Heh. Most of my play solo roaming is "thinking ahead" with battles pre-decided barring some interruption (which makes things interesting). Here are some examples from 2H SM play:saiho wrote: ↑Mon Jun 23, 2025 7:37 pmWhile I get what you are hinting at I also feel like its incorrect, there is no such thing as thinking ahead and knowing what your opponent might try next to counter it. Because if you hold your GCD Anticipating a channel to interrupt it, youre losing out on way too much tempo so that even if you interrupt the channel youre still going to lose the damage race, theres literally only one thing that you could ever "Look ahead" and thats detaunting a timestamp burst but thats situational only to casters.Aethilmar wrote: ↑Mon Jun 23, 2025 6:59 pmYou are defining better as being able to react faster and write better macros. That is one way to go.yoluigi wrote: ↑Mon Jun 23, 2025 12:31 pm Every body know 1.5 is garbage if they wanted to balance it they had too boost every melee dps ability at least 15%. No point getting better at macro when the game is freaking slow. Balance is pretty much around :If you got dmg that does passive dmg that's the meta. (DOTS, PETS , AUTO ATTACK etc)
There really no way to improve as a player i cant really press buttom faster (using differant abilities at the right moment like pots, detaunt switch target punt etc) and have better faster reaction time because the game is too slow.
Another way is thinking ahead a bit and knowing what you opponent might try to do next and how to counter it.
What I'm getting out of this thread is there are bunch of DPS players that want to be able to gank faster instead of using team work to make the dream work. If you have ever been on the receiving end of a good six-man, the burst is plenty high in almost every situation except maybe ranked.
Anyway, 1.5 GCD is fine. Regardless of all the other stuff mentioned in the thread, no way it will change before they finish the mdps stuff anyway and then that will take months to settle out.
There is no real outplay in this game, its not world of warcraft where CCs have diminshing returns & you have like 10 different defensives on 3 minute CDs to survive stun windows, you rely ONLY on a detaunt which is vastly more ineffective than any other MMO Defensive, and you have CC Break trinkets or abilities that prevent root displacement if timed correctly etc, the only thing you can really do in this game would be to give people the ability to react quickly. And that only works if either the GCD Is lowered, or a lot of things are put off the GCD to begin with.
1) Fighting WE you are always trying to keep them from your back and from positioning from a safety self-punt so they can't escape (assuming they want to ofc).
2) Fighting SH you need to close the gap before they can dismount you and get a snare on them. If they do snare you before you do them then try to disengage. If they don't you stay on them and try to put a favorable direction on their self punt so you can close the distance again and GG.
3) Fighting 2H Chosen: Both of you are trying to get a good interrupt on melee channels and/or break the cone to avoid taking all the damage. The one who does this better will probably win.
I have other ones related to my various characters. Bottom line is there are plenty of opportunities for anticipating how your opponents are going to fight you. And, yes, I have been killed by GCD waiting for my healing to become available. You know whose fault that was? Me for not paying attention and anticipating the incoming damage.
I get that some folks like reactionary gameplay and that's fine. But lets not pretend that without it the "thinking" part of the game is hindered as well. It exists and it makes it even more important.