Avoidance while knocked down?
Avoidance while knocked down?
I thought your parry, dodge, and so forth drop to zero when knocked down.
Is this not the case?
Here, I knock down a knight (with no immunity, the knock-down animation played), but my punt is parried?
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Re: Avoidance while knocked down?
Uve seen my big sword, i even parry from behind. Nah u should always punt from back and thx to server lag u get even parried/blocked there somehow ^^.
Re: Avoidance while knocked down?
Yes even when kd'd someone can parry/block/etc. It is annoying but it also applies to you so you get teh benefit when you're kd'd
Deleuze Chosen
Re: Avoidance while knocked down?
there was a bug report on this in the early days of the server and also a video from live that showed it was possible on live too
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Re: Avoidance while knocked down?
This is absurd and should be given another look.
Same thing with mid-air/jumping targets.
Maybe even channeling should break your own defences? Except htl and other defensive channels.
Same thing with mid-air/jumping targets.
Maybe even channeling should break your own defences? Except htl and other defensive channels.
Re: Avoidance while knocked down?
When you stun you should also always take that opportunity to get behind the target,that opportunity to avoid avoidance is a big part of what makes stuns so powerful.
Re: Avoidance while knocked down?
If target lost all defences during a KD this would be the ultimate griefing tool, KD is annoying already the way it is.
Just think how a single we/wh would abuse that with dps support now hitting frontal ignoring all avoidance of the victim, no thanks.
Just think how a single we/wh would abuse that with dps support now hitting frontal ignoring all avoidance of the victim, no thanks.
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Re: Avoidance while knocked down?
Knock down target and then hit him in his back, will pretty much get rid of all avoidances (Worth keeping in mind that if server is lagging his back might not update properly)
Kd is just a root that disables your action for a while and as long as AOE KD exists i dont see a reason why it should remove all avoidances.
Kd is just a root that disables your action for a while and as long as AOE KD exists i dont see a reason why it should remove all avoidances.
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Self-proclaimed PVE and Fashionhammer expert
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