wl Knockdown should only 2s like originally. Same for Choppa/Slayer. Ae staggers to 6-9s would be welcome as well.
This 25% Armour pene tactic on 360 degree AOE ability when all single target melee channels get canceled when player moves a little bit to the left. Whirling axe has the second highest dmg ability on WL without requiring tactic or under 50% HP finisher. But in truth it hits higher because its 337x3 not 464 only once. WL Ae spin IS the issue because insanely High ability dmg and change from 180 to 360, arpen tactic and 24 cap. Oh and 25% Heal debuff proc. Do not gatekeep procs, give every proc to everyone, they are procs not class mechanics or skills...
https://www.youtube.com/watch?v=5n9wm3uHmgk If you want to see how original WL worked, in this video under 1min there are few things you can already notice. at 25s dropping from the bridge, wl pouncing on target and pet actually being at the target even after dropping from the bridge. Doesnt die or disappear.
right after it you see Wl using pounce and before pounce lands, pet is on target autoattacking+leonine frenzy Critting then pounce lands you do autoattack dmg To target, Coordinated Strike and at that same second, pounce dmg happens. This guy is clicking and gameplay looks lightyears smoother vs RoR.
lil after 50seconds you can see Wl pouncing back to target after knockbacked from bridge, and yes pet is there. Pet is there when he pounces on Keep walls.
RoR.builders - White Lion RoR.builders - White Lion Builds like this were not restricted(my 2 builds i basically always used live) Revenge tactic with Loner tactic meaning when your pet dies, you have 75% dmg increase for 10s. so you have only 5s useless downtime because of 15s pet cooldown.
But Wl didnt have insanely high hitting 360 spinning death ball up to 24 people and no armour pene tactics that buff ONLY that spinning death ball, oh and the only WL ae attack it has with 360 Spin : D Come one. I would super prefer the original Wl that was fun vs whatever we have now. Ae abilities should always have 2/3 dmg of single target abilities, kind of common sense.
Which do you think player enjoyed playing more, what you see on the video or the Current one that spams 2-3 aoe attacks and think hes doing pvp? Those who played original, all prefer the original. Aoe spam is not skillful or enjoyable
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz