You still with this....if a mSH is doing top dmg vs your wb better stop playing this game or start to use more than 2 fingers to play
Melee SH is bonkers
Ads
Re: Melee SH is bonkers
Meanwhile slayer has: AoE detaunt (SH has to sacrifice tactic for inferior one), M1 to save his life (Untouchable - meanwhile SH has crappy Concealment), free charge like every mdps, free root/snare break like every mdps (SH has to use FM), AoE snare (No Escape), CD increase (Shattered Limbs), knockdown (Incapacitate), heal debuff (Deep Wound), unavoidable dmg (Rampage). All in one build, with ID as cherry on top of it all.Gurf wrote: ↑Wed Nov 25, 2020 5:09 pmI think its stupid that BW gets a ranged knockdown, as big damage classes should rely on others for their CC. But lets take a look at what utility the SH has, so they have a Pounce, aoe knockback, knockdown, 2 speed increase, aoe cooldown increaser, disarm, interrupt, silence, escape tool with Kaboom. While they can't use it all in all builds they basically have access to every single utility in one class And they also do top damageM0rw47h wrote: ↑Wed Nov 25, 2020 4:58 pmIf by amount of utility you mean Shattered Limbs mirror, what you will say about Slayers damageGurf wrote: ↑Wed Nov 25, 2020 11:59 am MSH damage is definitely over tuned considering the amount of utility and tools it has, it shouldn't be doing damage close to a Choppa/Sorc/ Slayer/BW because it doesn't have the risk mechanic, rather has the opposite defence mechanic and survivability tools. It may get a bit of a "rework" with the upcoming SH changes I assume.
I don't know how your slayers are playing, if mSH is outdpsing them.
Re: Melee SH is bonkers
than u never faced macc in city,
terotial agression + all bymyself +sneaky stabbin was 65% pure raw damage. it was nerfed very fast
terotial agression + all bymyself +sneaky stabbin was 65% pure raw damage. it was nerfed very fast
"Iron Within, Iron Without!"
Re: Melee SH is bonkers
yes because devs changed it , if i remember on same patch day
"Iron Within, Iron Without!"
Re: Melee SH is bonkers
Single factor analysis is a flawed model for drawing conclusions.Nishka wrote: ↑Wed Nov 25, 2020 11:06 am Just seen Melee SH doing 200k damage in 2 short wb fights in a city siege. Outperforming any sorc in the SC. Like, seriously? Class with so much utility is allowed to have so much damage?
/destro trolls saying how melee sh is actually weak and needs a buff inc
Re: Melee SH is bonkers
Such a bad comparison, Slayer has probably one of the least utility in the game, nearly all the utility the Slayer has every other mdps in the game has, which is less than the Choppa gets. SH bascially gets everything under the sun except a pull. Good luck to the Devs in their attempts to make changes to that class, probably one of the hardest to balance correctly considering everything they already have gotM0rw47h wrote: ↑Wed Nov 25, 2020 5:23 pmMeanwhile slayer has: AoE detaunt (SH has to sacrifice tactic for inferior one), M1 to save his life (Untouchable - meanwhile SH has crappy Concealment), free charge like every mdps, free root/snare break like every mdps (SH has to use FM), AoE snare (No Escape), CD increase (Shattered Limbs), knockdown (Incapacitate), heal debuff (Deep Wound), unavoidable dmg (Rampage). All in one build, with ID as cherry on top of it all.Gurf wrote: ↑Wed Nov 25, 2020 5:09 pmI think its stupid that BW gets a ranged knockdown, as big damage classes should rely on others for their CC. But lets take a look at what utility the SH has, so they have a Pounce, aoe knockback, knockdown, 2 speed increase, aoe cooldown increaser, disarm, interrupt, silence, escape tool with Kaboom. While they can't use it all in all builds they basically have access to every single utility in one class And they also do top damage
I don't know how your slayers are playing, if mSH is outdpsing them.
Re: Melee SH is bonkers
I'm sorry you were killed by a mSH.Gurf wrote: ↑Wed Nov 25, 2020 5:41 pmSuch a bad comparison, Slayer has probably one of the least utility in the game, nearly all the utility the Slayer has every other mdps in the game has, which is less than the Choppa gets. SH bascially gets everything under the sun except a pull. Good luck to the Devs in their attempts to make changes to that class, probably one of the hardest to balance correctly considering everything they already have gotM0rw47h wrote: ↑Wed Nov 25, 2020 5:23 pmMeanwhile slayer has: AoE detaunt (SH has to sacrifice tactic for inferior one), M1 to save his life (Untouchable - meanwhile SH has crappy Concealment), free charge like every mdps, free root/snare break like every mdps (SH has to use FM), AoE snare (No Escape), CD increase (Shattered Limbs), knockdown (Incapacitate), heal debuff (Deep Wound), unavoidable dmg (Rampage). All in one build, with ID as cherry on top of it all.Gurf wrote: ↑Wed Nov 25, 2020 5:09 pm
I think its stupid that BW gets a ranged knockdown, as big damage classes should rely on others for their CC. But lets take a look at what utility the SH has, so they have a Pounce, aoe knockback, knockdown, 2 speed increase, aoe cooldown increaser, disarm, interrupt, silence, escape tool with Kaboom. While they can't use it all in all builds they basically have access to every single utility in one class And they also do top damage
I don't know how your slayers are playing, if mSH is outdpsing them.
Ads
Re: Melee SH is bonkers
It will be a hot take but nor slayer with its huge damage should have utility it has now
Re: Melee SH is bonkers
slayer and wl are easily best dps in game, prolly sw too for triple pounce, msh is but a pity version of wl, really need to argue?
Who is online
Users browsing this forum: No registered users and 72 guests